Junior Software Engineer (Remote) - AI‑Driven Games

Junior Software Engineer (Remote) - AI‑Driven Games

Full-Time 28000 - 35000 £ / year (est.) No working from home possible
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At a Glance

  • Tasks: Join our team to develop and enhance AI-driven games from day one.
  • Company: Lockwood Publishing Ltd., a dynamic studio creating engaging mobile experiences.
  • Benefits: Remote work, mentorship, and opportunities for rapid career growth.
  • Other info: Experience a startup culture with exciting projects and a supportive team.
  • Why this job: Make an impact on live-service games while learning in a fast-paced environment.
  • Qualifications: Passion for coding and eagerness to collaborate with creative teams.

The predicted salary is between 28000 - 35000 £ per year.

Lockwood Publishing Ltd. is seeking a Junior Software Engineer to join the Engineering team on Avakin Life, a live-service mobile game.

You’ll work remotely from the UK and contribute to real features from day one, learning how live-service games are developed and operated.

You’ll collaborate with designers, artists, QA and producers, write clean code and fix bugs, with mentoring and growth opportunities in a fast-paced studio with a startup mindset.

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Junior Software Engineer (Remote) - AI‑Driven Games employer: Lockwood Publishing Ltd

Lockwood is an exceptional employer that fosters a dynamic and innovative work culture, perfect for engineers at all levels. With a start-up mindset, employees are encouraged to take ownership of their projects while benefiting from a supportive environment that prioritises continuous learning and career growth. The remote working flexibility, combined with a commitment to employee well-being through comprehensive benefits like private healthcare and training opportunities, makes Lockwood an attractive place for those passionate about shaping the future of social gaming.

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Contact Details:

Lockwood Publishing Ltd Recruitment Team

We think you need these skills to ace Junior Software Engineer (Remote) - AI‑Driven Games

Software Development
Clean Code Practices
Bug Fixing
Collaboration
Understanding of Live-Service Games
Mentoring
Adaptability