GPU Scene Rendering Engineer (C++/CUDA)

GPU Scene Rendering Engineer (C++/CUDA)

Full-Time On-site
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MBDA Bristol is seeking a software engineer for the Scene Rendering team to design and build high-fidelity simulators using advanced 3D rendering engines. You will work on greenfield and existing platforms, collaborating across engineering disciplines to deliver simulations for weapon systems.

The role requires strong C++ and GPU programming (CUDA/OpenGL/Vulkan) and an understanding of RF/EO/IR physics. On-site work is 2–4 days per week with BPSS security clearance.

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GPU Scene Rendering Engineer (C++/CUDA) employer: MBDA

MBDA is an exceptional employer, offering a dynamic and inclusive work environment that prioritises employee well-being and professional growth. With competitive benefits such as a generous bonus scheme, flexible working arrangements, and enhanced parental leave, employees are supported in achieving a healthy work-life balance while contributing to meaningful projects that defend our freedom. Located in the UK, MBDA fosters a culture of collaboration and innovation, empowering its workforce through various employee-led networks and opportunities for continuous development.

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Contact Details:

MBDA Recruitment Team