At a Glance
- Tasks: Create and maintain art pipelines, support teams, and resolve technical issues in game development.
- Company: Join a leading game development studio with a fun and supportive culture.
- Benefits: Enjoy 22 days holiday, flexible hours, private medical insurance, and company socials.
- Other info: Work in a dynamic environment with opportunities for growth and creativity.
- Why this job: Be at the forefront of game art innovation and inspire your team to excel.
- Qualifications: Experience in game art, proficiency in Maya/3DS Max, and strong Python skills required.
The predicted salary is between 40000 - 50000 £ per year.
This opportunity is a 12‑month fixed‑term contract (with possible extension) based in either of our UK studio sites (Daresbury or Newcastle) on a hybrid working basis. Working pattern: 3 days per week in the studio: Wednesday, Thursday, and one day of your choice.
Responsibilities
- Establish and maintain project art pipelines from inception and throughout the project life‑cycle.
- Support the art and animation team requirements and assist with resolving technical issues.
- Creating and integrating in‑house toolsets and creation of materials/shaders.
- Ensure all artwork hits memory and frame rate guidelines/restrictions by means of performance profiling.
- Collaborate with the artists and provide feedback on how they can improve the performance of the in‑game assets while maintaining visual fidelity.
- Able, when required, to take ownership of specific features of the game.
- Ensure all artwork adheres to guidelines regarding naming conventions, texture layering structures, etc.
- Keep up to date with industry advancements and technologies and share knowledge with the art team.
- Add to our library of tutorials, documents and technical guides to improve efficiency in the art pipeline and be proactive in finding solutions to technical issues.
- With a professional and organised approach, adhere to schedules and promptly feedback concerns regarding any aspects of the project.
- Ensure the right tasks are tackled in the right order, updating Jira, communicating progress and helping to manage team deliverables.
- Advise the Technical Art Leadership of resourcing concerns and production risks.
- Encourage and mentor other members of the Technical Art Team.
- Self‑driven, autonomous and confident, demonstrate responsibility for work quality and processes for both yourself and other members of the tech art team, actively contributing fresh ideas and encouraging the team.
- Confident with motivating Tech Artists, inspire colleagues to flourish and help promote a culture of collaborative innovation.
Qualifications
Essential Skills
- Enjoy the technical challenge and constraints of real‑time game art and have some understanding of modern rendering, shading and lighting techniques.
- Must be performance and quality focused.
- Must have an excellent working knowledge and proficiency in Maya and/or 3DS Max and an excellent in‑depth knowledge in Python.
- Excellent communication and organisation skills and confident working within a multidisciplinary art team.
- Evidence of being an enthusiastic leader or role model in an intermediate art role.
- Able to create materials/shaders and a good understanding of a PBR workflow.
- Excellent understanding of the technical limitations of current console hardware.
- Practical and methodical approach to technical and creative problem‑solving.
- Demonstrate dependability and commitment to projects and tasks, and a hunger to learn and improve as a Technical Artist.
- Flexible and calm approach with the ability to adapt to change.
- Ability to deliver quality work within fixed time constraints.
- Strong knowledge of modern game engines such as Unreal Engine or Unity.
- Excellent knowledge of current game development practices and terminology and a passion for staying up to date with latest technology and embracing newer game art techniques.
Desirable Skills
- Knowledge of other scripting languages is advantageous.
- Knowledge of the Maya API and programming in C++ or C# is advantageous.
- Some understanding of various other tools and software used in development, Photoshop, Substance, Houdini, etc. is also advantageous.
- Experience of working within game development for at least 4 years.
- At least three published titles.
- At least two full project cycles in an Intermediate Art position.
Benefits
- 22 days holiday + 3 festive studio closures + bank holidays.
- Company pension scheme.
- Flexible working hours.
- Private medical insurance scheme – BUPA.
- Anti‑crunch ethos – a professional, fun and supportive working environment.
- Free parking.
- Company socials, monthly lunches and annual d3t events.
- Breakout areas – filled with perks such as games, BBQ area, complimentary snacks to suit all dietary preferences.
Senior Technical Artist d3t - 12 Month Contract employer: Keywords Studios
At d3t, we pride ourselves on being an exceptional employer, offering a vibrant and supportive work culture that fosters creativity and innovation. Our hybrid working model allows for flexibility, while our commitment to employee growth is evident through mentorship opportunities and a focus on professional development. With a strong anti-crunch ethos and a range of benefits including private medical insurance and company socials, we ensure that our team members thrive both personally and professionally in our dynamic studio environment.
StudySmarter Expert Advice🤫
We think this is how you could land Senior Technical Artist d3t - 12 Month Contract
✨Tip Number 1
Network like a pro! Reach out to folks in the industry, especially those at d3t. A friendly chat can go a long way, and who knows, they might just put in a good word for you!
✨Tip Number 2
Show off your skills! Create a portfolio that highlights your best work, especially anything related to game art and technical challenges. Make sure it’s easy to navigate and showcases your problem-solving abilities.
✨Tip Number 3
Prepare for the interview by brushing up on your knowledge of modern rendering techniques and tools like Maya or 3DS Max. Be ready to discuss how you’ve tackled technical issues in past projects – they love a good story!
✨Tip Number 4
Don’t forget to apply through our website! It’s the best way to ensure your application gets seen. Plus, we’re always on the lookout for passionate individuals who want to join our creative team.
We think you need these skills to ace Senior Technical Artist d3t - 12 Month Contract
Some tips for your application 🫡
Tailor Your Application:Make sure to customise your CV and cover letter for the Senior Technical Artist role. Highlight your experience with art pipelines, technical problem-solving, and any leadership roles you've had. We want to see how your skills align with what we're looking for!
Show Off Your Work:Include a portfolio that showcases your best work, especially projects where you've created materials or shaders. We love seeing your creativity and technical skills in action, so make it easy for us to appreciate your talent!
Be Clear and Concise:When writing your application, keep it straightforward and to the point. Use clear language to describe your experiences and achievements. We appreciate a well-organised application that makes it easy for us to see why you're a great fit!
Apply Through Our Website:Don't forget to submit your application through our website! It’s the best way for us to receive your details and ensures you’re considered for the role. Plus, it helps us keep everything organised on our end!
How to prepare for a job interview at Keywords Studios
✨Know Your Tools Inside Out
Make sure you’re well-versed in Maya, 3DS Max, and Python. Be ready to discuss your experience with these tools and how you've used them in past projects. Bring examples of materials or shaders you've created to showcase your skills.
✨Showcase Your Problem-Solving Skills
Prepare to talk about specific technical challenges you've faced in game art and how you resolved them. Highlight your methodical approach to problem-solving and any innovative solutions you've implemented that improved project outcomes.
✨Demonstrate Leadership and Collaboration
Since the role involves mentoring and inspiring others, think of examples where you've led a team or collaborated effectively. Share how you’ve motivated colleagues and contributed to a positive team culture in previous roles.
✨Stay Updated on Industry Trends
Be prepared to discuss the latest advancements in game art and technology. Show your passion for continuous learning by mentioning any recent tutorials, articles, or tools you've explored that could benefit the team.