Senior Level Designer

Senior Level Designer

Full-Time 36000 - 60000 £ / year (est.) No home office possible
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At a Glance

  • Tasks: Design immersive levels for Phasmophobia and future projects, collaborating with artists and programmers.
  • Company: Join a dynamic team dedicated to creating iconic horror gaming experiences.
  • Benefits: Enjoy competitive salary, hybrid working, 30 days holiday, and exciting travel opportunities.
  • Why this job: Be part of a creative vision that shapes thrilling gameplay and storytelling in horror games.
  • Qualifications: 4+ years in level design, experience with Unity, and a passion for horror games required.
  • Other info: Driving ability recommended due to office location; relocation package available.

The predicted salary is between 36000 - 60000 £ per year.

We are expanding our team and looking for a talented Senior Level Designer to contribute to the ongoing development and enhancement of Phasmophobia and future projects. You’ll be responsible for designing immersive and atmospheric levels that support gameplay, build tension, and tell compelling stories. You’ll collaborate closely with our Art Director and Concept Artist to transform ideas into playable, believable spaces that look and feel iconic. As a senior member of the team, you’ll work cross-discipline with artists, designers, and programmers to ensure every level delivers on both gameplay and atmosphere.

Responsibilities:

  • Design, prototype, and iterate on levels that support Phasmophobia’s core co-op horror gameplay
  • Work closely with the Art Director and Concept Artist, using their visual designs and mood concepts to guide level layout and structure
  • Own the implementation of levels — translating visual ideas into functional, atmospheric, and engaging playable spaces
  • Ensure each level supports gameplay pacing, player flow, and technical requirements while maintaining the intended visual tone
  • Collaborate with the narrative team to integrate environmental storytelling and lore
  • Participate in playtests and help refine gameplay through level changes
  • Maintain existing levels by fixing navigation issues, culling problems, interaction issues, collision problems, and other gameplay-impacting issues
  • Contribute to the overall creative vision of future titles currently in development

Requirements:

  • 4+ years of experience in level design, with at least one shipped commercial game
  • Deep understanding of player flow, spatial design, pacing, and gameplay readability
  • Proven ability to create engaging first-person environments that support tension and exploration
  • Understanding of performance considerations for supporting a wide range of hardware and platforms
  • Proficient in grey boxing, white boxing and comfortable iterating based on feedback
  • Experience with Unity
  • A keen eye for detail and a strong grasp of visual composition in level layouts
  • Passion for horror games and emergent, systemic gameplay
  • Eligibility to work in the UK
  • Due to our office location, the ability to drive is highly recommended

Nice To Have:

  • Experience with non-linear level design
  • Understanding of lighting, sound, and ambience in horror level design
  • Experience playing Phasmophobia and a solid understanding of its mechanics
  • Interest in VR and designing for immersive environments

Benefits:

  • Competitive salary
  • 5% Employer Match Pension Scheme
  • Regular social events
  • Hybrid working
  • Flexitime
  • Opportunity to travel to events such as GDC, Gamescom, Twitch Con EU & US, EGX and Develop Brighton
  • Relocation Package
  • Annual performance bonus
  • Employee of the month vouchers
  • Personal wellbeing allowance
  • Referral Scheme
  • Training & Career Development
  • Vitality Health Insurance that includes Vision, Dental and Travel
  • Aviva Life Insurance
  • 30 days holiday including birthday and wellbeing day
  • Christmas studio shutdown

Senior Level Designer employer: Kinetic Games

Join a dynamic and innovative team as a Senior Level Designer, where your creativity will shape the immersive worlds of Phasmophobia and future projects. Our collaborative work culture fosters growth and development, offering competitive salaries, flexible working arrangements, and opportunities to attend major gaming events. With a strong focus on employee wellbeing and a commitment to excellence, we provide a supportive environment that encourages you to push boundaries and thrive in your career.
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Contact Detail:

Kinetic Games Recruiting Team

StudySmarter Expert Advice 🤫

We think this is how you could land Senior Level Designer

✨Tip Number 1

Familiarise yourself with Phasmophobia and its gameplay mechanics. Play the game multiple times to understand what makes its levels engaging and atmospheric. This knowledge will help you demonstrate your passion and insight during interviews.

✨Tip Number 2

Showcase your previous work in level design, especially any projects that highlight your ability to create immersive environments. Prepare a portfolio that includes examples of grey boxing and white boxing, as well as any relevant gameplay metrics or player feedback.

✨Tip Number 3

Network with professionals in the gaming industry, particularly those who have experience in horror games or level design. Attend industry events or join online forums to connect with others and gain insights that could be beneficial for your application.

✨Tip Number 4

Prepare to discuss your collaborative experiences with artists and programmers. Be ready to share specific examples of how you've worked cross-discipline to enhance gameplay and atmosphere in your previous projects, as this is crucial for the role.

We think you need these skills to ace Senior Level Designer

Level Design
Prototyping
Spatial Design
Gameplay Readability
Player Flow
Atmospheric Design
Environmental Storytelling
Collaboration Skills
Unity
Grey Boxing
White Boxing
Visual Composition
Attention to Detail
Problem-Solving Skills
Understanding of Performance Considerations
Passion for Horror Games

Some tips for your application 🫡

Tailor Your CV: Make sure your CV highlights your relevant experience in level design, particularly any work on horror games or projects similar to Phasmophobia. Emphasise your skills in gameplay pacing, spatial design, and collaboration with cross-discipline teams.

Craft a Compelling Cover Letter: In your cover letter, express your passion for horror games and your understanding of Phasmophobia's mechanics. Discuss how your experience aligns with the responsibilities outlined in the job description and how you can contribute to the team's creative vision.

Showcase Your Portfolio: Include a link to your portfolio that showcases your best level design work. Highlight projects that demonstrate your ability to create immersive environments and your understanding of player flow and gameplay readability.

Prepare for Technical Questions: Be ready to discuss your experience with Unity and any technical challenges you've faced in previous projects. Think about examples where you've had to iterate on levels based on feedback and how you approached those changes.

How to prepare for a job interview at Kinetic Games

✨Showcase Your Level Design Portfolio

Make sure to bring a well-organised portfolio that highlights your best level design work. Include examples that demonstrate your understanding of player flow, pacing, and atmospheric storytelling, especially in horror settings.

✨Understand Phasmophobia's Gameplay Mechanics

Familiarise yourself with Phasmophobia and its core gameplay mechanics. Being able to discuss how your level design can enhance the game's tension and player experience will show your genuine interest and insight into the project.

✨Prepare for Collaborative Discussions

As a Senior Level Designer, collaboration is key. Be ready to discuss how you would work with the Art Director and Concept Artist, and share examples of past experiences where you successfully collaborated across disciplines.

✨Demonstrate Your Problem-Solving Skills

Be prepared to talk about challenges you've faced in previous projects, particularly regarding gameplay issues or level navigation. Highlight how you approached these problems and the solutions you implemented to improve the player experience.

K
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