At a Glance
- Tasks: Design and develop innovative animation systems for LEGO's digital experiences.
- Company: Join LEGO Digital Play, a pioneering venture in digital entertainment.
- Benefits: Competitive salary, creative environment, and opportunities for professional growth.
- Other info: Be part of a collaborative team in an exciting early-stage environment.
- Why this job: Shape the future of play with one of the world's most beloved brands.
- Qualifications: Experience in technical animation and strong problem-solving skills.
The predicted salary is between 60000 - 80000 £ per year.
LEGO Digital Play will bring the LEGO brand into digital entertainment in new, innovative, and wholly-owned ways. Our mission is to ensure the LEGO Brand remains as powerfully a part of children’s lives in the coming decades as it has ever been. We aim to reach every kid on the planet, their parents, and adult fans of LEGO—and provide them with meaningful, magical, and playful new experiences. We are at the earliest phases of this new company, offering a unique opportunity to build a new entity for the world's most beloved and trusted brand. Our culture is open, collaborative, intellectually rigorous, and creatively vibrant. The Central Technology team is the engineering heart of LEGO Digital Play, a venture within the LEGO ecosystem dedicated to pioneering creative and joyful digital experiences. Our teams build the foundational platforms, tools, and capabilities that power LEGO's digital future. We work at the intersection of play, applied AI, and developer tooling to bring the LEGO brand to a new generation of digital builders. It's a rare opportunity to shape something from the ground up within one of the world's most loved brands.
Role Summary
We are looking for a Senior Technical Animator to join our Central Technology team; this is a newly‑created role that will support exploratory research into creative systems and their application to digital LEGO building. The work is prototype‑driven, exploratory and collaborative, supporting software engineering and internal clients. This is a founding, hands‑on role that sits at the intersection of Character Rigging, DCC and Engine Tooling, and Research.
Key Responsibilities
- Design, build and maintain rigs with a strong focus on robustness, modularity, and reuse.
- Develop technical animation systems for real-time use, including procedural animation, secondary motion, IK and constraint setups and state‑driven runtime behaviour.
- Stand up and iterate on rigging and animation pipelines and tooling across DCC applications and game engines, including reliable DCC-to-engine animation turnaround.
- Act as the technical animation counterpart to engineering and research, advising on feasibility, constraints and integration paths for rigging and animation into interactive systems.
- Prototype animation mechanics and in‑engine interactions to support rapid experimentation, contributing prototype‑level implementations where needed.
- Navigate ambiguity independently and raise the technical bar through reviews and shared practice, communicating trade‑offs and decisions clearly.
Required Qualifications
- Degree in Computer Science, Software Engineering, STEM field, Games Art and Design, or equivalent practical experience.
- Senior‑level technical animator, or technical artist with a deep rigging focus, with strong autonomy and comfort operating in loosely defined problem spaces.
- Deep, hands‑on rigging expertise spanning character and mechanical rigging, and their integration in interactive environments.
- Strong technical animation skills, including procedural and runtime animation systems, secondary motion and their runtime requirements.
- Fluent in at least one DCC application and its procedural and rigging tools, with Autodesk Maya or Side Effects Houdini preferred.
- Comfortable with at least one game engine and DCC-to-engine asset and animation turnaround (Unity or Unreal Engine), including their animation and rigging runtime systems.
- Extensive experience in the games or visual effects industry, able to move fluidly between data, tooling, rigs, assets and game engines.
- Pragmatic, exploratory mindset, biased toward prototyping, iteration, learning and sharing findings.
- Strong communication and collaboration skills across technical and non‑technical audiences, including research, product and studio partners.
- Comfortable operating in early‑stage environments where standards and practices are still being established.
Preferred Qualifications
- Experience with ML-driven or data‑driven animation, such as motion capture, motion matching or learned animation systems.
- Plugin or tool development for DCC applications and/or game engine editors.
- Real‑time VFX and procedural content experience.
- Comfortable prototyping and modifying in‑game and game‑system interactions in Unity or Unreal Engine.
- Experience with mobile development.
- Experience defining or evolving technical standards, such as rig conventions, skeleton and naming schemas, versioned formats and reusable abstractions.
- Mentoring or influencing across technical and creative teams, and an interest in contributing to wider team development.
Senior Technical Animator employer: LEGO Digital Play
LEGO Digital Play is an exceptional employer, offering a unique opportunity to shape the future of digital entertainment for one of the world's most beloved brands. Our open and collaborative culture fosters creativity and innovation, while providing ample opportunities for professional growth and development in a pioneering environment. Join us in building meaningful and magical experiences that will delight children and adult fans alike, all while working at the intersection of play and technology in a vibrant team atmosphere.
StudySmarter Expert Advice🤫
We think this is how you could land Senior Technical Animator
✨Join Local Tech Meetups
Get out there and mingle with fellow developers by joining local tech meetups. It’s a fantastic way to meet people who might be working at LEGO Digital Play or know someone who does. Plus, you can pick up some trendy tech skills and trends while you're at it!
✨Contribute to Open Source Projects
Show off your coding chops by jumping into open-source projects. Not only does this give you practical experience, but it also gets you noticed in the dev community. You'll create a killer portfolio that speaks volumes about your skills to LEGO Digital Play.
✨Tap into Online Developer Communities
Don’t underestimate the power of online developer communities like GitHub, Stack Overflow, and even Reddit. Participate in discussions, share your projects, and build your visibility. We can often find opportunities through these channels that can lead to a full-time gig at companies like LEGO Digital Play.
✨Explore Job Boards Specifically for Tech Roles
Keep your eyes peeled on job boards that focus on tech roles. Sites like TechCareers or Stack Overflow Jobs can often have listings for companies like LEGO Digital Play that might not show up on broader job sites. Make it a habit to check these regularly, and don’t hesitate to apply directly through our website!
We think you need these skills to ace Senior Technical Animator
Some tips for your application 🫡
Show off your coding skills:When applying for a software engineering role, it's super important to showcase your coding skills. Make sure your CV includes your tech stack, any relevant programming languages you’re comfortable with, and examples of projects you've worked on. If you have a GitHub profile, link it up! We love to see code in action.
Tailor your portfolio:For a full-time role, we’d expect to see some solid examples of your work in your portfolio. Make sure to include at least two or three projects that highlight your problem-solving skills and your ability to work with different technologies. Focus on the projects that are most relevant to the position at LEGO Digital Play.
Craft a killer cover letter:Your cover letter is your chance to stand out—make it personal! Explain why you want to work at LEGO Digital Play and how your skills align with the role. Show us your passion for software development. We dig enthusiastic candidates who understand the value of collaboration and continuous learning!
Be clear and concise:When it comes to writing your CV and cover letter, clarity is key. Avoid jargon that could confuse us and stick to simple, direct language. Highlight your achievements with quantifiable results where possible, and keep everything easy to read. A well-organised application goes a long way!
How to prepare for a job interview at LEGO Digital Play
✨Brush Up on Your Coding Skills
For a full-time software engineering role, it's crucial that we stay sharp with our coding abilities. Expect technical questions that might involve solving problems on the spot or discussing algorithms. Practise on platforms like LeetCode or HackerRank to get comfortable with the types of questions that often come up.
✨Know Your Tools and Frameworks
Make sure we’re well-acquainted with the tools and technologies listed in the job description. Familiarise ourselves with any specific frameworks or programming languages mentioned. If LEGO Digital Play uses React or Node.js, for instance, be ready to discuss how we’ve used them in previous projects or coursework.
✨Showcase Your Projects
Bring along a portfolio that highlights our best work. This could be code samples, GitHub repositories, or any side projects we’ve built. Make sure we can talk through our thought process for each project, especially the challenges we faced and how we solved them—this shows our problem-solving skills in action.
✨Prepare for Behavioural Questions
While technical skills are key, full-time positions also require cultural fit. Be ready to discuss our previous experiences and how we handle teamwork, conflict, and deadlines. Brush up on the STAR method—Situation, Task, Action, Result—to clearly articulate our past experiences when discussing how we've contributed to a team.