Senior Technical Artist in Liverpool

Senior Technical Artist in Liverpool

Liverpool Full-Time 36000 - 60000 £ / year (est.) No home office possible
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At a Glance

  • Tasks: Drive the visual look of games and streamline art production pipelines.
  • Company: Join a leading game development studio with a creative and collaborative culture.
  • Benefits: Enjoy 25 days holiday, flexible hours, and comprehensive medical insurance.
  • Why this job: Make a real impact on game visuals while working fully remote in the UK.
  • Qualifications: Experience with CG fundamentals and shader programming is essential.
  • Other info: Be part of a dynamic team with a strong anti-crunch ethos and exciting social events.

The predicted salary is between 36000 - 60000 £ per year.

Overview

Senior level. Fully remote in the UK available. 12-month fixed term contract. As a Senior Technical Artist you will play a critical role in driving the look of our games, playing an important role in developing visual features and shaping the art production pipelines we use in development. You will create tools and processes to help streamline our artists’ daily workflows and assist the wider team in delivering assets and features on time and within technical budgets.

Responsibilities

  • Team up with the Art and Code Leads to bring the artistic vision to life, and make sure it meets all project requirements.
  • Identify and solve problems before they impact the development team.
  • Help implement new techniques that can make our art pipeline more efficient.
  • Ensure our content looks amazing across all platforms, via art optimisation.
  • Collaborate effectively with the team and keep things running smoothly.
  • Create and test any new tools before they go live.
  • Share knowledge of best practices within the team.
  • Regularly keep the art team in the loop on any technical constraints and the reasons behind them.

Qualifications

  • Hands-on experience working with proprietary engines preferred.
  • Good knowledge of CG fundamentals (modelling, texturing, shading, lighting etc) within Maya, Max, Blender or similar.
  • Ability to debug and optimise complex assets and implement efficient rendering and VFX techniques.
  • Shader programming knowledge and HLSL/GLSL experience.
  • Ideally coding exposure in C++ (to edit things that have a layer of modifications).
  • Procedural generation experience.
  • Experience developing Blender plugins and pipelines beneficial.

Role Information

Studio: Wushu
Location: Europe, United Kingdom, Liverpool
Area of Work: Game Development
Service: Create
Employment Type: Full Time, Contract
Working Pattern: Remote

Benefits

  • 25 days holiday + bank holidays (pro rata)
  • Christmas shutdown
  • Flexible working hours x 4
  • Half-day Fridays (during the summer months)
  • A day off on your birthday
  • Employee Assistance Programme (EAP)
  • Comprehensive Medical Insurance
  • Weekly Yoga Class
  • Anti-Crunch ethos
  • Referral Bonus Scheme
  • Bike2Work Scheme
  • Social Events
  • Charity Events
  • Branded merchandise

Senior Technical Artist in Liverpool employer: Keywords Studios

As a Senior Technical Artist at Wushu, you will thrive in a fully remote environment that champions creativity and innovation within the game development industry. With a strong focus on employee well-being, we offer flexible working hours, generous holiday allowances, and unique perks like half-day Fridays during summer, ensuring a healthy work-life balance. Our commitment to professional growth is evident through our supportive culture, where collaboration and knowledge sharing are encouraged, making Wushu an exceptional place for talented individuals looking to make a meaningful impact in their careers.
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Contact Detail:

Keywords Studios Recruiting Team

StudySmarter Expert Advice 🤫

We think this is how you could land Senior Technical Artist in Liverpool

✨Tip Number 1

Network like a pro! Reach out to fellow artists and developers on platforms like LinkedIn or Discord. Join relevant groups and participate in discussions to get your name out there and show off your expertise.

✨Tip Number 2

Showcase your skills! Create a portfolio that highlights your best work, especially projects that demonstrate your technical artistry. Make sure it’s easy to navigate and visually appealing – first impressions matter!

✨Tip Number 3

Prepare for interviews by brushing up on common technical questions and scenarios related to game development. Practice explaining your thought process when solving problems, as this will show your proactive approach.

✨Tip Number 4

Apply through our website! It’s the best way to ensure your application gets seen by the right people. Plus, you’ll be part of a community that values creativity and innovation in game development.

We think you need these skills to ace Senior Technical Artist in Liverpool

Artistic Vision Implementation
Problem-Solving Skills
Art Production Pipeline Development
Tool Creation and Testing
Collaboration with Art and Programming Teams
Art Optimisation
CG Fundamentals (Modelling, Texturing, Shading, Lighting)
Shader Programming (HLSL/GLSL)
C++ Coding Exposure
Procedural Generation
Blender Plugin Development
Communication Skills
Proactivity
Efficiency Improvement Techniques

Some tips for your application 🫡

Show Off Your Skills: When you're writing your application, make sure to highlight your hands-on experience with proprietary engines and your knowledge of CG fundamentals. We want to see how your skills can help us create amazing visuals for our games!

Be Proactive: In your application, share examples of how you've identified and solved problems in previous projects. We love candidates who take the initiative and can demonstrate their proactive approach to improving art pipelines.

Communicate Clearly: Since communication is key in this role, make sure your application reflects your ability to keep teams in the loop. Use clear language to explain how you've collaborated with both art and programming teams in the past.

Apply Through Our Website: We encourage you to apply through our website for a smoother process. It’s the best way for us to receive your application and get to know you better. Don’t miss out on this opportunity!

How to prepare for a job interview at Keywords Studios

✨Know Your Tools Inside Out

As a Senior Technical Artist, you’ll need to be well-versed in tools like Maya, Max, and Blender. Make sure you can discuss your experience with these tools confidently, and be ready to share specific examples of how you've used them to optimise workflows or solve problems in past projects.

✨Showcase Your Problem-Solving Skills

This role requires a proactive approach to identifying and solving issues before they affect the team. Prepare to discuss scenarios where you’ve successfully tackled challenges in art production or pipeline efficiency, highlighting your ability to think on your feet and implement effective solutions.

✨Communicate Clearly and Effectively

Since communication is key in this role, practice articulating your thoughts clearly. Be prepared to explain technical concepts in a way that’s accessible to both artists and programmers. This will demonstrate your ability to bridge the gap between teams and keep everyone aligned.

✨Stay Updated on Industry Trends

The gaming industry is always evolving, so it’s crucial to stay informed about the latest techniques and technologies. Research recent advancements in shader programming, procedural generation, and any new tools that could enhance art pipelines. Bring this knowledge into the interview to show your passion for continuous improvement.

Senior Technical Artist in Liverpool
Keywords Studios
Location: Liverpool

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