Sound Design & Game Audio Lecturer (Part-time, Fixed Term)
Sound Design & Game Audio Lecturer (Part-time, Fixed Term)

Sound Design & Game Audio Lecturer (Part-time, Fixed Term)

Part-Time 54 - 55 £ / hour (est.) No home office possible
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At a Glance

  • Tasks: Teach creative and technical audio production for video games.
  • Company: Reputable UK higher education institution with a focus on innovation.
  • Benefits: Competitive hourly rate of £54.28 and flexible part-time hours.
  • Why this job: Shape the future of game audio and inspire the next generation of sound designers.
  • Qualifications: Expertise in sound design, audio post-production, and industry-standard tools.
  • Other info: Join a vibrant academic community with opportunities for professional growth.

The predicted salary is between 54 - 55 £ per hour.

A UK higher education institution is seeking an Associate Lecturer in Sound Design for Games. This role involves delivering modules focused on creative and technical audio production in video games.

The ideal candidate should have expertise in sound design, audio post-production, and knowledge of industry-standard tools like FMOD and Wwise. Additionally, proficiency in C++ and the JUCE framework for creating audio plug-ins is beneficial.

The position is part-time and fixed-term, with a salary of £54.28 per hour.

Sound Design & Game Audio Lecturer (Part-time, Fixed Term) employer: London Metropolitan University

Join a dynamic UK higher education institution that values creativity and innovation in the field of sound design for games. As a part-time Associate Lecturer, you will be part of a supportive work culture that encourages professional development and collaboration, providing you with opportunities to inspire the next generation of audio professionals. With competitive pay and a focus on industry relevance, this role offers a meaningful way to share your expertise while contributing to an engaging learning environment.
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Contact Detail:

London Metropolitan University Recruiting Team

StudySmarter Expert Advice 🤫

We think this is how you could land Sound Design & Game Audio Lecturer (Part-time, Fixed Term)

✨Tip Number 1

Network like a pro! Reach out to fellow sound designers and lecturers in the industry. Attend events, join online forums, and connect on LinkedIn. You never know who might have the inside scoop on job openings!

✨Tip Number 2

Show off your skills! Create a portfolio that highlights your best work in sound design and audio production. Include projects that demonstrate your expertise with tools like FMOD and Wwise. A strong portfolio can make you stand out from the crowd.

✨Tip Number 3

Prepare for interviews by brushing up on your technical knowledge. Be ready to discuss your experience with C++ and JUCE, and how you've applied these skills in real-world scenarios. Confidence in your expertise can really impress potential employers.

✨Tip Number 4

Apply through our website! We make it easy for you to find and apply for roles like the Sound Design & Game Audio Lecturer. Keep an eye on our listings and don’t hesitate to submit your application – we’re excited to see what you bring to the table!

We think you need these skills to ace Sound Design & Game Audio Lecturer (Part-time, Fixed Term)

Sound Design
Audio Post-Production
FMOD
Wwise
C++
JUCE Framework
Creative Audio Production
Technical Audio Production

Some tips for your application 🫡

Show Off Your Expertise: Make sure to highlight your experience in sound design and audio post-production. We want to see how you've used industry-standard tools like FMOD and Wwise in your projects, so don’t hold back!

Tailor Your Application: Take a moment to customise your application for this role. Mention specific modules or projects that relate to creative and technical audio production in video games. This shows us you’re genuinely interested in the position.

Keep It Professional Yet Personal: While we love a friendly tone, remember to keep it professional. Share your passion for sound design and teaching, but also let your personality shine through. We want to know the real you!

Apply Through Our Website: Don’t forget to submit your application through our website! It’s the best way for us to receive your details and ensures you’re considered for the role. We can’t wait to hear from you!

How to prepare for a job interview at London Metropolitan University

✨Know Your Sound Design Stuff

Make sure you brush up on your sound design and audio production knowledge. Be ready to discuss your experience with industry-standard tools like FMOD and Wwise, as well as any projects you've worked on that showcase your skills.

✨Show Off Your Technical Skills

If you’ve got experience with C++ and the JUCE framework, don’t hold back! Prepare examples of how you’ve used these skills in your work, especially in creating audio plug-ins. This will show them you’re not just theory but also practical.

✨Prepare for Teaching Scenarios

Since this role involves lecturing, think about how you would explain complex concepts in sound design to students. You might be asked to demonstrate your teaching style, so have a mini-lesson or two ready to go!

✨Ask Insightful Questions

At the end of the interview, don’t forget to ask questions! Inquire about the modules you’ll be teaching or the institution's approach to integrating new technologies in their curriculum. This shows your genuine interest in the role and the institution.

Sound Design & Game Audio Lecturer (Part-time, Fixed Term)
London Metropolitan University
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