At a Glance
- Tasks: Dive into low-level systems programming and collaborate on open source graphics projects.
- Company: Join a leading tech company with a focus on innovation and community.
- Benefits: Enjoy remote work flexibility, optional travel to conferences, and a competitive salary.
- Other info: Work in a dynamic environment with opportunities for personal and professional growth.
- Why this job: Become a recognised contributor in the open source graphics community while mastering GPU technology.
- Qualifications: Solid understanding of Vulkan, Linux kernel basics, and C/C++ programming skills.
The predicted salary is between 50000 - 70000 £ per year.
The role combines low-level systems programming with open source collaboration. You will work alongside experienced graphics engineers, develop genuine expertise in how modern GPUs work from the kernel up, and grow into a contributor that the broader open source graphics community knows by name.
Location: Fully remote
Travel: Optional conference attendance
What we’re looking for
- Required
- Vulkan - solid understanding of the core spec; command buffers, render passes, synchronisation, memory management and pipelines.
- Familiarity with Vulkan validation layers and debugging workflow
- Basic understanding of GPU hardware concepts - queues, tilers vs IMR, memory hierarchies
- Linux kernel basics - comfortable reading and navigating kernel code
- DRM fundamentals - GEM/buffer management, dma-buf/prime buffer sharing, fence and sync objects, GPU job submission paths
- Mesa architecture awareness - Gallium, driver structure
- Basic understanding of how userspace drivers interact with kernel
- C and C++ - comfortable with pointer arithmetic, memory management, kernel-style coding
- Nice to have
- Git - mailing list patch workflow (not just GitHub PRs)
- Comfortable reading specs and documentation independently
- Not afraid of large unfamiliar codebases
- Open source contribution mindset - code review, public communication, upstream first
- Existing Mesa or kernel patch history
- Experience with a specific GPU family (ARM/AMD/Intel)
- Python for tooling/scripting
- Rust programming skills
- Understanding of KMS fundamentals or Wayland clients
GPU SW Consultant employer: microTECH Global LTD
As a GPU SW Consultant, you will join a dynamic and innovative team that thrives on collaboration and open-source contributions. Our fully remote work culture promotes flexibility and work-life balance, while providing ample opportunities for professional growth and recognition within the global graphics community. With access to experienced engineers and the chance to attend optional conferences, you'll be empowered to deepen your expertise and make a meaningful impact in the world of GPU technology.