Lead Graphics Programmer – Shape Realistic Space Rendering in Manchester

Lead Graphics Programmer – Shape Realistic Space Rendering in Manchester

Manchester Full-Time 60000 - 80000 £ / year (est.) No working from home possible
Média Turbulent

At a Glance

  • Tasks: Lead a team to create stunning graphics for an expansive universe.
  • Company: Join Cloud Imperium Games, a leader in innovative gaming technology.
  • Benefits: Enjoy competitive pay, flexible hours, and opportunities for growth.
  • Other info: Be part of a creative environment that values innovation and collaboration.
  • Why this job: Shape the future of gaming with cutting-edge rendering techniques.
  • Qualifications: Proven experience in graphics programming and team leadership.

The predicted salary is between 60000 - 80000 £ per year.

Cloud Imperium Games in Manchester is seeking a Lead Graphics Programmer to push rendering tech across a vast sandbox universe, from shading interstellar gas clouds to rendering individual hairs. You will help build photo-real visuals with physically based lighting, eye and lens simulations, and a scalable renderer.

As a leader, you will own major rendering features, guide a team of graphics programmers, collaborate with art/design/engineering, and keep pace with the latest techniques.

Lead Graphics Programmer – Shape Realistic Space Rendering in Manchester employer: Média Turbulent

Cloud Imperium Games is an exceptional employer, offering a dynamic work culture that fosters creativity and innovation in the heart of Manchester. As a Lead Graphics Programmer, you will have the opportunity to lead a talented team, engage in cutting-edge projects, and benefit from continuous professional development in a collaborative environment that values your contributions to creating stunning visuals for a vast universe.

Média Turbulent

Contact Details:

Média Turbulent Recruitment Team

We think you need these skills to ace Lead Graphics Programmer – Shape Realistic Space Rendering in Manchester

Graphics Programming
Rendering Techniques
Shading
Physically Based Lighting
Eye and Lens Simulations
Scalable Renderer Development
Team Leadership