At a Glance
- Tasks: Create and maintain art pipelines, support teams, and resolve technical issues in game development.
- Company: Join a leading game development studio with a fun and supportive culture.
- Benefits: Enjoy 22 days holiday, flexible hours, private medical insurance, and company socials.
- Other info: Experience excellent career growth and a vibrant workplace filled with perks.
- Why this job: Be at the forefront of game art technology and inspire creativity in a collaborative environment.
- Qualifications: Proficient in Maya/3DS Max, Python, and have a passion for real-time game art.
The predicted salary is between 40000 - 50000 £ per year.
This opportunity is a 12‑month fixed‑term contract (with possible extension) based in either of our UK studio sites (Daresbury or Newcastle) on a hybrid working basis. Working pattern: 3 days per week in the studio: Wednesday, Thursday, and one day of your choice.
Responsibilities
- Establish and maintain project art pipelines from inception and throughout the project life‑cycle.
- Support the art and animation team requirements and assist with resolving technical issues.
- Creating and integrating in‑house toolsets and creation of materials/shaders.
- Ensure all artwork hits memory and frame rate guidelines/restrictions by means of performance profiling.
- Collaborate with the artists and provide feedback on how they can improve the performance of the in‑game assets while maintaining visual fidelity.
- Able, when required, to take ownership of specific features of the game.
- Ensure all artwork adheres to guidelines regarding naming conventions, texture layering structures, etc.
- Keep up to date with industry advancements and technologies and share knowledge with the art team.
- Add to our library of tutorials, documents and technical guides to improve efficiency in the art pipeline and be proactive in finding solutions to technical issues.
- With a professional and organised approach, adhere to schedules and promptly feedback concerns regarding any aspects of the project.
- Ensure the right tasks are tackled in the right order, updating Jira, communicating progress and helping to manage team deliverables.
- Advise the Technical Art Leadership of resourcing concerns and production risks.
- Encourage and mentor other members of the Technical Art Team.
- Self‑driven, autonomous and confident, demonstrate responsibility for work quality and processes for both yourself and other members of the tech art team, actively contributing fresh ideas and encouraging the team.
- Confident with motivating Tech Artists, inspire colleagues to flourish and help promote a culture of collaborative innovation.
Qualifications
Essential Skills
- Enjoy the technical challenge and constraints of real‑time game art and have some understanding of modern rendering, shading and lighting techniques.
- Must be performance and quality focused.
- Must have an excellent working knowledge and proficiency in Maya and/or 3DS Max and an excellent in‑depth knowledge in Python.
- Excellent communication and organisation skills and confident working within a multidisciplinary art team.
- Evidence of being an enthusiastic leader or role model in an intermediate art role.
- Able to create materials/shaders and a good understanding of a PBR workflow.
- Excellent understanding of the technical limitations of current console hardware.
- Practical and methodical approach to technical and creative problem‑solving.
- Demonstrate dependability and commitment to projects and tasks, and a hunger to learn and improve as a Technical Artist.
- Flexible and calm approach with the ability to adapt to change.
- Ability to deliver quality work within fixed time constraints.
- Strong knowledge of modern game engines such as Unreal Engine or Unity.
- Excellent knowledge of current game development practices and terminology and a passion for staying up to date with latest technology and embracing newer game art techniques.
Desirable Skills
- Knowledge of other scripting languages is advantageous.
- Knowledge of the Maya API and programming in C++ or C# is advantageous.
- Some understanding of various other tools and software used in development, Photoshop, Substance, Houdini, etc. is also advantageous.
- Experience of working within game development for at least 4 years.
- At least three published titles.
- At least two full project cycles in an Intermediate Art position.
Benefits
- 22 days holiday + 3 festive studio closures + bank holidays.
- Company pension scheme.
- Flexible working hours.
- Private medical insurance scheme – BUPA.
- Anti‑crunch ethos – a professional, fun and supportive working environment.
- Free parking.
- Company socials, monthly lunches and annual d3t events.
- Breakout areas – filled with perks such as games, BBQ area, complimentary snacks to suit all dietary preferences.
Senior Technical Artist d3t - 12 Month Contract in Gateshead employer: Keywords Studios
At Keywords, we pride ourselves on being an exceptional employer, offering a dynamic work culture that thrives on creativity and collaboration within the gaming industry. Our commitment to employee growth is evident through continuous learning opportunities and a supportive environment that encourages innovation. With our UK-based studios at the forefront of game development, you will be part of a passionate team dedicated to delivering excellence while enjoying the flexibility of remote work.
StudySmarter Expert Advice🤫
We think this is how you could land Senior Technical Artist d3t - 12 Month Contract in Gateshead
✨Tip Number 1
Get your portfolio in tip-top shape! Showcase your best work that aligns with the Senior Technical Artist role. Make sure to highlight any projects where you’ve established art pipelines or tackled technical challenges.
✨Tip Number 2
Network like a pro! Reach out to current or former employees at d3t on LinkedIn. A friendly chat can give you insider info and maybe even a referral, which can really boost your chances.
✨Tip Number 3
Prepare for the interview by brushing up on your technical skills. Be ready to discuss your experience with Maya, Python, and game engines like Unreal or Unity. Show them you’re not just a creative mind but also a tech-savvy problem solver!
✨Tip Number 4
Don’t forget to apply through our website! It’s the best way to ensure your application gets seen. Plus, it shows you’re genuinely interested in joining the d3t team.
We think you need these skills to ace Senior Technical Artist d3t - 12 Month Contract in Gateshead
Some tips for your application 🫡
Tailor Your Application:Make sure to customise your CV and cover letter for the Senior Technical Artist role. Highlight your experience with art pipelines, technical problem-solving, and any leadership roles you've had. We want to see how your skills align with what we're looking for!
Show Off Your Skills:Include examples of your work that demonstrate your proficiency in Maya, 3DS Max, and Python. If you’ve created materials or shaders, share those too! We love seeing your creativity and technical prowess in action.
Be Clear and Concise:When writing your application, keep it straightforward and to the point. Use bullet points where possible to make it easy for us to read through your qualifications and experiences. We appreciate clarity!
Apply Through Our Website:Don’t forget to submit your application through our website! It’s the best way for us to receive your details and ensures you’re considered for the role. Plus, we can’t wait to hear from you!
How to prepare for a job interview at Keywords Studios
✨Know Your Tools Inside Out
Make sure you’re well-versed in Maya, 3DS Max, and Python. Brush up on your knowledge of materials, shaders, and PBR workflows. Being able to discuss specific projects where you've used these tools will show your expertise and passion.
✨Showcase Your Problem-Solving Skills
Prepare examples of how you've tackled technical challenges in past projects. Discuss your methodical approach to problem-solving and how you’ve contributed to improving art pipelines or resolving issues within a team.
✨Demonstrate Leadership Qualities
Since the role involves mentoring and inspiring others, think of instances where you've taken the lead or supported your colleagues. Highlight your ability to motivate a team and share knowledge, as this will resonate well with the interviewers.
✨Stay Updated with Industry Trends
Be ready to chat about the latest advancements in game art and technology. Showing that you’re proactive in learning and adapting to new techniques will demonstrate your commitment to growth and innovation in the field.