At a Glance
- Tasks: Join our team to develop real-world simulations and modelling tools for missile systems.
- Company: MBDA is a leading defence organisation supporting the Armed Forces and promoting diversity.
- Benefits: Enjoy flexible working, a company bonus, enhanced parental leave, and fantastic site facilities.
- Why this job: Be part of a small, innovative team shaping the future of defence technology.
- Qualifications: Strong background in physics, software development, or gaming engine development required.
- Other info: Hybrid working model with opportunities for paid overtime and hands-on training.
The predicted salary is between 45000 - 65000 £ per year.
We have a fantastic opportunity for you to join our Electro-Optical (EO) Seekers & Sensors Department within our Scene Generation Team, working as a Scene Generation Modelling Engineer.
Salary: £45,000 – £65,000 depending on experience
Dynamic (hybrid) working: 3-4 days per week on-site due to workload classification
Security Clearance: British Citizen or a Dual UK national with British citizenship.
Restrictions and/or limitations relating to nationality and/or rights to work may apply. As a minimum and after offer stage, all successful candidates will need to undergo HMG Basic Personnel Security Standard checks (BPSS), which are managed by the MBDA Personnel Security Team.
What we can offer you:
- Company bonus: Up to £2,500 (based on company performance and will vary year to year)
- Pension: maximum total (employer and employee) contribution of up to 14%
- Overtime: opportunity for paid overtime
- Flexi Leave: Up to 15 additional days
- Flexible working: We welcome applicants who are looking for flexible working arrangements
- Enhanced parental leave: offers up to 26 weeks for maternity, adoption and shared parental leave -enhancements are available for paternity leave, neonatal leave and fertility testing and treatments
- Facilities: Fantastic site facilities including subsidised meals, free car parking and much more…
The opportunity:
As a team, we are responsible for the EO scene generation capability in MBDA; this delivers modelling and simulation of the world observed by an EO sensor, accelerated to support real-time integration and test of missile hardware, and high volume simulation of weapon systems, missiles and sub-systems. This is an essential part of MBDA’s complex weapon programmes, allowing us to game any mission on the ground with or without real hardware, and work with our Customers and Suppliers towards the next generation EO and multi-sensor missile seekers and weapon system sensors.
And this is where you come in… If you are the successful applicant, we will offer you the exciting challenge of developing real-world simulations and modelling tools that are a critical part of MBDA’s product development.
Our team is a small, multi-disciplinary team that support a range of scene generation activities, from synthetic modelling of real world objects and the Earth’s surface, through to hardware testing and validation via experimentation and field trials.
We use a variety of different software development and modelling tools, and we will support to you and hands on training to get you up to speed as quick as possible. However, we are always looking to broaden and evolve our toolset, to continue to deliver an industry-leading capability ready for future programme needs; joining the team now offers the chance for you to deliver current programmes and shape the future of the team and the company.
What we\’re looking for from you:
Someone to lead the delivery of multiple concurrent projects developing physical modelling of the real world in small multi-disciplinary teams responsible for software development, systems engineering and delivery.
You will need
- Excellent systems engineering and project management skills
- A strong background in one or more of the applicable technical disciplines- physics, software development, modelling, gaming engine development, and an appreciation of all of these.
- An affinity with lean/agile methods and software development tools; version control, task management, continuous integration, etc
In addition to the technical aspects of the role, we value the ability to
- Be adaptable to create different features and effects, as well as being creative to work around a problem, finding innovative solutions to keep us on track.
- Demonstrate commitment and integrity in delivering on time – as well as to cost and quality – so experience in, or a good appreciation of task package management is also highly desirable
- Work across different projects and departments, and so value strong team spirit, and communication skills.
This role is a great opportunity to be a key figure in a small but critical team within the business, in a technically interesting and challenging field.
Our company: Peace is not a given, Freedom is not a given, Sovereignty is not a given
MBDA is a leading defence organisation. We are proud of the role we play in supporting the Armed Forces who protect our nations. We partner with governments to work together towards a common goal, defending our freedom.
We are proud of our employee-led networks, examples include: Gender Equality, Pride, Menopause Matters, Parents and Carers, Armed Forces, Ethnic Diversity, Neurodiversity and more…
We recognise that everyone is unique, and we encourage you to speak to us should you require any advice, support or adjustments throughout our recruitment process.
Follow us on LinkedIn (MBDA), X (@MBDA_UK), Instagram (MBDA_UK) and Glassdoor or visit our MBDA Careers website for more information.
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Principal Scene Generation Engineer employer: MBDA
Contact Detail:
MBDA Recruiting Team
StudySmarter Expert Advice 🤫
We think this is how you could land Principal Scene Generation Engineer
✨Tip Number 1
Familiarise yourself with the latest trends in electro-optical systems and scene generation technologies. This knowledge will not only help you during interviews but also demonstrate your genuine interest in the field.
✨Tip Number 2
Network with professionals in the defence and aerospace sectors, especially those involved in scene generation or modelling. Attend industry events or join relevant online forums to make connections that could lead to valuable insights or referrals.
✨Tip Number 3
Prepare to discuss specific projects where you've successfully managed multiple tasks or led a team. Highlight your experience with agile methodologies and how you've applied them in real-world scenarios to showcase your project management skills.
✨Tip Number 4
Research MBDA's current projects and initiatives related to scene generation. Being able to speak knowledgeably about their work and how you can contribute will set you apart from other candidates.
We think you need these skills to ace Principal Scene Generation Engineer
Some tips for your application 🫡
Tailor Your CV: Make sure your CV highlights relevant experience in systems engineering, project management, and any technical disciplines mentioned in the job description. Use specific examples to demonstrate your skills in software development and modelling.
Craft a Compelling Cover Letter: Write a cover letter that not only outlines your qualifications but also expresses your enthusiasm for the role. Mention how your background aligns with the responsibilities of developing real-world simulations and your adaptability in problem-solving.
Highlight Teamwork and Communication Skills: Since the role requires strong team spirit and communication, include examples in your application that showcase your ability to work collaboratively across different projects and departments.
Showcase Your Technical Proficiency: Detail your experience with lean/agile methods, software development tools, and any relevant programming languages or gaming engines. This will demonstrate your readiness to contribute to the team's evolving toolset.
How to prepare for a job interview at MBDA
✨Understand the Role
Make sure you have a solid grasp of what a Principal Scene Generation Engineer does. Familiarise yourself with the specific responsibilities mentioned in the job description, such as modelling and simulation of EO sensors, and be ready to discuss how your experience aligns with these tasks.
✨Showcase Your Technical Skills
Prepare to demonstrate your expertise in relevant technical disciplines like physics, software development, and gaming engine development. Be ready to provide examples of past projects where you've successfully applied these skills, especially in a multi-disciplinary team setting.
✨Emphasise Adaptability and Creativity
The role requires someone who can adapt and find innovative solutions. Think of instances where you've had to creatively solve problems or adapt to changing project requirements, and be prepared to share these experiences during the interview.
✨Highlight Teamwork and Communication
Since the position involves working across different projects and departments, it's crucial to showcase your teamwork and communication skills. Prepare examples that illustrate how you've effectively collaborated with others and contributed to a positive team environment.