At a Glance
- Tasks: Create stunning materials and shaders for AAA games in a collaborative environment.
- Company: Join Lighthouse Games, a new AAA studio with ambitious goals.
- Benefits: Enjoy 25 days holiday, private healthcare, and a bonus scheme.
- Other info: Flexible hybrid working and excellent career growth opportunities await you.
- Why this job: Make your mark in the gaming industry while learning from top talent.
- Qualifications: Expertise in Unreal Engine and real-time materials is essential.
The predicted salary is between 40500 - 49500 £ per year.
Lighthouse Games is a new AAA studio in Leamington Spa.
We are defined by our pedigree of talent and serious ambition to build a new best-in-class game.
When you join us at Lighthouse, you’ll create the best work of your career within a collaborative, hybrid working environment.
You’ll learn from the best and work alongside the future greats of the gaming industry.
As a Senior Technical Material/Shader Artist, you will play an important role in creating high-quality materials and shaders across all types of 3D artwork.
Combining a strong artistic eye with technical expertise, you will develop scalable material systems and workflows that deliver visually compelling content within the performance requirements of a real-time AAA production.
- Key duties
- Create high-quality materials and shaders that meet the project’s technical and artistic standards.
- Design, develop and maintain Unreal Engine Master Materials, shader systems and reusable material functions.
- Work with Art Leadership, Artists, Technical Artists and Render Engineers to balance visual quality, flexibility and performance.
- Contribute to scalable material pipelines, profile and optimise shader content, and support other artists through guidance and best practices.
Requirements
- Strong professional experience developing, implementing and optimising real-time materials and shaders in Unreal Engine.
- Advanced knowledge of Unreal Engine’s Material Editor, including Master Materials, material functions, parameterisation, layered materials and scalable shader architecture.
- Strong understanding of real-time rendering, PBR workflows, lighting, texture authoring and shader performance.
- Proficiency with tools such as Substance Designer and Substance Painter, supported by a strong portfolio demonstrating both artistic and technical ability.
Desirable
- Experience with HLSL, custom shader code, procedural material techniques, scripting or automation.
- Knowledge of photogrammetry, photography, scanning or physically accurate material capture.
Benefits
- 25 Days Holiday, plus 1 day for your birthday
- Studio Shutdown between Christmas and New Year
- Discretionary Bonus Scheme
- Private Pension Scheme
- Private Healthcare
- Health and Well-Being Benefits
- Dental Care
- Optical treatments
- Mental Health Support
- #J-18808-Ljbffr
Senior Technical Material/Shader Artist employer: Lighthouse Games
Lighthouse Games is an exceptional employer located in the vibrant town of Leamington Spa, offering a dynamic work culture that fosters creativity and collaboration. As a Lighting Artist, you will have access to cutting-edge tools and resources, along with ample opportunities for professional growth and development within the gaming industry. Join us to be part of a passionate team dedicated to crafting immersive experiences that captivate players worldwide.
StudySmarter Expert Advice🤫
We think this is how you could land Senior Technical Material/Shader Artist
✨Join Local Tech Meetups
Get out there and mingle with fellow developers by joining local tech meetups. It’s a fantastic way to meet people who might be working at Lighthouse Games or know someone who does. Plus, you can pick up some trendy tech skills and trends while you're at it!
✨Contribute to Open Source Projects
Show off your coding chops by jumping into open-source projects. Not only does this give you practical experience, but it also gets you noticed in the dev community. You'll create a killer portfolio that speaks volumes about your skills to Lighthouse Games.
✨Tap into Online Developer Communities
Don’t underestimate the power of online developer communities like GitHub, Stack Overflow, and even Reddit. Participate in discussions, share your projects, and build your visibility. We can often find opportunities through these channels that can lead to a full-time gig at companies like Lighthouse Games.
✨Explore Job Boards Specifically for Tech Roles
Keep your eyes peeled on job boards that focus on tech roles. Sites like TechCareers or Stack Overflow Jobs can often have listings for companies like Lighthouse Games that might not show up on broader job sites. Make it a habit to check these regularly, and don’t hesitate to apply directly through our website!
We think you need these skills to ace Senior Technical Material/Shader Artist
Some tips for your application 🫡
Show off your coding skills:When applying for a software engineering role, it's super important to showcase your coding skills. Make sure your CV includes your tech stack, any relevant programming languages you’re comfortable with, and examples of projects you've worked on. If you have a GitHub profile, link it up! We love to see code in action.
Tailor your portfolio:For a full-time role, we’d expect to see some solid examples of your work in your portfolio. Make sure to include at least two or three projects that highlight your problem-solving skills and your ability to work with different technologies. Focus on the projects that are most relevant to the position at Lighthouse Games.
Craft a killer cover letter:Your cover letter is your chance to stand out—make it personal! Explain why you want to work at Lighthouse Games and how your skills align with the role. Show us your passion for software development. We dig enthusiastic candidates who understand the value of collaboration and continuous learning!
Be clear and concise:When it comes to writing your CV and cover letter, clarity is key. Avoid jargon that could confuse us and stick to simple, direct language. Highlight your achievements with quantifiable results where possible, and keep everything easy to read. A well-organised application goes a long way!
How to prepare for a job interview at Lighthouse Games
✨Brush Up on Your Coding Skills
For a full-time software engineering role, it's crucial that we stay sharp with our coding abilities. Expect technical questions that might involve solving problems on the spot or discussing algorithms. Practise on platforms like LeetCode or HackerRank to get comfortable with the types of questions that often come up.
✨Know Your Tools and Frameworks
Make sure we’re well-acquainted with the tools and technologies listed in the job description. Familiarise ourselves with any specific frameworks or programming languages mentioned. If Lighthouse Games uses React or Node.js, for instance, be ready to discuss how we’ve used them in previous projects or coursework.
✨Showcase Your Projects
Bring along a portfolio that highlights our best work. This could be code samples, GitHub repositories, or any side projects we’ve built. Make sure we can talk through our thought process for each project, especially the challenges we faced and how we solved them—this shows our problem-solving skills in action.
✨Prepare for Behavioural Questions
While technical skills are key, full-time positions also require cultural fit. Be ready to discuss our previous experiences and how we handle teamwork, conflict, and deadlines. Brush up on the STAR method—Situation, Task, Action, Result—to clearly articulate our past experiences when discussing how we've contributed to a team.