3D Artist, Horizon in City of Westminster

3D Artist, Horizon in City of Westminster

City of Westminster Full-Time 60000 - 80000 £ / year (est.) Home office (partial)
Meta

At a Glance

  • Tasks: Create stunning 3D art and prototypes while shaping the future of AI-driven game production.
  • Company: Join Meta Reality Lab, a leader in innovative game creation platforms.
  • Benefits: Competitive salary, flexible work options, and opportunities for professional growth.
  • Other info: Collaborative environment with mentorship opportunities and a focus on ethical AI practices.
  • Why this job: Be at the forefront of AI-native game making and influence the creator community.
  • Qualifications: 6+ years in real-time game engines with a strong portfolio showcasing your skills.

The predicted salary is between 60000 - 80000 £ per year.

Meta Reality Lab's mission is to help people feel connected, anytime, anywhere. As our game creation platforms evolve to become AI-native, we need skilled game makers who can champion the experience of external creators building on Meta's tools. As a 3D Artist – Prototyping & AI Production, you'll be working hands‑on in Meta's emerging creation platforms, exploring game‑making flows, identifying what works and what doesn't, and shaping the future of AI‑accelerated game production. You'll hold both art vision and design vision, shipping best‑practice reference content whilst providing clear, actionable feedback that drives platform improvements. If you're excited about defining what AI‑native game making looks like in practice – and advocating for the creators who'll use these tools at scale – this is the place for you.

Responsibilities

  • Strategically championing the needs of external game makers by working directly in Meta's creation platforms as a skilled practitioner, identifying friction, gaps, and opportunities across the full production flow.
  • Shipping best-practice reference games and prototypes that demonstrate what's achievable on the platform, setting the bar for quality, creativity, and production methodology.
  • Driving clear, well-documented feedback on AI-generated content quality – including geometry and texture output, prompt-to-result fidelity, speed, and usability – routing this to specialist and non‑specialist cross‑functional partners (engineering, research, product) as appropriate.
  • Evaluating resulting gameplay quality, identifying where tooling limitations impact the player experience and proposing actionable improvements.
  • Owning and communicating a strategic outlook for how game production workflows evolve to become AI-native, grounded in hands‑on production experience and documented with clarity.
  • Driving collaboration across art, design, engineering, and research disciplines to translate production findings into platform roadmap priorities.
  • Mentoring other artists to develop AI-native production skills and sharing knowledge of evolving best practices across the Horizon art organisation.

Qualifications

  • 6+ years working with real‑time game engines in production studios.
  • Portfolio demonstrating experienced game‑making skills – showing both art direction sensibility and practical design/gameplay understanding.
  • Demonstrated understanding of commercial game production flows: from concept through asset creation, integration, iteration, and shipping – with clear awareness of how these workflows are evolving with AI tools.
  • Hands‑on experience with AI content generation tools and workflows, critically evaluating output quality (mesh topology, texture fidelity, UV quality, prompt adherence).
  • Demonstrated experience crafting clear documentation, feedback, strategic recommendations, and workflow guides that drive action.
  • Experience working in real‑time game engines (Unity, Unreal, or equivalent) with a solid understanding of what makes content performant and shippable on target platforms.
  • Solid understanding of core art fundamentals: colour theory, composition, form language, lighting, and visual hierarchy.
  • Proven understanding of game design principles: player experience, pacing, feedback loops, and how art and design serve gameplay.
  • Demonstrated ability to integrate AI tools to optimize/redesign workflows and drive measurable impact (e.g., efficiency gains, quality improvements).
  • Experience adhering to and implementing responsible, ethical AI practices (e.g., risk assessment, bias mitigation, quality and accuracy reviews).
  • Demonstrated ongoing AI skill development (e.g., prompt/context engineering, agent orchestration) and staying current with emerging AI technologies.
  • Experience with proprietary creation platforms and emerging AI-native game creation tools.
  • Experience on mobile platforms and/or VR platforms, with an understanding of their specific constraints and opportunities.
  • Experience with procedural and AI-assisted content pipelines (ComfyUI, Midjourney, GenAI mesh/texture generation tools).
  • Proven track record of advocating for end‑user experience within a platform or tools team.
  • Experience defining production methodologies or best‑practice documentation that others adopt at scale.
  • Familiarity with scripting or visual scripting (Blueprint, C#, Python) sufficient to prototype gameplay and evaluate tool outputs.

3D Artist, Horizon in City of Westminster employer: Meta

Meta Reality Lab is an exceptional employer, offering a dynamic work environment where creativity and innovation thrive. As a 3D Artist in our Horizon team, you'll have the opportunity to shape the future of AI-native game production while collaborating with talented professionals across various disciplines. We prioritise employee growth through mentorship and continuous learning, ensuring that you stay at the forefront of emerging technologies in a culture that values connection and collaboration.

Meta

Contact Details:

Meta Recruitment Team

StudySmarter Expert Advice🤫

We think this is how you could land 3D Artist, Horizon in City of Westminster

Tip Number 1

Get your portfolio in tip-top shape! Make sure it showcases your best work, especially projects that highlight your skills with real-time game engines and AI tools. We want to see your creativity and technical prowess shine through!

Tip Number 2

Network like a pro! Connect with other artists and game developers on platforms like LinkedIn or Discord. Share your insights about AI-native game making and engage in discussions – it’s a great way to get noticed and learn from others in the field.

Tip Number 3

Practice makes perfect! Spend time experimenting with AI content generation tools and workflows. The more hands-on experience you have, the better you'll be at identifying gaps and proposing improvements when it comes to game production.

Tip Number 4

Apply through our website! It’s the best way to ensure your application gets seen by the right people. Plus, we love seeing candidates who are proactive and take the initiative to connect directly with us.

We think you need these skills to ace 3D Artist, Horizon in City of Westminster

3D Art Skills
Game Design Principles
Real-Time Game Engines (Unity, Unreal)
AI Content Generation Tools
Documentation and Feedback Crafting
Art Fundamentals (Colour Theory, Composition, Lighting)
Production Methodologies

Some tips for your application 🫡

Showcase Your Portfolio:Make sure to include a link to your portfolio that highlights your best work. We want to see your skills in action, so pick pieces that demonstrate both your art direction and gameplay understanding.

Tailor Your Application:When applying, customise your application to reflect the specific requirements of the 3D Artist role. Highlight your experience with AI tools and real-time game engines, as well as any relevant projects that align with our mission at Meta Reality Lab.

Be Clear and Concise:In your written application, clarity is key! Use straightforward language to describe your experiences and how they relate to the role. We appreciate well-structured documentation, so make it easy for us to see your qualifications.

Apply Through Our Website:Don’t forget to apply through our website! It’s the best way for us to receive your application and ensures you’re considered for the role. Plus, it shows you’re serious about joining our team!

How to prepare for a job interview at Meta

Showcase Your Portfolio

Make sure to bring a well-organised portfolio that highlights your best work. Focus on projects that demonstrate your skills in real-time game engines and AI content generation tools, as these are crucial for the role. Be ready to discuss the thought process behind your designs and how they align with the evolving landscape of AI-native game production.

Understand the Company’s Vision

Familiarise yourself with Meta Reality Lab's mission and how it relates to game creation. Show enthusiasm for their focus on connecting people through innovative platforms. Prepare to discuss how your experience can contribute to championing the needs of external game makers and improving their workflows.

Prepare for Technical Questions

Expect questions about your experience with AI tools and real-time game engines like Unity or Unreal. Brush up on your knowledge of game production flows and be ready to provide examples of how you've integrated AI into your past projects. This will demonstrate your ability to evaluate and improve gameplay quality effectively.

Be Ready to Collaborate

Collaboration is key in this role, so prepare to discuss your experience working across different disciplines like art, design, and engineering. Think of examples where you’ve successfully mentored others or contributed to team projects. Highlight your communication skills and how you’ve driven actionable feedback in previous roles.