Senior Technical Artist d3t - 12 Month Contract in Runcorn

Senior Technical Artist d3t - 12 Month Contract in Runcorn

Runcorn Full-Time 40000 - 50000 £ / year (est.) No working from home possible
Keywords Studios

At a Glance

  • Tasks: Create and integrate tools for game art, ensuring top-notch performance and visual quality.
  • Company: Join d3t, a leading studio in game development with a supportive culture.
  • Benefits: Enjoy 22 days holiday, flexible hours, and a no-crunch policy.
  • Other info: Collaborative environment with opportunities for mentorship and career growth.
  • Why this job: Work on exciting AAA titles and redefine the future of gaming art.
  • Qualifications: Experience in game development, proficiency in Maya/3DS Max, and strong Python skills.

The predicted salary is between 40000 - 50000 £ per year.

d3t is at the forefront of videogame technology and creativity, delivering experienced co-development services to some of the biggest AAA clients in the world. Our studio, part of the global Keywords Studios Group, works on multiple exciting projects at any one time, offering plenty of variety and involvement.

Our studio projects have included EA SPORTS FC™ 26, Hogwarts Legacy, Exoborne, Mafia: The Old Country, Alan Wake Remastered, Marvel’s Guardians of the Galaxy, LEGO Star Wars: The Skywalker Saga, The Witcher 3: Wild Hunt, Vampire The Masquerade - Blood Hunt, Mafia II: Definitive Edition, and Assetto Corsa Competizione. We also work in partnership with our global clients including Playground Games, EA and Archetype Entertainment.

The d3t studios are based near Daresbury (Cheshire), Newcastle (Tyne & Wear) and Madrid (Spain) where we offer an amazingly professional and supportive working environment. We are passionate about what we do and pride ourselves on our anti-crunch mentality, mentoring ethos and have been awarded ‘Best Places to Work’ multiple times by gamesindustry.biz. In addition, we won ‘Best Creative Service Provider’ at Develop 2022 and were nominated in 2023 & 2024.

This opportunity will be a 12 month fixed-term contract (with possible extension) based in either of our UK studio sites (Daresbury or Newcastle), on a hybrid working basis. Working pattern - 3 days per week in the studio: Wednesday, Thursday and another day of your choice.

d3t’s Art team blends technical excellence with a passion for the craft of game development. Our expertise spans the full development cycle—from co-development on features and content to benchmark creation and work on remakes/remasters. We deliver world-class content across Environment, Character, VFX, and Animation. We don’t just create art; we build the tools and pipelines that power it. We are expanding our studio and looking for a Senior Technical Artist to help us redefine what’s possible.

The Role - Senior Technical Artist

  • Establish and maintain project art pipelines from inception and throughout the project life-cycle.
  • Support the art and animation team requirements and assist with resolving technical issues.
  • Creating and integrating in-house toolsets and creation of materials/shaders.
  • Ensure all artwork hits memory and frame rate guidelines/restrictions by means of performance profiling.
  • Collaborate with the artists and feedback on how they can improve the performance of the in-game assets while maintaining visual fidelity.
  • Able, when required, to take ownership of specific features of the game.
  • Ensure all artwork adheres to guidelines regarding naming conventions, texture layering structures etc.
  • Keep up to date with industry advancements and technologies and share knowledge with the art team.
  • Add to our library of tutorials, documents and technical guides to improve efficiency in the art pipeline and be proactive in finding solutions to technical issues.
  • With a professional and organised approach, you adhere to schedules and promptly feedback concerns regarding any aspects of the project.
  • Ensuring the right tasks are tackled in the right order, updating Jira, communicating progress and helping to manage team deliverables.
  • Advise the Technical Art Leadership of resourcing concerns and production risks.
  • Encourage and mentor other members of the Technical Art Team.
  • Self driven, autonomous and confident, demonstrate responsibility for work quality and processes for both yourself and other members of the tech art team, actively contributing fresh ideas and encouraging the team.
  • Confident with motivating Tech Artists, inspire colleagues to flourish and help promote a culture of collaborative innovation.

Essential Skills

  • Enjoy the technical challenge and constraints of real-time game art and have some understanding of modern rendering, shading and lighting techniques.
  • Must be performance and quality focused.
  • Must have an excellent working knowledge and proficiency in Maya and/or 3DS Max and an excellent in-depth knowledge in Python.
  • Excellent communication and organisation skills and confident working within a multidisciplinary art team.
  • Evidence of being an enthusiastic leader or role model in intermediate art role.
  • Able to create materials/shaders and a good understanding of a PBR workflow.
  • Excellent understanding of the technical limitations of current console hardware.
  • Practical and methodical approach to technical and creative problem-solving.
  • Demonstrate dependability and commitment to projects and tasks, and a hunger to learn and improve as a Technical Artist.
  • Flexible and calm approach with the ability to adapt to change.
  • Ability to deliver quality work within fixed time constraints.
  • Strong knowledge of modern game engines such as Unreal Engine or Unity.
  • Excellent knowledge of current game development practices and terminology and a passion for staying up to date with latest technology and embracing new game art techniques.

Desirable Skills

  • Knowledge of other scripting languages is advantageous.
  • Knowledge of the Maya API and programming in C++ or C# is advantageous.
  • Some understanding of various other tools and software used in development, Photoshop, Substance, Houdini etc is also advantageous.
  • Experience of working within game development for at least 4 years.
  • At least three published titles.
  • At least two full project cycles in an Intermediate Art position.

We work flexibly, but value in-person collaboration: this position is offered on a hybrid basis only at either of our UK sites (3 days per week working in the studio: Wednesday, Thursday and another day of your choice). We value work/life balance and have a discretionary flexible hours system and operate a no-crunch policy as a studio.

d3t Studio Benefits & Perks: 22 days holiday + 3 Festive Studio Closure.

Senior Technical Artist d3t - 12 Month Contract in Runcorn employer: Keywords Studios

At d3t, we pride ourselves on being a leading employer in the gaming industry, offering a supportive and professional environment that fosters creativity and innovation. Our commitment to work-life balance is reflected in our anti-crunch mentality and flexible working arrangements, allowing you to thrive both personally and professionally. With numerous opportunities for growth and development, alongside a culture that encourages collaboration and mentorship, d3t is an exceptional place for passionate individuals looking to make their mark in game development.

Keywords Studios

Contact Details:

Keywords Studios Recruitment Team

StudySmarter Expert Advice🤫

We think this is how you could land Senior Technical Artist d3t - 12 Month Contract in Runcorn

Tip Number 1

Network like a pro! Reach out to folks in the industry, especially those at d3t or similar studios. Attend events, join online forums, and don’t be shy about sliding into DMs on LinkedIn. You never know who might have the inside scoop on job openings!

Tip Number 2

Show off your skills! Create a portfolio that highlights your best work as a Technical Artist. Make sure it’s easy to navigate and showcases your understanding of modern rendering and shading techniques. A strong portfolio can speak volumes more than a CV!

Tip Number 3

Prepare for interviews by brushing up on your technical knowledge and problem-solving skills. Be ready to discuss your experience with tools like Maya, 3DS Max, and Python. Practice common interview questions and think about how you can demonstrate your leadership and mentoring abilities.

Tip Number 4

Apply through our website! It’s the best way to ensure your application gets seen by the right people. Plus, it shows you’re genuinely interested in joining the d3t team. Don’t forget to follow up after applying; a little persistence can go a long way!

We think you need these skills to ace Senior Technical Artist d3t - 12 Month Contract in Runcorn

Art Pipeline Management
Technical Problem-Solving
Maya
3DS Max
Python
Materials/Shaders Creation
PBR Workflow Understanding

Some tips for your application 🫡

Show Your Passion:When you're writing your application, let your enthusiasm for game development shine through! We want to see that you’re not just ticking boxes but genuinely excited about the role and the projects we work on.

Tailor Your CV:Make sure your CV is tailored to highlight your experience relevant to the Senior Technical Artist role. Focus on your technical skills, especially in Maya, Python, and any other tools mentioned in the job description. We love seeing how your background fits with what we do!

Be Clear and Concise:Keep your application clear and to the point. Use bullet points where possible to make it easy for us to read. We appreciate a well-structured application that gets straight to the good stuff without unnecessary fluff.

Apply Through Our Website:Don’t forget to apply through our website! It’s the best way for us to receive your application and ensures you’re considered for the role. Plus, it shows you’re keen to join our team at d3t!

How to prepare for a job interview at Keywords Studios

Know Your Stuff

Make sure you brush up on your technical skills, especially in Maya, 3DS Max, and Python. Be ready to discuss your experience with modern rendering techniques and how you've tackled performance profiling in past projects.

Showcase Your Projects

Prepare a portfolio that highlights your best work, especially any published titles or projects where you took ownership of specific features. Be ready to explain your role in these projects and how you contributed to the art pipeline.

Be a Team Player

d3t values collaboration, so be prepared to discuss how you've worked within multidisciplinary teams. Share examples of how you've mentored others or contributed to a positive team culture, as this will resonate well with their ethos.

Stay Current

Keep up with the latest industry advancements and be ready to share insights during your interview. Discuss any new tools or techniques you've been exploring, and how they could benefit the art team at d3t.