At a Glance
- Tasks: Lead UI/UX design for an exciting new game project at Media Molecule.
- Company: Join a multi-award-winning game developer known for innovative titles like Dreams and LittleBigPlanet.
- Benefits: Enjoy a collaborative work environment in a newly refurbished studio with creative perks.
- Why this job: Be part of a passionate team shaping the future of gaming with your design expertise.
- Qualifications: Significant UI/UX experience in gaming, proficiency in Figma, and strong communication skills required.
- Other info: Diversity is celebrated here; all backgrounds are encouraged to apply!
The predicted salary is between 48000 - 72000 £ per year.
We are Media Molecule, a multi-award-winning game developer and a proud member of the PlayStation Studios family. We have a history of creating revolutionary games such as LittleBigPlanet, Tearaway and most recently, the BAFTA Award winning Dreams. It’s a fantastic time to join us as we embark on our next adventure, defining and executing the vision for our next ambitious project and settling into our spectacular, newly refurbished studio in central Guildford. We are now searching for a talented Principal UI/UX Designer to join us on a 12-month contract. Reporting into the Associate Design Director, the Principal UI/UX Designer will build strong, collaborative working relationships with art, design, and engineering to ensure consistency, authenticity, and brand harmony across all systems and UI/UX. Partnering with production, you will manage the UI/UX roadmap. You will coordinate the creation of the user experience across all aspects of the game through cross-disciplinary collaboration with design, tech, audio, art and accessibility stakeholders. Analytical UX problem defining, researching & solving. Designing, prototyping and presenting user flows to both wireframe quality and high fidelity. Architecting technical requirements for features and ongoing design iterations. Contributing to the maintenance of a working UI design system. Collaborating with developers to ensure smooth design handover and assist in client- side implementation where necessary. Generating and collating assets necessary to complete the UI to shipping standard. Using your experience to augment and build the skills and capabilities of the existing UI/UX team. Requirements Significant experience in creating UI/UX within the games industry. Expertise with UI/UX design tools, for wireframing and interactive prototyping, including Figma and other general design tools, such as Adobe Illustrator and Photoshop. Comfortable working with strong-minded, creative and collaborative teams. Excellent creative problem-solving skills – creating simple solutions to complex problems. Previous experience mentoring, upskilling and inspiring design team members to excellence. Exceptional communicator, with strong presentation skills and the ability to convey a strong vision or idea to non-art stakeholders. You have a solid grasp of visual design and user interface design principles. You are highly self-motivated and directed. Plusses We really want to hear from you if: You have prior experience championing user experience design in a small UX team. You can work with After Effects and have experience with motion graphics. You have experience working with the NoesisGUI middleware. Solid 2D Art skills preferred but not essential. People of all backgrounds, experiences, abilities and perspectives are encouraged to apply. Media Molecule is committed to creating an inclusive and safe work environment that reflects the diversity of the world around us. We are an equal opportunity employer. Qualified applicants will receive consideration for employment without regard to their race, ethnicity, religion, gender, sexual orientation, age or disability status. #J-18808-Ljbffr
Principal UX/UI Designer - 12 month contract employer: Media Molecule
Contact Detail:
Media Molecule Recruiting Team
StudySmarter Expert Advice 🤫
We think this is how you could land Principal UX/UI Designer - 12 month contract
✨Tip Number 1
Familiarize yourself with Media Molecule's previous games like LittleBigPlanet and Dreams. Understanding their design philosophy and user experience will help you align your vision with theirs during discussions.
✨Tip Number 2
Showcase your collaborative skills by preparing examples of past projects where you worked closely with cross-disciplinary teams. Highlight how you contributed to the overall user experience and design consistency.
✨Tip Number 3
Be ready to discuss your approach to problem-solving in UX design. Prepare specific examples where you simplified complex issues, as this aligns with the role's requirement for excellent creative problem-solving skills.
✨Tip Number 4
If you have experience mentoring others, think of ways to articulate this during your conversations. Media Molecule values team development, so sharing your insights on upskilling team members can set you apart.
We think you need these skills to ace Principal UX/UI Designer - 12 month contract
Some tips for your application 🫡
Understand the Company Culture: Familiarize yourself with Media Molecule's history and values. Highlight your passion for innovative game design and how your experience aligns with their mission in your application.
Showcase Your Experience: Emphasize your significant experience in UI/UX within the games industry. Provide specific examples of projects where you have successfully collaborated with cross-disciplinary teams and solved complex UX problems.
Highlight Technical Skills: Make sure to mention your expertise with design tools like Figma, Adobe Illustrator, and Photoshop. If you have experience with After Effects or NoesisGUI, be sure to include that as well.
Communicate Effectively: Demonstrate your exceptional communication skills in your application. Use clear and concise language to convey your ideas and vision, and consider including a portfolio that showcases your design work and presentations.
How to prepare for a job interview at Media Molecule
✨Showcase Your Portfolio
Make sure to bring a well-organized portfolio that highlights your best UI/UX projects, especially those related to the gaming industry. Be prepared to discuss your design process and the impact of your work on user experience.
✨Demonstrate Collaborative Skills
Since the role involves working closely with art, design, and engineering teams, be ready to share examples of how you've successfully collaborated in the past. Highlight any experiences where you built strong relationships and contributed to team success.
✨Prepare for Problem-Solving Questions
Expect to face questions that assess your creative problem-solving abilities. Think of specific challenges you've encountered in previous projects and how you approached them, focusing on the solutions you implemented.
✨Communicate Your Vision Clearly
As an exceptional communicator, you’ll need to convey your ideas effectively to non-art stakeholders. Practice articulating your design vision and how it aligns with the overall project goals, ensuring clarity and enthusiasm in your presentation.