Staff Software Engineer (Rendering) in London

Staff Software Engineer (Rendering) in London

London Full-Time 60000 - 80000 € / year (est.) Home office (partial)
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At a Glance

  • Tasks: Develop and optimise real-time rendering systems for high-performance visuals.
  • Company: Join Metrea, a leader in effects-as-a-service for national security.
  • Benefits: Enjoy private medical insurance, gym memberships, free lunches, and 30 days PTO.
  • Other info: Collaborative culture with opportunities for personal development and career growth.
  • Why this job: Make a real impact with cutting-edge tech in a fast-paced environment.
  • Qualifications: 5+ years of C++ experience and strong understanding of GPU pipelines required.

The predicted salary is between 60000 - 80000 € per year.

Company Overview

Metrea delivers effects-as-a-service to national security partners across five domains and more than a dozen mission areas. These include airborne ISR, electronic warfare, secure communications, aerial refuelling, special air missions, aerial firefighting, and advanced simulation. We own the whole stack: designing, building, and operating turnkey capabilities that give our partners decisive, asymmetric advantage against rapidly evolving threats. Our operating model is built around three interlocking pillars. The Support Groups provide a global shared-service – spanning people, finance, platform, operations, legal, and engagement. This frees up our Core Groups, who develop and own mission capabilities end-to-end, to focus entirely on delivery. The Market Groups apply a regional lens, ensuring that our agile and adaptable capabilities remain aligned to the wicked problems that matter most to our partners across the Americas, EMEA, and Asia-Pacific. At the heart of our model is a simple but powerful idea: be a true partner with skin in the game. Our partners need effects, not just equipment. By owning the full stack – from the lab to the field – we are able to drive a continuous cycle of innovation that keeps our partners ahead. It's a fast-moving, intellectually demanding environment where talented people are given real responsibility, work on problems that matter, and contribute to an enterprise that is growing quickly and deliberately. Headquartered in Washington, DC, with facilities across the United States, the United Kingdom, as well as Continental Europe and Asia-Pacific.

Group Overview

The Digital and Synthetic Capability Unit (D&S) is committed to providing mission-driven information solutions that seamlessly bridge the digital and physical realms. Leveraging cutting-edge technologies and advanced platforms, we empower operational readiness and elevate situational awareness across diverse domains—including air, maritime, and space.

Position Summary

In this role you will join our World team and work on optimization of real-time rendering systems, with an emphasis on modern rendering techniques and GPU pipeline mastery. While expertise with Unreal Engine is not mandatory, it is considered a significant advantage. As a candidate you will bring a deep understanding of rendering architectures, shader programming, and the latest technologies.

What You’ll Do

  • Develop and optimize real-time rendering pipelines for high-performance visuals
  • Collaborate closely with artists, designers, and other engineers to bring creative visions to life while maintaining technical feasibility
  • Profile, debug, and optimize GPU and CPU performance to meet performance benchmarks
  • Write, maintain, and document clean, reusable, and efficient code
  • Integrate rendering features seamlessly into existing pipelines and identify areas for innovation
  • Stay updated on the latest advancements in real-time rendering and integrate applicable technologies into the workflow

What You Bring

  • Strong understanding of the GPU pipeline and modern rendering architectures
  • Expertise in HLSL/GLSL or equivalent shader programming languages
  • Proficiency with DirectX, Vulkan, OpenGL, or other low-level graphics APIs
  • Experience implementing modern rendering techniques such as deferred shading, compute shader driven drawing, ray tracing effects and similar
  • Ability to profile and optimize rendering performance for real-time applications
  • 5+ years of C++ programming experience
  • Bonus: In-depth knowledge of Unreal Engine 4/5 source code, rendering modules, and provided shaders

In addition to the above, any of the following would be beneficial:

  • Passion for pushing the boundaries of what is possible in real-time rendering
  • Strong communication skills and a collaborative mindset to work effectively within a multidisciplinary team
  • Self-motivated with a proactive approach to problem-solving
  • Flexibility to adapt to new challenges and technologies as they arise
  • Experience in gaming, simulation, or VR/AR projects is a plus

Benefits

  • Private Medical Insurance
  • Subsided gym membership / plans through Wellhub
  • Electric Car scheme
  • Cycle to work scheme
  • Salary sacrificed pension scheme
  • Free lunch on office days
  • Enhanced Parental Leave
  • 30 days annual PTO plus b/h
  • Bonus Scheme
  • Personal development opportunities

Right to Work

The employee will have the legal right to work in Sweden and will be able to produce right to work documentation.

Equal Opportunities Statement

Metrea Management Limited (MAM) is an Equal Opportunity Employer. Employment decisions are made without regard to race, colour, religion, sex, sexual orientation, gender identity, national origin, disability, or other characteristics protected by law.

Position Type and Expected Hours of Work

This is a full-time non-exempt position with typical working hours of Monday through Friday, 9:00 a.m. to 6:00 p.m. Hours and work shifts may change in accordance with department and business needs. Exempt Employees must have the ability to be on-call and available, as business needs require. Non-Exempt employees may be required to work over 40 hours per week with approval from the department manager.

Work Location

3 days per week from the office in London, United Kingdom.

Work Environment

This job operates in an office setting.

Travel

No travel required.

Staff Software Engineer (Rendering) in London employer: Metrea

Metrea is an exceptional employer that fosters a dynamic and innovative work culture, where talented individuals are empowered to tackle meaningful challenges in national security. With a strong focus on employee growth, we offer extensive personal development opportunities, competitive benefits including private medical insurance and enhanced parental leave, and a collaborative environment that encourages creativity and technical excellence. Located in London, our office provides a vibrant setting for professionals to thrive while contributing to cutting-edge solutions that make a real impact.

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Contact Detail:

Metrea Recruiting Team

StudySmarter Expert Advice🤫

We think this is how you could land Staff Software Engineer (Rendering) in London

Tip Number 1

Network like a pro! Reach out to folks in the industry, attend meetups, and connect with people on LinkedIn. You never know who might have the inside scoop on job openings or can put in a good word for you.

Tip Number 2

Show off your skills! Create a portfolio showcasing your best work, especially any projects related to real-time rendering or GPU optimisations. This will give potential employers a taste of what you can bring to the table.

Tip Number 3

Prepare for interviews by brushing up on common technical questions and coding challenges. Practice explaining your thought process clearly, as communication is key when collaborating with artists and designers.

Tip Number 4

Don’t forget to apply through our website! It’s the best way to ensure your application gets seen. Plus, we love seeing candidates who are genuinely interested in joining our team at Metrea.

We think you need these skills to ace Staff Software Engineer (Rendering) in London

Real-time Rendering Optimization
GPU Pipeline Mastery
Shader Programming (HLSL/GLSL)
DirectX
Vulkan
OpenGL
Deferred Shading

Some tips for your application 🫡

Show Your Passion:Let us see your enthusiasm for real-time rendering! Share any personal projects or experiences that highlight your skills and passion for the field. This will help us understand your drive and creativity.

Tailor Your Application:Make sure to customise your CV and cover letter to align with the job description. Highlight your experience with GPU pipelines, shader programming, and any relevant technologies. We want to see how you fit into our team!

Be Clear and Concise:When writing your application, keep it straightforward. Use clear language and avoid jargon unless necessary. We appreciate a well-structured application that gets straight to the point!

Apply Through Our Website:Don’t forget to submit your application through our website! It’s the best way for us to receive your details and ensures you’re considered for the role. We can’t wait to hear from you!

How to prepare for a job interview at Metrea

Know Your Rendering Stuff

Make sure you brush up on your understanding of modern rendering techniques and GPU pipelines. Be ready to discuss your experience with HLSL/GLSL and any low-level graphics APIs like DirectX or Vulkan. This is your chance to show off your technical expertise!

Show Off Your Collaboration Skills

Since you'll be working closely with artists and designers, it's crucial to demonstrate your ability to collaborate effectively. Prepare examples of past projects where you worked in a multidisciplinary team and how you contributed to bringing creative visions to life.

Be Ready to Problem-Solve

Expect some technical questions that test your problem-solving skills. Think about challenges you've faced in previous roles, especially related to performance profiling and optimisation. Show them how you tackled those issues and what you learned from the experience.

Stay Updated on Trends

The field of real-time rendering is always evolving, so make sure you're up-to-date with the latest advancements. Mention any recent technologies or techniques you've integrated into your work. This shows your passion for the industry and your commitment to continuous learning.