Senior Live-Service Shooter Designer (Unreal) – Hybrid in London

Senior Live-Service Shooter Designer (Unreal) – Hybrid in London

London Full-Time 60000 - 80000 Β£ / year (est.) Home office (partial)
Kubelt

At a Glance

  • Tasks: Lead the design and delivery of exciting gameplay systems in Unreal Engine.
  • Company: Join Kubelt, a dynamic team working on EVE: Vanguard in London.
  • Benefits: Enjoy flexible working hours and comprehensive health coverage.
  • Other info: Be part of a creative team with opportunities for growth and innovation.
  • Why this job: Shape engaging shooter gameplay and make a real impact in a live service game.
  • Qualifications: Experience in shooter gameplay design and understanding of LIVE/GaaS environments.

The predicted salary is between 60000 - 80000 Β£ per year.

Kubelt is looking for a Senior Games Designer to join the EVE: Vanguard team in London. You will spearhead the design, delivery, and refinement of engaging gameplay systems in Unreal Engine for a live service game.

The ideal candidate has experience in crafting impactful shooter gameplay, a solid understanding of gameplay mechanics, and strong skills in a LIVE/GaaS environment.

Benefits include flexible working hours and comprehensive health coverage.

Senior Live-Service Shooter Designer (Unreal) – Hybrid in London employer: Kubelt

At Kubelt, we pride ourselves on fostering a dynamic and inclusive work culture that encourages creativity and innovation. As a Senior Games Designer in London, you will benefit from flexible working hours, comprehensive health coverage, and ample opportunities for professional growth within the thriving gaming industry. Join us to be part of a passionate team dedicated to crafting engaging gameplay experiences in a supportive environment.

Kubelt

Contact Details:

Kubelt Recruitment Team

We think you need these skills to ace Senior Live-Service Shooter Designer (Unreal) – Hybrid in London

Unreal Engine
Gameplay Design
Shooter Gameplay Mechanics
Live Service Game Development
GaaS (Games as a Service)
Game Systems Design
Delivery and Refinement of Gameplay