At a Glance
- Tasks: Create stunning 3D art and prototypes while shaping the future of AI-driven game production.
- Company: Join Meta Reality Lab, a leader in innovative game-making technology.
- Benefits: Competitive salary, flexible work options, and opportunities for professional growth.
- Other info: Collaborative environment with mentorship opportunities and a focus on cutting-edge technology.
- Why this job: Be at the forefront of AI-native game creation and influence the gaming experience.
- Qualifications: 6+ years in real-time game engines and a strong portfolio showcasing your skills.
The predicted salary is between 60000 - 80000 £ per year.
Meta Reality Lab's mission is to help people feel connected, anytime, anywhere. As our game creation platforms evolve to become AI-native, we need skilled game makers who can champion the experience of external creators building on Meta's tools. As a 3D Artist — Prototyping & AI Production, you'll be working hands‑on in Meta's emerging creation platforms, exploring game‑making flows, identifying what works and what doesn't, and shaping the future of AI‑accelerated game production. You'll hold both art vision and design vision, shipping best‑practice reference content whilst providing clear, actionable feedback that drives platform improvements. If you're excited about defining what AI‑native game making looks like in practice — and advocating for the creators who'll use these tools at scale — this is the place for you.
Required Skills
- Strategically championing the needs of external game makers by working directly in Meta's creation platforms as a skilled practitioner, identifying friction, gaps, and opportunities across the full production flow.
- Shipping best‑practice reference games and prototypes that demonstrate what's achievable on the platform, setting the bar for quality, creativity, and production methodology.
- Driving clear, well‑documented feedback on AI‑generated content quality — including geometry and texture output, prompt‑to‑result fidelity, speed, and usability — routing this to specialist and non‑specialist cross‑functional partners (engineering, research, product) as appropriate.
- Evaluating resulting gameplay quality, identifying where tooling limitations impact the player experience and proposing actionable improvements.
- Owning and communicating a strategic outlook for how game production workflows evolve to become AI‑native, grounded in hands‑on production experience and documented with clarity.
- Driving collaboration across art, design, engineering, and research disciplines to translate production findings into platform roadmap priorities.
- Mentoring other artists to develop AI‑native production skills and sharing knowledge of evolving best practices across the Horizon art organisation.
Minimum Qualifications
- 6+ years working with real‑time game engines in production studios.
- Proven effective teamwork and communication skills, with demonstrated experience explaining complex production issues clearly to both specialist (engineering, research) and non‑specialist audiences.
- Portfolio demonstrating experienced game‑making skills — showing both art direction sensibility and practical design/gameplay understanding.
- Demonstrated understanding of commercial game production flows: from concept through asset creation, integration, iteration, and shipping — with clear awareness of how these workflows are evolving with AI tools.
- Hands‑on experience with AI content generation tools and workflows, critically evaluating output quality (mesh topology, texture fidelity, UV quality, prompt adherence).
- Demonstrated experience crafting clear documentation, feedback, strategic recommendations, and workflow guides that drive action.
- Experience working in real‑time game engines (Unity, Unreal, or equivalent) with a solid understanding of what makes content performant and shippable on target platforms.
- Solid understanding of core art fundamentals: colour theory, composition, form language, lighting, and visual hierarchy.
- Proven understanding of game design principles: player experience, pacing, feedback loops, and how art and design serve gameplay.
Preferred Qualifications
- Demonstrated ability to integrate AI tools to optimize/redesign workflows and drive measurable impact (e.g., efficiency gains, quality improvements).
- Experience adhering to and implementing responsible, ethical AI practices (e.g., risk assessment, bias mitigation, quality and accuracy reviews).
- Demonstrated ongoing AI skill development (e.g., prompt/context engineering, agent orchestration) and staying current with emerging AI technologies.
- Experience with proprietary creation platforms and emerging AI‑native game creation tools.
- Experience on mobile platforms and/or VR platforms, with an understanding of their specific constraints and opportunities.
- Experience with procedural and AI‑assisted content pipelines (ComfyUI, Midjourney, GenAI mesh/texture generation tools).
- Proven track record of advocating for end‑user experience within a platform or tools team.
- Experience defining production methodologies or best‑practice documentation that others adopt at scale.
- Familiarity with scripting or visual scripting (Blueprint, C#, Python) sufficient to prototype gameplay and evaluate tool outputs.
Industry: Internet
3D Artist, Horizon employer: Meta
Meta Reality Lab is an exceptional employer that fosters a dynamic and innovative work culture, where creativity and collaboration thrive. As a 3D Artist in our Horizon team, you'll have the opportunity to shape the future of AI-native game production while working alongside talented professionals in a supportive environment that prioritises employee growth and development. With access to cutting-edge technology and a commitment to championing external creators, you'll find meaningful and rewarding employment that empowers you to make a significant impact in the gaming industry.
StudySmarter Expert Advice🤫
We think this is how you could land 3D Artist, Horizon
✨Tip Number 1
Get your portfolio in tip-top shape! Make sure it showcases your best work, especially projects that highlight your skills with real-time game engines and AI tools. We want to see your creativity and technical prowess shine through!
✨Tip Number 2
Network like a pro! Connect with other artists and professionals in the gaming industry, especially those who are already working at Meta or similar companies. We can help you find opportunities through our website, so don’t hesitate to reach out!
✨Tip Number 3
Prepare for interviews by brushing up on your communication skills. You’ll need to explain complex production issues clearly, so practice articulating your thoughts on game design principles and AI workflows. We believe in you!
✨Tip Number 4
Stay updated on the latest trends in AI and game production. Being knowledgeable about emerging technologies will set you apart from the competition. Check out resources on our website to keep your skills sharp and relevant!
We think you need these skills to ace 3D Artist, Horizon
Some tips for your application 🫡
Show Off Your Portfolio:Make sure to include a link to your portfolio that showcases your best work. We want to see your creativity and skills in action, so pick pieces that highlight your experience with real-time game engines and AI tools.
Tailor Your Application:When applying, take the time to tailor your application to the job description. Highlight your experience with game production flows and how you've integrated AI tools in your past projects. This shows us you understand what we're looking for!
Be Clear and Concise:In your written application, clarity is key! Use straightforward language to explain your experience and how it relates to the role. We appreciate well-structured applications that get straight to the point.
Apply Through Our Website:Don't forget to apply through our website! It’s the best way for us to receive your application and ensures you’re considered for the role. Plus, it makes the whole process smoother for everyone involved.
How to prepare for a job interview at Meta
✨Know Your Tools Inside Out
Make sure you’re well-versed in the game engines and AI tools mentioned in the job description. Brush up on Unity or Unreal, and be ready to discuss how you've used these platforms in your past projects. Being able to talk about specific features and how they can enhance game production will show that you're not just familiar but truly skilled.
✨Showcase Your Portfolio Effectively
Your portfolio is your calling card, so ensure it highlights your best work relevant to the role. Include examples that demonstrate your understanding of art direction, gameplay mechanics, and AI integration. Be prepared to explain your thought process behind each piece and how it aligns with the evolving landscape of AI-native game making.
✨Prepare for Collaboration Questions
Since this role involves working across various disciplines, think of examples where you've successfully collaborated with engineers, designers, or researchers. Be ready to discuss how you communicated complex ideas clearly and how you’ve contributed to team success. This will show that you can bridge the gap between art and technical teams.
✨Stay Current with AI Trends
The job requires a solid understanding of how AI is reshaping game production. Familiarise yourself with the latest AI tools and trends in the industry. Bring insights into how these technologies can improve workflows and player experiences, and be ready to share your thoughts on ethical AI practices. This will demonstrate your proactive approach and passion for the field.