GPU Software Engineer (Vulkan)

GPU Software Engineer (Vulkan)

Worcester Full-Time 48000 - 72000 £ / year (est.) No home office possible
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At a Glance

  • Tasks: Develop and optimise Vulkan drivers for our cutting-edge GPU platform.
  • Company: Join a leading tech company pushing the boundaries of graphics technology.
  • Benefits: Enjoy flexible working options and access to exciting corporate perks.
  • Why this job: Be part of a dynamic team shaping the future of graphics with impactful projects.
  • Qualifications: 5+ years in graphics driver development and strong Vulkan API knowledge required.
  • Other info: Opportunity to collaborate closely with hardware engineers and influence architectural decisions.

The predicted salary is between 48000 - 72000 £ per year.

We are seeking a skilled and experienced software engineer to develop and optimise Vulkan drivers and related software components for our GPU platform. This role focuses on ensuring compliance with the Vulkan standard and delivering high performance across a range of workloads.

Key Responsibilities

  • Design, implement, and maintain Vulkan drivers tailored to our custom GPU architecture
  • Ensure full conformance with the Vulkan API and optimise performance across varied use cases
  • Develop shader compilers and runtime components within the Vulkan software stack
  • Optimise both graphics and compute pipelines for a vector core-based architecture
  • Work closely with hardware engineers to inform and influence architectural decisions
  • Investigate and resolve driver-related issues across multiple applications and environments
  • Contribute to internal documentation and developer-facing resources

Requirements

  • A minimum of 5 years' experience in graphics driver development
  • Strong understanding of the Vulkan API and modern graphics programming techniques
  • Proven experience with GPU architectures and low-level driver implementation
  • Solid grasp of graphics and compute pipeline concepts
  • Experience working with LLVM-based compiler technologies (desirable)
  • Familiarity with open-source hardware architectures (desirable)

GPU Software Engineer (Vulkan) employer: Microtech Global Ltd

As a leading innovator in the GPU industry, we pride ourselves on fostering a collaborative and inclusive work culture that empowers our employees to excel. Located in a vibrant tech hub, we offer competitive benefits, continuous professional development opportunities, and the chance to work alongside some of the brightest minds in graphics technology. Join us to not only advance your career but also contribute to cutting-edge projects that shape the future of visual computing.
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Contact Detail:

Microtech Global Ltd Recruiting Team

StudySmarter Expert Advice 🤫

We think this is how you could land GPU Software Engineer (Vulkan)

✨Tip Number 1

Make sure to showcase your experience with Vulkan and graphics driver development in any conversations you have. Be prepared to discuss specific projects where you've implemented or optimised Vulkan drivers, as this will demonstrate your hands-on expertise.

✨Tip Number 2

Network with professionals in the GPU and graphics programming community. Attend relevant meetups or online forums where you can connect with others who work with Vulkan and GPU architectures. This can lead to valuable insights and potential referrals.

✨Tip Number 3

Stay updated on the latest developments in Vulkan and GPU technologies. Follow industry news, read research papers, and participate in discussions about new features or improvements. This knowledge can help you stand out during interviews.

✨Tip Number 4

Prepare to demonstrate your problem-solving skills by discussing past challenges you've faced in driver development. Be ready to explain how you approached these issues and what solutions you implemented, as this will highlight your critical thinking abilities.

We think you need these skills to ace GPU Software Engineer (Vulkan)

Vulkan API Proficiency
Graphics Driver Development
GPU Architecture Knowledge
Low-Level Driver Implementation
Shader Compiler Development
Graphics Pipeline Optimisation
Compute Pipeline Understanding
LLVM-based Compiler Technologies
Problem-Solving Skills
Collaboration with Hardware Engineers
Performance Optimisation Techniques
Documentation Skills
Experience with Open-Source Hardware Architectures

Some tips for your application 🫡

Tailor Your CV: Make sure your CV highlights your experience in graphics driver development and your understanding of the Vulkan API. Include specific projects or roles where you optimised performance or worked with GPU architectures.

Craft a Strong Cover Letter: In your cover letter, express your passion for graphics programming and detail how your skills align with the job requirements. Mention any relevant experience with shader compilers or LLVM-based technologies to stand out.

Showcase Relevant Projects: If you have worked on projects related to Vulkan drivers or GPU architecture, include them in your application. Provide links to your work or a portfolio that demonstrates your expertise in this area.

Proofread Your Application: Before submitting, carefully proofread your application materials. Check for any spelling or grammatical errors, and ensure that all technical terms are used correctly to reflect your professionalism.

How to prepare for a job interview at Microtech Global Ltd

✨Showcase Your Vulkan Knowledge

Make sure to brush up on your understanding of the Vulkan API. Be prepared to discuss its features, advantages, and how it compares to other graphics APIs. Demonstrating your expertise will show that you're a strong candidate for the role.

✨Discuss Your Driver Development Experience

Be ready to share specific examples from your past work in graphics driver development. Highlight any challenges you faced and how you overcame them, particularly in relation to Vulkan drivers or similar technologies.

✨Prepare for Technical Questions

Expect technical questions related to GPU architectures and low-level driver implementation. Brush up on graphics and compute pipeline concepts, as well as any experience you have with LLVM-based compiler technologies, as these may come up during the interview.

✨Collaborate and Communicate

Since this role involves working closely with hardware engineers, be prepared to discuss how you approach collaboration and communication in a team setting. Share examples of how you've influenced architectural decisions in previous roles.

GPU Software Engineer (Vulkan)
Microtech Global Ltd
M
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