Senior VFX and Lighting Artist

Senior VFX and Lighting Artist

Full-Time 50000 - 70000 £ / year (est.) Home office (partial)
Kubelt

At a Glance

  • Tasks: Create stunning lighting and VFX for an exciting FPS in Unreal Engine 5.
  • Company: Join Fenris Creations, a pioneering studio in the gaming industry.
  • Benefits: Enjoy free meals, flexible hours, and comprehensive health benefits.
  • Other info: Collaborative, multicultural environment with great growth opportunities.
  • Why this job: Shape the visual identity of EVE: Vanguard and make a real impact.
  • Qualifications: Senior-level experience in lighting and VFX with strong Unreal Engine 5 skills.

The predicted salary is between 50000 - 70000 £ per year.

Fenris Creations are seeking a Senior Lighting & VFX Artist to help shape the visual identity, atmosphere, and moment‑to‑moment impact of EVE: Vanguard, an exciting first‑person shooter set in the EVE Universe. As a senior Lighting and VFX artist, you will create high‑quality lighting and real‑time visual effects that bring Vanguard’s worlds, combat spaces, weapons, and environments to life. This role requires strong ownership, proactive problem‑solving, and the ability to influence both creative and technical decisions. You will proactively collaborate with Art, Design, TA, Gameplay and Rendering to ensure lighting and VFX not only look exceptional, but also remain readable, responsive, and optimized for target hardware.

Your Tasks

  • Create high‑quality, production‑ready lighting for FPS levels in Unreal Engine 5.
  • Define and implement lighting strategies that support navigation, player focus, enemy visibility, and moment‑to‑moment combat readability.
  • Work with Lumen, reflections, shadows, exposure, fog, post‑processing, and colour grading.
  • Create real‑time VFX using Niagara, including weapon effects, impacts, explosions, smoke, fire, sparks, environmental effects, and gameplay feedback.
  • Optimize lighting and VFX for target hardware while maintaining visual quality.
  • Profile and improve performance related to GPU cost, shadows, Lumen, translucency, particles, post‑processing, and volumetrics.
  • Collaborate with level designers to ensure lighting and VFX support gameplay flow.
  • Partner with Environment Art to elevate scene composition, material response, emissive usage, and lighting integration.
  • Debug lighting and VFX issues such as artifacts, exposure problems, reflection issues, overdraw, and performance bottlenecks.
  • Create reusable lighting and VFX setups, guidelines, and best practices.
  • Take part in reviews, playtests, polish passes, and performance passes.
  • Lead by example in reviews, playtests, polish passes, and performance passes, providing clear and actionable feedback.
  • Mentor and support other artists, contributing to team growth and raising overall craft quality.
  • Act as a key stakeholder in cross‑discipline discussions, influencing decisions that impact visual direction and player experience.

Your Profile

  • Senior‑level experience as a Lighting Artist, VFX Artist, Technical Artist, or similar role in game development.
  • Strong hands‑on experience with Unreal Engine 5.
  • Good understanding of Lumen, real‑time lighting, post‑processing, reflections, shadows, fog, and exposure.
  • Strong experience creating real‑time VFX in Niagara.
  • Excellent artistic eye for mood, composition, colour, contrast, visual hierarchy, and player focus.
  • Good technical understanding of real‑time rendering and performance optimization.
  • Able to balance visual quality with gameplay readability and hardware limitations.
  • Experience optimizing lighting and VFX for different hardware targets.
  • Comfortable using profiling tools to identify and solve performance issues.
  • Understanding of shader complexity, overdraw, particle budgets, translucency, shadow cost, and scalability.
  • Experience working on FPS, action, or gameplay‑focused environments is a strong plus.
  • Strong communication skills and ability to collaborate across art, design, and engineering teams.
  • Portfolio showing strong lighting, atmosphere, VFX, and technical problem‑solving in Unreal Engine.

Desirable Skills

  • Experience working on multiplayer or live‑service games.
  • Colour Grading in both Da Vinci and UE5.

What We Can Offer You

  • The inspiring challenge of working on a pioneering, ambitious project with great coworkers.
  • An opportunity to learn and grow within an international company.
  • A multicultural work environment that encourages growth, creativity, and innovation.
  • Free lunches, breakfasts, drinks, and snacks in the studio.
  • A family friendly work environment with flexible work hours.
  • Employer contributory pension plan.
  • Life Insurance.
  • Private medical and Dental paid for you and your family.
  • Annual Commuting Allowance.
  • Monthly Home Working Allowance.
  • Annual Fitness Allowance.
  • Discretionary quarterly and annual performance sharing plan.

Senior VFX and Lighting Artist employer: Kubelt

Fenris Creations is an exceptional employer, offering a vibrant and multicultural work environment that fosters creativity and innovation. As a Senior VFX and Lighting Artist, you will be part of a pioneering project within the EVE Universe, with ample opportunities for professional growth and collaboration across disciplines. Enjoy a range of benefits including free meals, flexible working hours, and comprehensive health coverage, all while contributing to a team dedicated to crafting immersive gaming experiences.

Kubelt

Contact Details:

Kubelt Recruitment Team

StudySmarter Expert Advice🤫

We think this is how you could land Senior VFX and Lighting Artist

Tip Number 1

Get your portfolio in tip-top shape! Make sure it showcases your best lighting and VFX work, especially in Unreal Engine 5. Highlight projects that demonstrate your problem-solving skills and artistic eye.

Tip Number 2

Network like a pro! Connect with other artists and industry professionals on platforms like LinkedIn or Discord. Join relevant groups and participate in discussions to get your name out there and learn about potential job openings.

Tip Number 3

Prepare for interviews by brushing up on your technical knowledge. Be ready to discuss your experience with Lumen, Niagara, and performance optimisation. Show them you can balance visual quality with gameplay readability!

Tip Number 4

Apply through our website! It’s the best way to ensure your application gets seen. Plus, we love seeing candidates who take the initiative to connect directly with us. Don’t miss out on this opportunity!

We think you need these skills to ace Senior VFX and Lighting Artist

Lighting Design
VFX Creation
Unreal Engine 5
Niagara
Real-Time Rendering
Performance Optimisation
Artistic Composition

Some tips for your application 🫡

Show Off Your Portfolio:Make sure to include a link to your portfolio that highlights your best lighting and VFX work. We want to see your artistic eye in action, so showcase those stunning visuals that demonstrate your skills in Unreal Engine 5!

Tailor Your Application:When applying, take a moment to tailor your application to the role. Highlight your experience with real-time VFX and lighting strategies that align with what we’re looking for at Fenris Creations. It shows us you’re genuinely interested!

Be Clear and Concise:Keep your written application clear and to the point. We appreciate well-structured applications that make it easy for us to see your qualifications and how you can contribute to our team. Avoid fluff and get straight to the good stuff!

Apply Through Our Website:Don’t forget to apply through our website! It’s the best way for us to receive your application and ensures you’re considered for the role. Plus, it gives you a chance to explore more about what we do at Fenris Creations.

How to prepare for a job interview at Kubelt

Showcase Your Portfolio

Make sure to bring a well-organised portfolio that highlights your best work in lighting and VFX. Focus on projects that demonstrate your skills in Unreal Engine 5, especially those that showcase your understanding of Lumen and real-time effects.

Understand the Game's Visual Identity

Before the interview, dive deep into EVE: Vanguard and understand its visual style and atmosphere. Be prepared to discuss how your artistic vision aligns with the game's identity and how you can contribute to enhancing it.

Prepare for Technical Questions

Expect questions about performance optimisation and technical problem-solving. Brush up on your knowledge of GPU costs, overdraw, and profiling tools, as these are crucial for the role. Being able to articulate your thought process will impress the interviewers.

Demonstrate Collaboration Skills

Since this role involves working closely with various teams, be ready to share examples of past collaborations. Highlight how you've effectively communicated and influenced creative decisions in previous projects, showcasing your ability to work cross-discipline.