Senior Research Assistant (Emote VR Voicer Virtual Reality)
Senior Research Assistant (Emote VR Voicer Virtual Reality)

Senior Research Assistant (Emote VR Voicer Virtual Reality)

Full-Time 30000 - 40000 £ / year (est.) Home office (partial)
Manchester Metropolitan University

At a Glance

  • Tasks: Finalise a VR prototype using Unity, integrating AI for emotional visualisation.
  • Company: Join the innovative School of Digital Arts at Manchester Metropolitan University.
  • Benefits: Flexible working hours, inclusive culture, and professional development opportunities.
  • Other info: Collaborate with artists and researchers in a dynamic, interdisciplinary team.
  • Why this job: Be part of groundbreaking research that merges art and technology to enhance user wellbeing.
  • Qualifications: Degree in computer science or related field, with Unity and C# experience.

The predicted salary is between 30000 - 40000 £ per year.

The School of Digital Arts is a purpose built, interdisciplinary school at one of the UK's leading universities. Offering industry and research informed courses and specialist spaces with the latest technologies. The School of Digital Arts is a proud part of Manchester Metropolitan University. We build on the creative, science, tech and business strengths of a university whose research is rated as ‘world-leading' and is changing the way we live, work, learn and play.

AI systems are increasingly able to detect a speaker's emotions, leading to a new affective channel that can be explored in art. The controls available in standard Virtual Reality (VR) can be supplemented with speech recognition, natural language processing, and sentiment analysis. We aim to embody this potential in the front end of the Emote VR Voicer interface, which translates the emotional meaning of vocal utterances to the morphing of abstract 3D animated shapes, enabling a radical new aesthetic experience. We are using iterative design cycles and ultimately aim to develop an interface that will improve the user's wellbeing.

We are looking for candidates with the technical know-how to finalise a partially existing VR prototype. You will work from a design brief, using Unity scripting to finalise and make the app ready for exhibition and release on the Meta store. Working within the School of Digital Arts (SODA) you will join state-of-the-art research on the AHRC funded Emote VR Voicer project, to develop a new, intelligently responsive VR app that incorporates speech recognition and meaning classification.

About the role: You will be working closely within a small project team consisting of artists, a psychologist and AI researchers in an iterative development cycle. You will be responsible for the VR development part and map detected emotion to visual animations using blend trees and procedural animation. You will also create UI elements and interactions between vocal input and visual output to appeal to singers and non-singers. You will use your programming skills and Unity experience to integrate AI models that detect and tag emotional meaning from audio and map these to steer real-time visuals in Unity. Live audio features will also be mapped to animate graphics. Working closely together with the project lead, you will create a system where the shapes are animated differently depending on which emotion the system detects. Image synthesis, procedural content generation and style transfer will further expand on a bank of 3D graphics that are created specifically for this project.

The ideal candidate will have experience with the wider pipeline, including asset generation, rigging and animating. You will also be involved in some of the evaluation work for this project. The job will be for 2.5 days per week (0.5 FT) on a fixed-term basis for 8 months. The working pattern will be on-campus with some remote working possible depending on project stage. The days and hours to work can be negotiated with the successful candidate.

Key skills:

  • A good understanding of programming within the Unity games engine using C# and experience with VR application development.

Essential skills and experience:

  • A degree in computer science, software engineering or a similar technical field, or equivalent professional experience
  • Experience developing projects with C#
  • Hands-on experience developing VR/XR applications using Unity
  • Proficiency with scripting for procedural animation generation
  • Experience with image and/or audio-based projects
  • Experience with real-time system optimisation (e.g. low-latency audio/visual feedback in VR)
  • Experience with working in interdisciplinary teams
  • Excellent communication and interpersonal skills.
  • Creative problem-solving skills
  • Self-motivation and able to undertake independent research related to the brief
  • Excellent ability to work to deadlines

Desirable:

  • A relevant postgraduate qualification.
  • Experience with bringing Python models into Unity
  • Proficiency with Autodesk Maya modelling, skinning and rigging
  • Experience with writing and co-writing research papers
  • Sensitive to nuances in visual aesthetics

Manchester Metropolitan University fosters an inclusive culture of belonging that promotes equity and celebrates diversity. We value a diverse workforce for the innovation and diversity of thought it brings and welcome applications from all local and international communities, including Black, Asian, and Minority Ethnic backgrounds, disabled people, and LGBTQ+ individuals. We support a range of flexible working arrangements, including hybrid and tailored schedules, which can be discussed with your line manager. If you require reasonable adjustments during the recruitment process or in your role, please let us know so we can provide appropriate support. Our commitment to inclusivity includes mentoring programmes, accessibility resources, and professional development opportunities to empower and support underrepresented groups. Manchester Met is a Disability Confident Leader and, under this scheme, aims to offer an interview to disabled people who apply for the role and meet the essential criteria as listed in the attached Job Description for that vacancy. Please note to be eligible candidates need to already have the right to work in the UK.

Senior Research Assistant (Emote VR Voicer Virtual Reality) employer: Manchester Metropolitan University

At Manchester Metropolitan University, we pride ourselves on being an exceptional employer that champions creativity and innovation within the School of Digital Arts. Our inclusive work culture fosters collaboration among diverse teams, offering flexible working arrangements and ample opportunities for professional growth. Join us in a vibrant environment where your contributions will not only advance cutting-edge research but also enhance the well-being of users through transformative VR experiences.
Manchester Metropolitan University

Contact Detail:

Manchester Metropolitan University Recruiting Team

StudySmarter Expert Advice 🤫

We think this is how you could land Senior Research Assistant (Emote VR Voicer Virtual Reality)

✨Tip Number 1

Network like a pro! Reach out to people in the industry, especially those connected to the School of Digital Arts. Attend events, join online forums, and don’t be shy about asking for informational interviews. You never know who might have the inside scoop on job openings!

✨Tip Number 2

Show off your skills! Create a portfolio that highlights your VR projects, especially any work with Unity and C#. Make sure to include examples of your procedural animation and real-time system optimisation. A strong portfolio can really set you apart from the crowd.

✨Tip Number 3

Prepare for the interview by brushing up on your technical knowledge. Be ready to discuss your experience with interdisciplinary teams and how you’ve tackled creative problem-solving in past projects. Practice explaining complex concepts in simple terms – it shows you can communicate effectively!

✨Tip Number 4

Don’t forget to apply through our website! It’s the best way to ensure your application gets seen. Plus, keep an eye on our updates for any new opportunities that pop up. We’re always looking for talented individuals to join our innovative team!

We think you need these skills to ace Senior Research Assistant (Emote VR Voicer Virtual Reality)

Unity
C# Programming
VR Application Development
Procedural Animation Generation
Image Synthesis
Audio Processing
Real-Time System Optimisation
Interdisciplinary Team Collaboration
Communication Skills
Creative Problem-Solving
Self-Motivation
Deadline Management
Python Integration with Unity
Autodesk Maya Modelling
Research Paper Writing

Some tips for your application 🫡

Show Your Passion for VR: When you're writing your application, let your enthusiasm for virtual reality shine through! Talk about any projects you've worked on that relate to VR, especially if they involve Unity or emotional interaction. We love seeing candidates who are genuinely excited about the technology and its potential.

Tailor Your CV and Cover Letter: Make sure to customise your CV and cover letter to highlight the skills and experiences that match the job description. Use keywords from the listing, like 'C# programming' and 'procedural animation', to show us you’re a perfect fit. This helps us see how your background aligns with what we’re looking for!

Be Clear and Concise: Keep your application clear and to the point. We appreciate well-structured documents that are easy to read. Avoid jargon unless it’s relevant, and make sure to explain your experience in a way that’s accessible. Remember, we want to understand your journey and how it relates to the role!

Apply Through Our Website: Don’t forget to submit your application through our website! It’s the best way to ensure your application gets into our system smoothly. Plus, it shows us you’re keen on joining the StudySmarter team. We can’t wait to see what you bring to the table!

How to prepare for a job interview at Manchester Metropolitan University

✨Know Your Tech Inside Out

Make sure you brush up on your Unity skills and C# programming. Be ready to discuss your previous VR projects in detail, especially any that involved real-time audio/visual feedback. This will show your technical know-how and how you can contribute to the Emote VR Voicer project.

✨Showcase Your Creative Problem-Solving

Prepare examples of how you've tackled challenges in interdisciplinary teams. Highlight your ability to think outside the box, especially when it comes to mapping emotions to visual animations. This is key for the role, so be ready to impress with your innovative ideas!

✨Understand the Project's Vision

Familiarise yourself with the goals of the Emote VR Voicer project. Be prepared to discuss how you can help improve user wellbeing through your work. Showing that you understand the project's impact will demonstrate your genuine interest and alignment with their mission.

✨Communicate Effectively

Since you'll be working closely with artists and psychologists, practice articulating your ideas clearly and concisely. Good communication is essential in an interdisciplinary team, so be ready to showcase your interpersonal skills during the interview.

Senior Research Assistant (Emote VR Voicer Virtual Reality)
Manchester Metropolitan University

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