At a Glance
- Tasks: Design and build fun race-track ribbons for immersive gaming experiences.
- Company: Lively, a creative game studio celebrating diversity and innovation.
- Benefits: Comprehensive benefits package and an award-winning work environment.
- Why this job: Join us to create groundbreaking gaming experiences that resonate with players.
- Qualifications: 3+ years in racing game development and at least 1 published title.
- Other info: Collaborative team culture with opportunities for continuous improvement and growth.
The predicted salary is between 30000 - 42000 £ per year.
At Lively, we pride ourselves on making games full of character. The world is fun and silly and sad and infuriating and banal and beautiful and ugly, and all of those things have a place in our games. Lively hunger for difference — we celebrate it, support it, and thrive on it for the benefit of our employees, products, and community. Lively is proud to be an equal opportunity workplace. We provide a comprehensive benefits package and an award-winning environment to work in; we are not idle - we always strive to do better for our employees.
We are seeking an ambitious Level Designer, in particular a level designer who has experience building fun race-track ribbons, who is looking to provide innovative ideas and immersive experiences for our dedicated players. A Level Designer at Lively should have a creative imagination and a passion to design a ground-breaking experience for our new and exciting project. This role requires games industry experience. We are only able to consider candidates who are based within the EU time zone.
A Level Designer at Lively:
- Designs and builds fun track ribbons of varying complexity and difficulty.
- Is responsible for finding the fun, injecting personality into our game through its tracks.
- Prototypes innovative levels and gameplay concepts via 3D modelling, and other tricks of the trade.
- Employs various modelling techniques to block out environments with track progression and the overall game experience in mind.
- Works in close collaboration with the environment artists and game designers, while extending collaboration and bringing solutions to the team across all disciplines.
- Assists in the continued improvement of production pipelines and workflows within the studio.
- Conducts regular playtesting sessions to gather user feedback and subsequent action points.
- Iterates on the gameplay experience to fine-tune it for maximum quality and optimum performance to ultimately ship an incredible product.
- Maintains a strong knowledge of trending track design techniques and the capabilities/limitations of these techniques as they relate to project objectives.
- Willingly and regularly shares expertise with peers and expects the same in return.
Qualification:
- 3+ years of experience on previous racing game development teams.
- At least 1 published racing title in a proven track design capacity (ideally non-sim).
- Confident 3D level prototyping.
Level Designer - 12 Month FTC, Lively employer: Livelystudio
Contact Detail:
Livelystudio Recruiting Team
StudySmarter Expert Advice 🤫
We think this is how you could land Level Designer - 12 Month FTC, Lively
✨Tip Number 1
Network like a pro! Reach out to industry folks on LinkedIn or at gaming events. We all know that sometimes it’s not just what you know, but who you know that can land you that dream job.
✨Tip Number 2
Show off your skills! Create a portfolio that highlights your best level designs and gameplay concepts. We want to see your creativity in action, so make sure it’s easy to navigate and visually appealing.
✨Tip Number 3
Prepare for interviews by practising common questions and showcasing your passion for game design. We love to see candidates who are genuinely excited about creating fun experiences for players!
✨Tip Number 4
Apply through our website! It’s the best way to ensure your application gets seen by the right people. Plus, we’re always looking for innovative minds to join our team, so don’t hesitate!
We think you need these skills to ace Level Designer - 12 Month FTC, Lively
Some tips for your application 🫡
Show Your Creative Side: When you're writing your application, let your creativity shine! Share examples of your previous work that highlight your ability to design fun and engaging race-track ribbons. We want to see how you inject personality into your designs!
Tailor Your Application: Make sure to tailor your application specifically for the Level Designer role at Lively. Highlight your experience in the games industry, especially any racing titles you've worked on. We love seeing how your background aligns with our vision!
Be Clear and Concise: While we appreciate creativity, clarity is key! Keep your application clear and to the point. Use bullet points or short paragraphs to make it easy for us to see your qualifications and experience at a glance.
Apply Through Our Website: Don't forget to apply through our website! It’s the best way for us to receive your application and ensures you’re considered for the role. Plus, it gives you a chance to explore more about Lively and what we stand for!
How to prepare for a job interview at Livelystudio
✨Show Off Your Creative Side
As a Level Designer, creativity is key! Prepare to discuss your previous projects and how you injected personality into your designs. Bring along a portfolio that showcases your best work, especially any fun race-track ribbons you've created.
✨Know Your Stuff
Familiarise yourself with the latest trends in track design techniques. Be ready to chat about how these can be applied to Lively's projects. Showing that you’re up-to-date will demonstrate your passion for the industry and your commitment to delivering innovative experiences.
✨Collaboration is Key
Lively values teamwork, so be prepared to discuss how you've worked with environment artists and game designers in the past. Share examples of how you’ve contributed to a collaborative environment and how you’ve tackled challenges together.
✨Playtesting Insights
Since playtesting is crucial for refining gameplay, come equipped with examples of how you've gathered user feedback in your previous roles. Discuss how you iterated on designs based on this feedback to enhance player experience—this shows you understand the importance of user input!