At a Glance
- Tasks: Design and implement engaging gameplay and narrative content for an innovative RPG.
- Company: Join a remote team of passionate creators at Longdue, shaping the future of narrative-driven games.
- Benefits: Enjoy creative freedom, flexible working, and the chance to work on a thought-provoking project.
- Why this job: Make a real impact on a groundbreaking RPG that explores deep philosophical themes.
- Qualifications: 2+ years in game design, strong communication skills, and a passion for narrative-driven experiences.
- Other info: Collaborate with industry veterans and contribute to a living universe of stories.
The predicted salary is between 36000 - 60000 Β£ per year.
Overview
About The Game
Hopetown is a new narrative-first RPG inspired by Disco Elysium, built by some of the team that worked on Disco Elysium. We are currently moving into early production, building out the foundational systems, characters, and mechanics that will define the experience.
About Us
Longdue is a studio founded to create rich, emotional, story-first games that challenge players' expectations. We are a remote team of writers, artists, designers, and engineers, bringing together talent from across the industry to push the boundaries of narrative-driven RPGs.
Role
About The Role
We are looking for an RPG Game Designer to help shape the moment-to-moment player experience in Hopetown, working at the intersection of systems, quests, and narrative. You will design gameplay content that supports story, character, and theme, ensuring that mechanics and player choice feel meaningful, grounded, and emotionally resonant. This is a hands-on design role for someone who enjoys taking ownership of gameplay areas and seeing them through from concept to implementation and polish.
You will work closely with narrative, art, and engineering to design quests, interactions, and systems that feel cohesive, well-paced, and true to the game's vision. You will help define how our RPG systems work, how players move through the world, and how gameplay reinforces narrative rather than competing with it.
What You Will Be Doing
- Design and implement narrative and gameplay content for assigned areas of the game, taking ownership from concept through to final in-game quality.
- Craft and maintain coherent, well-paced narrative flow across quests, dialogue, characters, and environments.
- Collaborate closely with design, art, and tech to ensure narrative elements integrate smoothly with gameplay systems.
- Identify narrative or quest design challenges and propose thoughtful, player-focused solutions that support the overall vision of the game.
- Regularly review progress on your areas, gather feedback from other disciplines, and iterate toward the strongest possible outcome.
- Write, maintain, and clearly communicate narrative and design documentation to support shared understanding across the team.
- Analyse player motivations, emotional responses, and expectations, using playtesting and feedback to inform narrative and design decisions.
Requirements
MUST-HAVE REQUIREMENTS
- Proven ability to take ownership of a creative area of a game, driving it from early ideas through implementation and polish.
- Strong cross-disciplinary communication skills, with the ability to gather feedback, synthesise it, and act on it constructively.
- A pragmatic, problem-solving mindset: able to generate creative solutions when needed, while recognising when simple or established approaches are the right choice.
- Experience contributing to shipped or in-progress games, with at least 2+ years of hands-on testing, iteration, or content implementation.
- A solid understanding of narrative structure, pacing, tone, and emotional beats in interactive storytelling.
- Ability to observe player behaviour, extract meaningful insights, and filter feedback without losing sight of the game's narrative goals.
- Comfort working with modern development tools and pipelines, and a willingness to adapt to new workflows.
NICE TO HAVE
- A strong passion for narrative-driven games, particularly RPGs and dialogue-heavy experiences.
- Deep familiarity with RPGs as both a player and a creator, with an interest in how narrative, mechanics, and player choice intersect.
- Experience with narrative design tools such as Articy, Ink, or similar systems.
- An interest in psychologically rich, character-driven, or experimental storytelling.
Benefits
WHY JOIN US
- Creative Freedom: We foster an environment where your unique voice and vision can shape a groundbreaking RPG.
- Thought-Provoking Project: Help create a game that challenges conventions, offers a deep philosophical experience, and invites players to explore not only a mysterious world but also the depths of the human psyche.
- Flexible Working: We are a remote-first studio, offering you the freedom to work from wherever inspiration strikes.
RPG Game Designer employer: Longdue Games
Contact Detail:
Longdue Games Recruiting Team
StudySmarter Expert Advice π€«
We think this is how you could land RPG Game Designer
β¨Tip Number 1
Get your portfolio sorted! Showcase your best work, especially anything that highlights your narrative design skills. Make sure itβs easy to navigate and visually appealing, so we can see your creativity shine through.
β¨Tip Number 2
Network like a pro! Connect with other game designers and industry folks on platforms like LinkedIn or Twitter. Join relevant groups and discussions to get your name out there and show us your passion for RPGs.
β¨Tip Number 3
Prepare for interviews by brushing up on your knowledge of narrative-driven games. Be ready to discuss how you approach gameplay mechanics and storytelling, and donβt forget to share your thoughts on what makes a great RPG!
β¨Tip Number 4
Apply through our website! Itβs the best way to ensure your application gets seen by the right people. Plus, it shows us youβre genuinely interested in joining our team at Longdue.
We think you need these skills to ace RPG Game Designer
Some tips for your application π«‘
Show Your Passion for RPGs: When you're writing your application, let your love for RPGs shine through! Share your experiences with narrative-driven games and how they inspire you. We want to see that youβre not just a designer, but a fan who understands the magic of storytelling in games.
Be Specific About Your Experience: Donβt just list your previous roles; dive into the details! Talk about specific projects you've worked on, the challenges you faced, and how you overcame them. This helps us see your problem-solving skills and how you take ownership of your work.
Communicate Clearly: We value clear communication, so make sure your application is well-structured and easy to read. Use headings, bullet points, and concise language to get your points across. This shows us that you can communicate effectively with the team!
Apply Through Our Website: We encourage you to apply directly through our website. Itβs the best way for us to receive your application and ensures you donβt miss any important updates. Plus, it shows youβre serious about joining our team at Longdue!
How to prepare for a job interview at Longdue Games
β¨Know Your Narrative
Dive deep into the narrative structure of RPGs, especially those like Disco Elysium. Be ready to discuss how you can weave story and gameplay together in Hopetown, showcasing your understanding of emotional beats and pacing.
β¨Showcase Your Ownership
Prepare examples from your past work where you took ownership of a creative area. Highlight how you drove it from concept to implementation, and be specific about the challenges you faced and how you overcame them.
β¨Collaborate Like a Pro
Since this role involves working closely with various disciplines, think of ways to demonstrate your cross-disciplinary communication skills. Share experiences where you gathered feedback and iterated on designs based on team input.
β¨Embrace Feedback
Be ready to discuss how you approach playtesting and feedback. Talk about how you've used player behaviour insights to inform your design decisions, ensuring that mechanics enhance rather than compete with the narrative.