At a Glance
- Tasks: Create stunning 3D art and prototypes while shaping the future of AI-driven game production.
- Company: Join Meta Reality Lab, a leader in innovative game-making technology.
- Benefits: Competitive salary, flexible work options, and opportunities for professional growth.
- Other info: Collaborative environment with a focus on mentorship and continuous learning.
- Why this job: Be at the forefront of AI-native game creation and influence the next generation of gaming.
- Qualifications: 6+ years in real-time game engines and a strong portfolio showcasing your skills.
The predicted salary is between 60000 - 80000 £ per year.
Meta Reality Lab's mission is to help people feel connected, anytime, anywhere. As our game creation platforms evolve to become AI-native, we need skilled game makers who can champion the experience of external creators building on Meta's tools. As a 3D Artist — Prototyping & AI Production, you'll be working hands‑on in Meta's emerging creation platforms, exploring game‑making flows, identifying what works and what doesn't, and shaping the future of AI‑accelerated game production. You'll hold both art vision and design vision, shipping best‑practice reference content whilst providing clear, actionable feedback that drives platform improvements. If you're excited about defining what AI‑native game making looks like in practice — and advocating for the creators who'll use these tools at scale — this is the place for you.
Required Skills
- Strategically championing the needs of external game makers by working directly in Meta's creation platforms as a skilled practitioner, identifying friction, gaps, and opportunities across the full production flow.
- Shipping best‑practice reference games and prototypes that demonstrate what's achievable on the platform, setting the bar for quality, creativity, and production methodology.
- Driving clear, well‑documented feedback on AI‑generated content quality — including geometry and texture output, prompt‑to‑result fidelity, speed, and usability — routing this to specialist and non‑specialist cross‑functional partners (engineering, research, product) as appropriate.
- Evaluating resulting gameplay quality, identifying where tooling limitations impact the player experience and proposing actionable improvements.
- Owning and communicating a strategic outlook for how game production workflows evolve to become AI‑native, grounded in hands‑on production experience and documented with clarity.
- Driving collaboration across art, design, engineering, and research disciplines to translate production findings into platform roadmap priorities.
- Mentoring other artists to develop AI‑native production skills and sharing knowledge of evolving best practices across the Horizon art organisation.
Minimum Qualifications
- 6+ years working with real‑time game engines in production studios.
- Proven effective teamwork and communication skills, with demonstrated experience explaining complex production issues clearly to both specialist (engineering, research) and non‑specialist audiences.
- Portfolio demonstrating experienced game‑making skills — showing both art direction sensibility and practical design/gameplay understanding.
- Demonstrated understanding of commercial game production flows: from concept through asset creation, integration, iteration, and shipping — with clear awareness of how these workflows are evolving with AI tools.
- Hands‑on experience with AI content generation tools and workflows, critically evaluating output quality (mesh topology, texture fidelity, UV quality, prompt adherence).
- Demonstrated experience crafting clear documentation, feedback, strategic recommendations, and workflow guides that drive action.
- Experience working in real‑time game engines (Unity, Unreal, or equivalent) with a solid understanding of what makes content performant and shippable on target platforms.
- Solid understanding of core art fundamentals: colour theory, composition, form language, lighting, and visual hierarchy.
- Proven understanding of game design principles: player experience, pacing, feedback loops, and how art and design serve gameplay.
Preferred Qualifications
- Demonstrated ability to integrate AI tools to optimize/redesign workflows and drive measurable impact (e.g., efficiency gains, quality improvements).
- Experience adhering to and implementing responsible, ethical AI practices (e.g., risk assessment, bias mitigation, quality and accuracy reviews).
- Demonstrated ongoing AI skill development (e.g., prompt/context engineering, agent orchestration) and staying current with emerging AI technologies.
- Experience with proprietary creation platforms and emerging AI‑native game creation tools.
- Experience on mobile platforms and/or VR platforms, with an understanding of their specific constraints and opportunities.
- Experience with procedural and AI‑assisted content pipelines (ComfyUI, Midjourney, GenAI mesh/texture generation tools).
- Proven track record of advocating for end‑user experience within a platform or tools team.
- Experience defining production methodologies or best‑practice documentation that others adopt at scale.
- Familiarity with scripting or visual scripting (Blueprint, C#, Python) sufficient to prototype gameplay and evaluate tool outputs.
Industry: Internet
3D Artist, Horizon in London employer: Meta
Meta Reality Lab is an exceptional employer, fostering a dynamic work culture that prioritises innovation and collaboration. As a 3D Artist in Horizon, you'll have the opportunity to shape the future of AI-native game production while working alongside talented professionals in a supportive environment that encourages personal and professional growth. With access to cutting-edge technology and a commitment to mentoring, you'll be empowered to push creative boundaries and make a meaningful impact in the gaming industry.
StudySmarter Expert Advice🤫
We think this is how you could land 3D Artist, Horizon in London
✨Tip Number 1
Get your portfolio in tip-top shape! Make sure it showcases your best work, especially projects that highlight your skills with real-time game engines and AI tools. We want to see your creativity and technical prowess shine through!
✨Tip Number 2
Network like a pro! Connect with other game makers and industry professionals on platforms like LinkedIn or Discord. Share your insights and experiences, and don’t hesitate to ask for advice or feedback. We’re all in this together!
✨Tip Number 3
Prepare for interviews by brushing up on your communication skills. Be ready to explain complex production issues clearly, as you’ll need to engage with both specialists and non-specialists. Practice makes perfect, so get chatting!
✨Tip Number 4
Apply through our website! It’s the best way to ensure your application gets seen by the right people. Plus, we love seeing candidates who are proactive and enthusiastic about joining our team at Meta Reality Lab!
We think you need these skills to ace 3D Artist, Horizon in London
Some tips for your application 🫡
Show Off Your Portfolio:Your portfolio is your chance to shine! Make sure it showcases your best work, especially projects that highlight your skills in real-time game engines and AI content generation. We want to see your creativity and technical prowess, so pick pieces that really demonstrate what you can do.
Tailor Your Application:Don’t just send a generic application! Take the time to tailor your CV and cover letter to reflect the specific skills and experiences mentioned in the job description. We love seeing how your background aligns with our mission at Meta Reality Lab, so make it personal!
Be Clear and Concise:When writing your application, clarity is key. Use straightforward language to explain your experience and how it relates to the role. We appreciate well-structured documents that are easy to read, so keep it concise and to the point!
Apply Through Our Website:We encourage you to apply through our website for the best chance of getting noticed. It’s the easiest way for us to track your application and ensure it reaches the right people. Plus, it shows you’re serious about joining our team!
How to prepare for a job interview at Meta
✨Know Your Tools Inside Out
Make sure you’re well-versed in the real-time game engines like Unity or Unreal. Familiarise yourself with AI content generation tools and workflows, as you'll need to demonstrate your hands-on experience and how these tools can enhance production quality.
✨Showcase Your Portfolio Effectively
Your portfolio should not only highlight your artistic skills but also your understanding of gameplay mechanics. Be ready to discuss specific projects where you’ve integrated AI tools and how they improved the workflow or final product.
✨Communicate Clearly and Confidently
Practice explaining complex production issues in simple terms. You’ll be working with both specialists and non-specialists, so being able to articulate your thoughts clearly will set you apart. Prepare examples of how you've successfully communicated feedback in past roles.
✨Demonstrate Your Strategic Vision
Be prepared to discuss how you envision the evolution of game production workflows becoming AI-native. Share insights on best practices and how you’ve mentored others in adopting new technologies, showcasing your leadership and forward-thinking approach.