Staff Software Engineer (Rendering) in London

Staff Software Engineer (Rendering) in London

London Full-Time 60000 - 80000 £ / year (est.) No working from home possible
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At a Glance

  • Tasks: Develop and optimise real-time rendering systems for high-performance visuals.
  • Company: Join Metrea, a leader in effects-as-a-service for national security.
  • Benefits: Enjoy private medical insurance, gym memberships, free lunches, and 30 days annual PTO.
  • Other info: Collaborative environment with opportunities for personal development and career growth.
  • Why this job: Work on cutting-edge technologies and make a real impact in diverse domains.
  • Qualifications: Strong GPU pipeline knowledge and C++ programming experience required.

The predicted salary is between 60000 - 80000 £ per year.

Company Overview

Metrea delivers effects-as-a-service to national security partners across five domains and more than a dozen mission areas. These include airborne ISR, electronic warfare, secure communications, aerial refuelling, special air missions, aerial firefighting, and advanced simulation. We own the whole stack: designing, building, and operating turnkey capabilities that give our partners decisive, asymmetric advantage against rapidly evolving threats.

Our operating model is built around three interlocking pillars. The Support Groups provide a global shared-service – spanning people, finance, platform, operations, legal, and engagement. This frees up our Core Groups, who develop and own mission capabilities end-to-end, to focus entirely on delivery. The Market Groups apply a regional lens, ensuring that our agile and adaptable capabilities remain aligned to the wicked problems that matter most to our partners across the Americas, EMEA, and Asia-Pacific.

At the heart of our model is a simple but powerful idea: be a true partner with skin in the game. Our partners need effects, not just equipment. By owning the full stack – from the lab to the field – we are able to drive a continuous cycle of innovation that keeps our partners ahead. It's a fast-moving, intellectually demanding environment where talented people are given real responsibility, work on problems that matter, and contribute to an enterprise that is growing quickly and deliberately.

Headquartered in Washington, DC, with facilities across the United States, the United Kingdom, as well as Continental Europe and Asia-Pacific.

Group Overview

The Digital and Synthetic Capability Unit (D&S) is committed to providing mission-driven information solutions that seamlessly bridge the digital and physical realms. Leveraging cutting-edge technologies and advanced platforms, we empower operational readiness and elevate situational awareness across diverse domains—including air, maritime, and space.

Position Summary

In this role you will join our World team and work on optimization of real-time rendering systems, with an emphasis on modern rendering techniques and GPU pipeline mastery. While expertise with Unreal Engine is not mandatory, it is considered a significant advantage. As a candidate you will bring a deep understanding of rendering architectures, shader programming, and the latest technologies.

What You’ll Do

  • Develop and optimize real-time rendering pipelines for high-performance visuals
  • Collaborate closely with artists, designers, and other engineers to bring creative visions to life while maintaining technical feasibility
  • Profile, debug, and optimize GPU and CPU performance to meet performance benchmarks
  • Write, maintain, and document clean, reusable, and efficient code
  • Integrate rendering features seamlessly into existing pipelines and identify areas for innovation
  • Stay updated on the latest advancements in real-time rendering and integrate applicable technologies into the workflow

What You Bring

  • Strong understanding of the GPU pipeline and modern rendering architectures
  • Expertise in HLSL/GLSL or equivalent shader programming languages
  • Proficiency with DirectX, Vulkan, OpenGL, or other low-level graphics APIs
  • Experience implementing modern rendering techniques such as deferred shading, compute shader driven drawing, ray tracing effects and similar
  • Ability to profile and optimize rendering performance for real-time applications
  • 5+ years of C++ programming experience
  • Bonus: In-depth knowledge of Unreal Engine 4/5 source code, rendering modules, and provided shaders

In addition to the above, any of the following would be beneficial:

  • Passion for pushing the boundaries of what is possible in real-time rendering
  • Strong communication skills and a collaborative mindset to work effectively within a multidisciplinary team
  • Self-motivated with a proactive approach to problem-solving
  • Flexibility to adapt to new challenges and technologies as they arise
  • Experience in gaming, simulation, or VR/AR projects is a plus

Benefits

  • Private Medical Insurance
  • Subsided gym membership / plans through Wellhub
  • Electric Car scheme
  • Cycle to work scheme
  • Salary sacrificed pension scheme
  • Free lunch on office days
  • Enhanced Parental Leave
  • 30 days annual PTO plus b/h
  • Bonus Scheme
  • Personal development opportunities

Right to Work

The employee will have the legal right to work in Sweden and will be able to produce right to work documentation.

Equal Opportunities Statement

Metrea Management Limited (MAM) is an Equal Opportunity Employer. Employment decisions are made without regard to race, colour, religion, sex, sexual orientation, gender identity, national origin, disability, or other characteristics protected by law.

Position Type and Expected Hours of Work

This is a full-time non-exempt position with typical working hours of Monday through Friday, 9:00 a.m. to 6:00 p.m. Hours and work shifts may change in accordance with department and business needs. Exempt Employees must have the ability to be on-call and available, as business needs require. Non-Exempt employees may be required to work over 40 hours per week with approval from the department manager.

Work Location

3 days per week from the office in London, United Kingdom.

Work Environment

This job operates in an office setting.

Travel

No travel required.

Staff Software Engineer (Rendering) in London employer: Metrea LLC

Metrea is an exceptional employer that fosters a dynamic and innovative work culture, particularly for the Staff Software Engineer role in London. With a strong emphasis on employee growth, we offer extensive personal development opportunities, competitive benefits like private medical insurance and enhanced parental leave, and a collaborative environment where talented individuals can tackle meaningful challenges in national security. Our commitment to pushing the boundaries of technology ensures that you will be at the forefront of real-time rendering advancements while enjoying a supportive workplace that values your contributions.

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Contact Details:

Metrea LLC Recruitment Team

We think you need these skills to ace Staff Software Engineer (Rendering) in London

Real-time Rendering Optimization
GPU Pipeline Mastery
Shader Programming (HLSL/GLSL)
DirectX
Vulkan
OpenGL
Deferred Shading