Lead Gameplay Developer in Bristol

Lead Gameplay Developer in Bristol

Bristol Full-Time 60000 - 80000 € / year (est.) Home office possible
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At a Glance

  • Tasks: Lead the development of core gameplay systems in an exciting MMO environment.
  • Company: Join Couch Heroes, a remote-first studio redefining the MMO genre.
  • Benefits: Enjoy flexible work, competitive salary, and opportunities for personal growth.
  • Other info: Be part of a diverse team committed to innovation and inclusivity.
  • Why this job: Shape the future of gaming while leading a passionate team of developers.
  • Qualifications: Experience in game development and strong leadership skills required.

The predicted salary is between 60000 - 80000 € per year.

Location: Remote-first

Type: Full-time

Start: ASAP

About Couch Heroes

At Couch Heroes, we are exploring new ground for the MMO genre. In a world where fantasy and ancient technology intertwine, players explore shattered realms, grapple across verticality, solve puzzles, and push back corruption, with progression driven by player expression and discovery. We envision bridging generations of gamers, creating a space where both coexist and journey together. We are developing in Unreal Engine, in early production, with a team spanning multiple countries. We are remote-first, based in the UK, and scaling to support a multi-year live-service roadmap. We value autonomy, curiosity, and collaborative ownership, and we are looking for creators who want to help build something from the ground up.

About the Job

The systems that define how players interact with the world, each other, and the game's core mechanics are built by gameplay engineers. We need a Lead Gameplay Developer who can own the technical implementation of our core gameplay systems and build the engineering team that delivers them.

You will report to the CTO and manage a growing team of gameplay engineers. You will make technical design decisions, stay hands-on with implementation, and represent the gameplay engineering discipline across the studio in production planning, design reviews, and resourcing decisions.

We are in early production. The studio has been running for three years, but core gameplay systems including combat, traversal, abilities, progression, and multiplayer interaction are still being architected and prototyped. You will be making foundational technical decisions that define how the game feels, scales, and evolves over years of live service.

Your Role

  • People Leadership and Team Development
    • Manage a growing team of gameplay engineers as the team scales through production: set priorities, assign work, balance workload, and run regular 1:1s focused on progress, career development, and honest feedback.
    • Lead performance reviews and goal setting aligned to production milestones and individual development plans. Identify skill gaps and address them through coaching, stretch assignments, or training.
    • Represent the gameplay engineering discipline in cross-discipline leads meetings, production planning, and resourcing conversations. Advocate for team needs and capacity.
    • Foster a team culture of technical rigour, clean code practices, and collaborative problem solving.
    • Support hiring as the team grows: contribute to job descriptions, design technical assessments, and participate in interview loops.
  • Gameplay Systems and Implementation
    • Own the technical design and implementation of core gameplay systems in Unreal Engine 5, including combat, traversal, abilities, player interaction, and progression mechanics.
    • Architect gameplay systems for a persistent MMO context: server-authoritative logic, client prediction, ability replication, and state synchronisation across distributed server infrastructure.
    • Collaborate closely with game design and level design to translate design intent into robust, tuneable, and extensible gameplay code. Build systems that designers can iterate on without requiring engineering support for every change.
    • Stay hands-on with C++ and Blueprint implementation. Build, profile, and iterate alongside your engineers, establishing technical quality benchmarks and code architecture patterns.
    • Work with animation, VFX, and audio teams to integrate gameplay systems with presentation layers: ability visuals, hit feedback, audio cues, and UI responses.
  • Technical Architecture and Performance
    • Define coding standards, architecture patterns, and review processes for gameplay code. Ensure the codebase remains maintainable and extensible as the team and feature set grow.
    • Profile and optimise gameplay systems for MMO-scale performance: tick budgets, replication bandwidth, ability processing in dense combat scenarios, and memory management.
    • Collaborate with online services and network engineering to ensure gameplay systems work reliably under real-world latency and server load conditions.
    • Work with production to manage scope, schedules, and task breakdowns for gameplay engineering work. Contribute to milestone planning, sprint scoping, and capacity forecasting.
    • Use playtesting observations and telemetry data to identify technical issues with gameplay feel, responsiveness, and fairness.

Must-Haves

  • Proven experience in game development, with at least one shipped title in a gameplay engineering or gameplay lead role.
  • Proven experience of direct people management: running 1:1s, setting goals, conducting performance reviews, and developing team members.
  • Strong C++ proficiency with production experience in Unreal Engine, including Gameplay Ability System, replication, and Blueprint integration.
  • Experience building gameplay systems for multiplayer or online games, with a working understanding of server authority, client prediction, and state replication.
  • Demonstrated ability to translate game design concepts into well-architected, extensible, and performant code.
  • Strong communication and documentation skills, with proven experience collaborating across disciplines (design, art, animation, audio, network) to ship integrated gameplay features.

Nice-to-Haves

  • Experience shipping at least one MMO or persistent online world from production through live service.
  • Experience with Unreal Engine's Gameplay Ability System (GAS) at scale, including custom ability tasks, gameplay effects, and attribute sets.
  • Familiarity with AI systems for NPC behaviour, encounter scripting, or enemy design.
  • Experience with data-driven design approaches where designers author gameplay content through configuration rather than code changes.
  • Exposure to anti-cheat considerations and exploit mitigation in competitive or economy-driven multiplayer games.

About You

You lead by investing in people. You find genuine satisfaction in watching your team grow and you actively develop the engineers around you.

You care about how systems feel to the player, not just whether they function correctly. Frame data, input responsiveness, and gameplay feel matter to you.

You are comfortable working through ambiguity. Early production means not everything is defined yet, and you see that as an opportunity to shape the right technical approach.

You balance technical elegance with delivery pragmatism. You know when to architect for the future and when to prototype quickly to validate design.

You work autonomously in a remote environment, proactively keeping your team aligned and your stakeholders informed.

We are committed to making our hiring process accessible. If you require reasonable adjustments at any stage, please let us know.

Couch Heroes is an equal opportunities employer. We celebrate diversity and are committed to creating an inclusive environment for all employees. We welcome applications from all backgrounds and do not discriminate on the basis of age, disability, gender identity or expression, marriage or civil partnership, pregnancy or maternity, race, religion or belief, sex, sexual orientation, or any other protected characteristic.

We process your personal data as part of the recruitment process. Couch Heroes and Skillsearch both act as data controllers in relation to your application. For details on how your information is collected, used, stored, and your rights under UK GDPR, please review the relevant Privacy Policies.

Lead Gameplay Developer in Bristol employer: LinkedIn

Couch Heroes is an exceptional employer for those passionate about game development, offering a remote-first work environment that fosters autonomy and collaboration. With a strong emphasis on employee growth, the company provides opportunities for team leadership and technical innovation in a dynamic, early production setting. Join us to be part of a diverse team dedicated to creating groundbreaking MMO experiences while enjoying the flexibility and support that comes with working from anywhere in the UK.

LinkedIn

Contact Detail:

LinkedIn Recruiting Team

StudySmarter Expert Advice🤫

We think this is how you could land Lead Gameplay Developer in Bristol

Tip Number 1

Network like a pro! Reach out to folks in the gaming industry, especially those who work at Couch Heroes or similar companies. Use LinkedIn, Twitter, or even gaming forums to connect and chat about your passion for gameplay development.

Tip Number 2

Show off your skills! Create a portfolio that highlights your best projects, especially any gameplay systems you've developed. Make sure to include details on your role and the technologies you used, like Unreal Engine and C++.

Tip Number 3

Prepare for interviews by brushing up on your technical knowledge and soft skills. Be ready to discuss your experience with team management and how you foster collaboration. Remember, they want to see how you lead and inspire others!

Tip Number 4

Apply through our website! It’s the best way to ensure your application gets seen. Plus, it shows you're genuinely interested in being part of the Couch Heroes team. Don’t miss out on this opportunity!

We think you need these skills to ace Lead Gameplay Developer in Bristol

C++ Proficiency
Unreal Engine 5
Gameplay Ability System (GAS)
Multiplayer Game Development
Server Authority Understanding
Client Prediction
State Replication

Some tips for your application 🫡

Show Your Passion:When writing your application, let your enthusiasm for game development shine through! We want to see your excitement for creating engaging gameplay experiences and how you envision contributing to our MMO project.

Tailor Your Experience:Make sure to highlight your relevant experience in gameplay engineering and team management. We’re looking for someone who can lead a team and make technical decisions, so be specific about your past roles and achievements that align with this.

Be Clear and Concise:Keep your application straightforward and to the point. Use clear language to describe your skills and experiences, and avoid jargon unless it’s relevant. We appreciate clarity as much as creativity!

Apply Through Our Website:Don’t forget to submit your application through our website! It’s the best way for us to keep track of your application and ensure it gets the attention it deserves. We can’t wait to hear from you!

How to prepare for a job interview at LinkedIn

Know Your Stuff

Make sure you’re well-versed in Unreal Engine and C++. Brush up on your knowledge of gameplay systems, especially those related to multiplayer games. Be ready to discuss your past projects and how they relate to the role at Couch Heroes.

Show Your Leadership Skills

Since this role involves managing a team, be prepared to share examples of how you've successfully led teams in the past. Talk about your approach to performance reviews, goal setting, and how you foster a culture of collaboration and technical rigour.

Emphasise Collaboration

Couch Heroes values teamwork across disciplines. Highlight your experience working with designers, artists, and other engineers. Discuss how you’ve translated design concepts into gameplay features and how you ensure everyone is aligned during production.

Be Ready for Technical Questions

Expect to dive deep into technical discussions. Prepare to answer questions about coding standards, architecture patterns, and performance optimisation. You might even be asked to solve a problem on the spot, so practice articulating your thought process clearly.