Technical Artist Generalist (PRELOADED)

Technical Artist Generalist (PRELOADED)

Full-Time 36000 - 60000 € / year (est.) No home office possible
LTG

At a Glance

  • Tasks: Bridge the gap between art and tech, creating stunning visuals for games.
  • Company: Join a dynamic game development studio in London with a creative vibe.
  • Benefits: Hybrid work model, competitive salary, and opportunities for professional growth.
  • Other info: Collaborative environment with a focus on innovation and artistic excellence.
  • Why this job: Be at the forefront of game design, pushing visual boundaries and making an impact.
  • Qualifications: Experience in game development, proficiency in Unreal Engine or Unity, and strong problem-solving skills.

The predicted salary is between 36000 - 60000 € per year.

Permanent: (Hybrid) Overview

We are seeking a versatile Technical Artist to join our team. You will serve as the bridge between art and tech, working closely with game designers and artists to bring our creative vision to life. Your expertise will be crucial in developing and implementing shaders, dynamic visual effects, and efficient rigging for characters and assets. Due to the unique nature of this role, there is a requirement on-site at least 2 days a week at our London Studio.

Key Responsibilities

  • Collaborate with artists, designers, and programmers to develop and maintain efficient content creation pipelines.
  • Create and optimise art assets (e.g. 3D models, textures, animations) for use in Game Engines, ensuring high visual fidelity while adhering to performance targets.
  • Develop custom tools, scripts, and shaders to streamline the artistic workflow.
  • Troubleshoot and resolve technical issues related to art asset integration, rendering, and performance.
  • Work with artists to establish best practices and technical guidelines.
  • Provide technical support and training to the art team as needed.
  • Research and prototype new techniques and technologies to push the boundaries of visual quality.
  • Create real-time visual effects, authoring both in-game engines and DCC tools such as PopcornFX or EmberGen.

What We’re Looking For

  • Proven experience as a Technical Artist in game development or a related industry.
  • Deep expertise with Unreal Engine or Unity and rendering pipelines.
  • Hands-on experience integrating assets, shaders, and tools directly in-engine.
  • Proficiency with industry-standard 3D software such as Maya, Blender, Houdini, or Substance Painter.
  • Hands-on experience with computer vision models, segmentation, depth, and masking for real-time processing.
  • Solid understanding of real-time rendering principles, lighting, and shading.
  • Excellent problem-solving skills and the ability to diagnose and resolve complex technical issues.
  • Proficient with at least one programming language such as C, C#, Python, or TypeScript, with the ability to write shaders in CG / HLSL as well as work in node-based editors.
  • Strong communication skills with the ability to collaborate effectively across multiple disciplines.
  • A strong portfolio demonstrating a combination of artistic and technical work, including examples of optimised assets, visual effects, or custom tools.

Nice to Have

  • Comfortable working within an R

Technical Artist Generalist (PRELOADED) employer: LTG

Join our dynamic team as a Technical Artist Generalist in our London Studio, where creativity meets technology. We pride ourselves on fostering a collaborative work culture that encourages innovation and personal growth, offering opportunities to develop your skills while working on cutting-edge projects. With a hybrid work model and a focus on employee well-being, we provide a supportive environment that values your contributions and promotes a healthy work-life balance.

LTG

Contact Detail:

LTG Recruiting Team

StudySmarter Expert Advice🤫

We think this is how you could land Technical Artist Generalist (PRELOADED)

Tip Number 1

Network like a pro! Reach out to folks in the industry, attend game dev meetups, and connect with other Technical Artists. You never know who might have the inside scoop on job openings or can refer you directly.

Tip Number 2

Show off your skills! Create a portfolio that highlights your best work, especially projects that showcase your expertise in shaders and visual effects. Make sure it’s easy to navigate and visually appealing – first impressions matter!

Tip Number 3

Prepare for interviews by brushing up on your technical knowledge. Be ready to discuss your experience with Unreal Engine or Unity, and have examples of how you've solved complex problems in past projects. Confidence is key!

Tip Number 4

Don’t forget to apply through our website! It’s the best way to ensure your application gets seen by the right people. Plus, we love seeing candidates who are proactive about their job search!

We think you need these skills to ace Technical Artist Generalist (PRELOADED)

Technical Artistry
Shader Development
Visual Effects Creation
Rigging
Content Creation Pipelines
3D Modelling
Texturing

Some tips for your application 🫡

Show Off Your Skills:Make sure your portfolio is top-notch! Highlight your best work that showcases both your artistic flair and technical prowess. We want to see those optimised assets and cool visual effects you've created!

Tailor Your Application:Don’t just send a generic CV! Tailor your application to reflect the specific skills and experiences that match the Technical Artist role. We love seeing how you can bridge the gap between art and tech.

Be Clear and Concise:When writing your application, keep it clear and to the point. We appreciate straightforward communication, so make sure to highlight your relevant experience without fluff!

Apply Through Our Website:We encourage you to apply directly through our website. It’s the best way for us to receive your application and ensures you don’t miss out on any important updates from our team!

How to prepare for a job interview at LTG

Know Your Tools Inside Out

Make sure you’re well-versed in the industry-standard software mentioned in the job description, like Unreal Engine, Unity, and 3D modelling tools. Be ready to discuss specific projects where you’ve used these tools effectively, showcasing your technical prowess.

Showcase Your Portfolio

Bring along a strong portfolio that highlights both your artistic and technical skills. Include examples of optimised assets, visual effects, and any custom tools you've developed. This will give the interviewers a clear picture of what you can bring to the table.

Prepare for Technical Questions

Expect questions that dive deep into your problem-solving abilities and technical knowledge. Brush up on real-time rendering principles, shaders, and programming languages like C# or Python. Being able to articulate your thought process will impress the interviewers.

Demonstrate Collaboration Skills

Since this role involves working closely with artists and designers, be prepared to discuss how you’ve successfully collaborated in the past. Share examples of how you’ve helped bridge the gap between art and tech, and how you’ve contributed to team success.