3D Artist, Horizon in Royal Leamington Spa

3D Artist, Horizon in Royal Leamington Spa

Royal Leamington Spa Full-Time 60000 - 80000 £ / year (est.) Home office (partial)
Meta

At a Glance

  • Tasks: Create and prototype AI-native games while shaping the future of game production.
  • Company: Join Meta Reality Lab, a leader in innovative game-making technology.
  • Benefits: Competitive salary, flexible work options, and opportunities for professional growth.
  • Other info: Collaborative environment with a focus on mentorship and continuous learning.
  • Why this job: Be at the forefront of AI-driven game development and influence the creator community.
  • Qualifications: 6+ years in game production with a strong portfolio showcasing your skills.

The predicted salary is between 60000 - 80000 £ per year.

Meta Reality Lab's mission is to help people feel connected, anytime, anywhere. As our game creation platforms evolve to become AI-native, we need skilled game makers who can champion the experience of external creators building on Meta's tools. As a 3D Artist – Prototyping & AI Production, you'll be working hands‑on in Meta's emerging creation platforms, exploring game‑making flows, identifying what works and what doesn't, and shaping the future of AI‑accelerated game production. You'll hold both art vision and design vision, shipping best‑practice reference content whilst providing clear, actionable feedback that drives platform improvements. If you're excited about defining what AI‑native game making looks like in practice – and advocating for the creators who'll use these tools at scale – this is the place for you.

Responsibilities

  • Strategically championing the needs of external game makers by working directly in Meta's creation platforms as a skilled practitioner, identifying friction, gaps, and opportunities across the full production flow.
  • Shipping best-practice reference games and prototypes that demonstrate what's achievable on the platform, setting the bar for quality, creativity, and production methodology.
  • Driving clear, well-documented feedback on AI-generated content quality – including geometry and texture output, prompt-to-result fidelity, speed, and usability – routing this to specialist and non‑specialist cross‑functional partners (engineering, research, product) as appropriate.
  • Evaluating resulting gameplay quality, identifying where tooling limitations impact the player experience and proposing actionable improvements.
  • Owning and communicating a strategic outlook for how game production workflows evolve to become AI-native, grounded in hands‑on production experience and documented with clarity.
  • Driving collaboration across art, design, engineering, and research disciplines to translate production findings into platform roadmap priorities.
  • Mentoring other artists to develop AI-native production skills and sharing knowledge of evolving best practices across the Horizon art organisation.

Qualifications

  • 6+ years working with real‑time game engines in production studios.
  • Portfolio demonstrating experienced game‑making skills – showing both art direction sensibility and practical design/gameplay understanding.
  • Demonstrated understanding of commercial game production flows: from concept through asset creation, integration, iteration, and shipping – with clear awareness of how these workflows are evolving with AI tools.
  • Hands‑on experience with AI content generation tools and workflows, critically evaluating output quality (mesh topology, texture fidelity, UV quality, prompt adherence).
  • Demonstrated experience crafting clear documentation, feedback, strategic recommendations, and workflow guides that drive action.
  • Experience working in real‑time game engines (Unity, Unreal, or equivalent) with a solid understanding of what makes content performant and shippable on target platforms.
  • Solid understanding of core art fundamentals: colour theory, composition, form language, lighting, and visual hierarchy.
  • Proven understanding of game design principles: player experience, pacing, feedback loops, and how art and design serve gameplay.
  • Demonstrated ability to integrate AI tools to optimize/redesign workflows and drive measurable impact (e.g., efficiency gains, quality improvements).
  • Experience adhering to and implementing responsible, ethical AI practices (e.g., risk assessment, bias mitigation, quality and accuracy reviews).
  • Demonstrated ongoing AI skill development (e.g., prompt/context engineering, agent orchestration) and staying current with emerging AI technologies.
  • Experience with proprietary creation platforms and emerging AI-native game creation tools.
  • Experience on mobile platforms and/or VR platforms, with an understanding of their specific constraints and opportunities.
  • Experience with procedural and AI-assisted content pipelines (ComfyUI, Midjourney, GenAI mesh/texture generation tools).
  • Proven track record of advocating for end‑user experience within a platform or tools team.
  • Experience defining production methodologies or best‑practice documentation that others adopt at scale.
  • Familiarity with scripting or visual scripting (Blueprint, C#, Python) sufficient to prototype gameplay and evaluate tool outputs.

3D Artist, Horizon in Royal Leamington Spa employer: Meta

Meta Reality Lab is an exceptional employer that fosters a dynamic and innovative work culture, where creativity and collaboration thrive. As a 3D Artist in Horizon, you'll have the opportunity to shape the future of AI-native game production while working alongside talented professionals in a cutting-edge environment. With a strong emphasis on employee growth, mentorship, and the chance to influence the gaming landscape, Meta offers a unique platform for those passionate about redefining game-making experiences.

Meta

Contact Details:

Meta Recruitment Team

StudySmarter Expert Advice🤫

We think this is how you could land 3D Artist, Horizon in Royal Leamington Spa

Tip Number 1

Get your portfolio in tip-top shape! Make sure it showcases your best work, especially projects that highlight your skills with real-time game engines and AI tools. We want to see your creativity and technical prowess shine through!

Tip Number 2

Network like a pro! Connect with other artists and game developers on platforms like LinkedIn or Discord. Share your insights about AI-native game making and engage in discussions – it’s a great way to get noticed and learn from others in the field.

Tip Number 3

Practice makes perfect! Spend time experimenting with AI content generation tools and workflows. The more hands-on experience you have, the better you'll be at identifying gaps and proposing improvements when it comes to game production.

Tip Number 4

Apply through our website! It’s the best way to ensure your application gets seen by the right people. Plus, we love seeing candidates who are proactive and take the initiative to connect directly with us.

We think you need these skills to ace 3D Artist, Horizon in Royal Leamington Spa

3D Art Skills
Game Design Principles
Real-Time Game Engines (Unity, Unreal)
AI Content Generation Tools
Documentation and Feedback Crafting
Art Fundamentals (Colour Theory, Composition, Lighting)
Production Methodologies

Some tips for your application 🫡

Show Off Your Portfolio:Make sure to include a link to your portfolio that showcases your best work. We want to see your 3D artistry and how you’ve tackled game-making challenges. Highlight projects that demonstrate your understanding of AI tools and real-time game engines!

Tailor Your Application:When applying, tailor your application to reflect the job description. Use keywords from the listing to show us you understand what we’re looking for. This helps us see how your experience aligns with our needs at Meta Reality Lab.

Be Clear and Concise:In your written application, clarity is key! Make sure your thoughts are well-organised and easy to follow. We appreciate straightforward communication, especially when it comes to your feedback and strategic recommendations.

Apply Through Our Website:Don’t forget to apply through our website! It’s the best way for us to receive your application and ensures you’re considered for the role. Plus, it gives you a chance to explore more about what we do at Meta Reality Lab.

How to prepare for a job interview at Meta

Showcase Your Portfolio

Make sure to bring a well-organised portfolio that highlights your best work. Focus on projects that demonstrate your skills in real-time game engines and AI content generation tools, as these are crucial for the role. Be prepared to discuss the thought process behind each piece and how it relates to the job description.

Understand the AI Landscape

Brush up on the latest trends in AI-native game production. Familiarise yourself with how AI tools can enhance workflows and improve game quality. During the interview, be ready to share your insights on how you’ve integrated AI into your past projects and how you envision its future in game development.

Prepare for Technical Questions

Expect questions about your experience with game production flows and real-time engines like Unity or Unreal. Be ready to discuss specific challenges you've faced and how you overcame them, especially regarding AI-generated content. This will show your problem-solving skills and technical expertise.

Demonstrate Collaboration Skills

Since the role involves working across various disciplines, highlight your experience in collaborating with artists, designers, and engineers. Share examples of how you’ve mentored others or contributed to team projects, emphasising your ability to communicate effectively and drive improvements in production processes.