At a Glance
- Tasks: Join our team to create and optimise stunning game art for top AAA titles.
- Company: d3t, a leading studio in videogame technology and creativity.
- Benefits: Enjoy 22 days holiday, flexible hours, private medical insurance, and a fun work environment.
- Other info: Hybrid working model with a supportive culture and no-crunch policy.
- Why this job: Be part of exciting projects and redefine what's possible in game development.
- Qualifications: Experience in game art, proficiency in Maya/3DS Max, and a passion for tech.
The predicted salary is between 35000 - 45000 € per year.
d3t is at the forefront of videogame technology and creativity, delivering experienced co-development services to some of the biggest AAA clients in the world. Our studio, part of the global Keywords Studios Group, works on multiple exciting projects at any one time, offering plenty of variety and involvement. Our studio projects have included EA SPORTS FC™ 26, Hogwarts Legacy, Exoborne, Mafia: The Old Country, Alan Wake Remastered, Marvel's Guardians of the Galaxy, LEGO Star Wars: The Skywalker Saga, The Witcher 3: Wild Hunt, Vampire The Masquerade - Blood Hunt, Mafia II: Definitive Edition, and Assetto Corsa Competizione. We also work in partnership with our global clients including: Playground Games, EA and Archetype Entertainment.
The d3t studios are based near Daresbury (Cheshire), Newcastle (Tyne & Wear) and Madrid where we offer an amazingly professional and supportive working environment. We are passionate about what we do and pride ourselves on our anti-crunch mentality, mentoring ethos and have been awarded ‘Best Places to Work' multiple times by gamesindustry.biz. In addition, we won ‘Best Creative Service Provider' at Develop 2022 and were nominated in 2023 & 2024.
This Technical Artist opportunity will be a 12 month fixed term contract (with possible extension) based in either of our UK studio sites (Daresbury or Newcastle), on a hybrid working basis. Working pattern - 3 days per week in the studio: Wednesday, Thursday and another day of your choice.
d3t's art team blends technical excellence with a passion for the craft of game development. Our expertise spans the full development cycle—from co-development on features and content to benchmark creation and work on remakes / remasters. We deliver world-class content across Environment, Character, VFX, and Animation. We don't just create art; we build the tools and pipelines that power it. We are expanding our studio and looking for a Technical Artist to help us redefine what's possible.
The Role
Responsible for helping to establish and maintain project art pipelines from inception and throughout the project life-cycle. Support the art and animation team requirements and assist with resolving technical issues. Assist with creating and integrating in-house toolsets and be involved in creating materials/shaders. Ensure all artwork hits memory and frame rate guidelines/restrictions by means of performance profiling. Collaborate with the artists and feedback on how they can improve the performance of the in-game assets while maintaining visual fidelity. Ensure all artwork adheres to guidelines regarding naming conventions, texture layering structures etc. Keep up to date with industry advancements and technologies and share knowledge with the art team. Add to our library of tutorials, documents and technical guides to improve efficiency in the art pipeline and be proactive in finding solutions to technical issues. Advise the Senior Technical Artist of resourcing concerns and production risks. Encourage and mentor other members of the Technical Art Team.
Requirements
Essential skills:
- Enjoy the technical challenge and constraints of real-time game art and have some understanding of modern rendering, shading and lighting techniques.
- Must be performance and quality focused.
- Must have an excellent working knowledge and proficiency in Maya and/or 3DS Max and an excellent in-depth knowledge in Python.
- Strong communication and organisation skills and confidence working within a multidisciplinary art team.
- Good understanding of the technical limitations of current console hardware.
- Practical and methodical approach to technical and creative problem-solving.
- Demonstrate dependability and commitment to projects and tasks, and a hunger to learn and improve as a Technical Artist.
- Flexible and calm approach with the ability to adapt to change.
- Ability to deliver quality work within fixed time constraints.
- Good knowledge of current game development practices and terminology and a passion for staying up to date with latest technology and embracing new game art techniques.
Desirable skills:
- Knowledge of other scripting languages is advantageous.
- Knowledge of the Maya API and programming in C++ or C# is advantageous.
- Some understanding of various other tools and software used in development, Photoshop, Substance, Houdini etc is also advantageous.
- Knowledge of Unreal Engine or Unity is advantageous.
- Knowledge of materials/shaders and a good understanding of a PBR workflow.
- Experience of working within game development for at least 2 years.
- At least 1 published title.
We work flexibly, but value in-person collaboration: this position is offered on a hybrid basis only at either of our UK sites (3 days per week in the studio: Wednesday, Thursday and another day of your choice). We value work/life balance and have a discretionary flexible hours system and operate a no-crunch policy as a studio.
Benefits
- 22 days holiday +3 Festive Studio Closure + Bank Holidays.
- Company Pension Scheme.
- Flexible Working Hours.
- Private Medical Insurance Scheme - BUPA.
- Anti-crunch ethos - a professional, fun and supportive working environment!
- Free Parking.
- Company Socials, Monthly Lunches + Annual d3t Events.
- Breakout Areas - filled with perks such as games, BBQ area, complimentary snacks to suit all dietary preferences.
Technical Artist d3t - 12 Month Contract in Gateshead employer: Keywords Studios
At d3t, we pride ourselves on being a leading employer in the gaming industry, offering a dynamic and supportive work environment that fosters creativity and technical excellence. Our commitment to work-life balance is reflected in our anti-crunch ethos, flexible working hours, and a culture of mentorship, ensuring that every team member has the opportunity to grow and thrive. With exciting projects and a collaborative atmosphere at our studios in Daresbury and Newcastle, we provide a unique chance for Technical Artists to contribute to world-class game development while enjoying a range of benefits including private medical insurance and company socials.
StudySmarter Expert Advice🤫
We think this is how you could land Technical Artist d3t - 12 Month Contract in Gateshead
✨Tip Number 1
Network like a pro! Get out there and connect with folks in the gaming industry. Attend events, join online forums, or even hit up social media groups. The more people you know, the better your chances of landing that Technical Artist gig!
✨Tip Number 2
Show off your skills! Create a portfolio that highlights your best work, especially projects that align with what d3t is doing. Make sure to include any cool tools or techniques you've developed. A strong portfolio can really set you apart from the crowd.
✨Tip Number 3
Prepare for the interview! Research d3t and their projects, and think about how your skills can contribute to their team. Be ready to discuss your experience with Maya, Python, and any other relevant tech. Confidence is key, so practice your pitch!
✨Tip Number 4
Apply through our website! It’s the best way to ensure your application gets seen by the right people. Plus, it shows you're genuinely interested in joining the d3t family. Don’t miss out on this opportunity!
We think you need these skills to ace Technical Artist d3t - 12 Month Contract in Gateshead
Some tips for your application 🫡
Show Your Passion:When you're writing your application, let your enthusiasm for game development shine through! We love seeing candidates who are genuinely excited about the industry and our projects. Share what draws you to the role of Technical Artist and how you can contribute to our creative journey.
Tailor Your CV:Make sure your CV is tailored to the Technical Artist position. Highlight relevant experience, especially with tools like Maya or 3DS Max, and any projects that showcase your skills in real-time game art. We want to see how your background aligns with what we do at d3t!
Be Clear and Concise:Keep your application clear and to the point. Use bullet points where possible to make it easy for us to read through your qualifications and experiences. Remember, we appreciate a well-structured application that gets straight to the good stuff!
Apply Through Our Website:Don't forget to apply through our website! It’s the best way for us to receive your application and ensures you’re considered for the role. Plus, it shows you’re keen on joining our d3t family. We can't wait to see what you bring to the table!
How to prepare for a job interview at Keywords Studios
✨Know Your Tech Inside Out
Make sure you brush up on your knowledge of modern rendering, shading, and lighting techniques. Be ready to discuss how you've tackled technical challenges in past projects, especially using tools like Maya or 3DS Max.
✨Showcase Your Problem-Solving Skills
Prepare examples of how you've approached technical and creative problems in your previous roles. Highlight your methodical approach and how you’ve collaborated with multidisciplinary teams to find effective solutions.
✨Stay Current with Industry Trends
Familiarise yourself with the latest advancements in game development and be prepared to share your insights. This shows your passion for the industry and your commitment to continuous learning, which is crucial for a Technical Artist.
✨Be Ready to Collaborate
Since this role involves working closely with artists and other team members, think about how you can contribute to a collaborative environment. Prepare to discuss how you’ve mentored others or improved team efficiency in the past.