At a Glance
- Tasks: Lead the design of immersive game levels and mentor junior designers.
- Company: Join d3t, a leading studio in AAA game development.
- Benefits: Enjoy flexible hours, 25 days holiday, and a supportive work environment.
- Why this job: Make your mark on top-tier games like Hogwarts Legacy and Marvel's Guardians of the Galaxy.
- Qualifications: 5+ years in level design with strong Unreal Engine skills.
- Other info: Be part of a diverse team that values creativity and work-life balance.
The predicted salary is between 60000 - 80000 £ per year.
d3t is at the forefront of videogame technology and creativity, delivering experienced co-development services to some of the biggest AAA clients in the world. Our studio, part of the global Keywords Studios Group, works on multiple exciting projects at any one time, offering plenty of variety and involvement. Our studio projects have included EA SPORTS FCâ„¢ 26, Hogwarts Legacy, Exoborne, Mafia: The Old Country, Alan Wake Remastered, Marvel's Guardians of the Galaxy, LEGO Star Wars: The Skywalker Saga, The Witcher 3: Wild Hunt, Vampire The Masquerade - Blood Hunt, Mafia II: Definitive Edition, and Assetto Corsa Competizione. We also work in partnership with our global clients including Playground Games, EA and Archetype Entertainment.
The d3t studios are based near Daresbury (Cheshire), Newcastle (Tyne & Wear) and Madrid where we offer an amazingly professional and supportive working environment. We are passionate about what we do and pride ourselves on our anti-crunch mentality, mentoring ethos and have been awarded 'Best Places to Work' multiple times by gamesindustry.biz. In addition, we won ‘Best Creative Service Provider' at Develop 2022 and were nominated in 2023 & 2024.
This opportunity will be based in either of our UK studio sites (Daresbury or Newcastle), on a hybrid working basis. Working pattern - 3 days per week in the studio: Wednesday, Thursday and another day of your choice.
The Design team at d3t is an agile and close-knit group of cross-discipline designers, geared fully for Co-Development: we work across a broad array of exciting projects and own core design on the full spectrum of game types and genres, from the first sketches to the final shipped design. Our expertise covers everything from broad feature design, fast-moving creative ownership, and specialist design expertise in areas like technical design, level design, combat, systems, narrative, and much more. We're currently expanding and are seeking a Principal Level Designer to join the crew.
The Role:
- Confidently own and champion the Level Design discipline within the Design team overall, acting as a central nexus of knowledge and skill.
- Mentor and develop other designers, including more junior Level Designers, within the team as an experienced discipline expert within the craft.
- Design and create world‑class videogame spaces at AAA scale and fidelity, across a wide variety of genres, styles, and approaches.
- This is a co‑development role, and a high degree of adaptability is required.
- Represent and champion Level Design both internally and with external clients, on fast‑moving and complex projects.
- Exhibit good overall Design know‑how outside of pure level design, with the ability and willingness to roll up your sleeves when our busy Co‑Dev projects require it.
- Become a key part of ideation, prototyping, pitching and testing of game spaces, levels, encounters and related experiences as part of early‑stage development.
- Work to design, iterate, test and balance levels and related work to shipping quality across PC and Console, maintaining a high degree of quality throughout.
- Lead the end‑to‑end creation of levels from blockout to ship, by partnering with engineering, art, lighting and other departments.
- Maintain robust research and competitive analysis of other games, and act as a primary stakeholder to ensure our work stays current and high quality in line with modern player expectations.
- Write and maintain comprehensive design specifications, ensuring that all documentation is clear, updated, and effectively disseminated across the broader team.
- Collaborate with production and leadership to provide accurate task estimations and schedule balancing.
- As a Co‑Developer, good time management and prioritisation is a must.
- Above all: work within a diverse and close‑knit team in a respectful, constructive manner at all times, acting as a model of respect and professionalism for others.
Requirements
Essential Skills
- 5+ years’ experience with multiple shipped projects ideally at AAA level, in a Principal or similar role.
- Strong skill in all aspects of level design, from rapid blockout and whitebox through to shipping quality level design.
- Strong proficiency with Unreal Engine, with the ability to manifest and iterate on spaces quickly and efficiently.
- Excellent written and verbal communication skills including some presentation skill.
- Ability to organise and structure your own work and that of the team.
- Mentoring and developing individuals within a team as a discipline lead.
- Ability to adapt to changing situations with a flexible and professional attitude.
- Hungry to learn and expand your areas of expertise.
- A calm, positive and professional attitude alongside excellent time‑management and organisational skills.
- Team player, with the ability to work as part of a diverse, fast‑moving team.
- Passion, energy, and infectious enthusiasm for videogames and development.
- Great attitude: we value cultural fit, creativity, and positivity here.
Desirable Skills
- Experience in client‑facing roles, including pitching experience.
- Ability to work in other engines outside of Unreal: Unity, Decima, Frostbite, or custom in‑house engines for example.
- 2D design experience.
We work flexibly, but value in‑person collaboration: this position is offered on a hybrid basis only (3 days per week in the studio: Wednesday, Thursday and another day of your choice). We value work/life balance and have a discretionary flexible hours system, and operate a no‑crunch policy as a studio.
Benefits
- 25 days holiday (+ bank holidays + up to 5 days extra for length of service).
- Company Pension Scheme.
- Flexible working hours.
- Private Medical Insurance Scheme (including dental) – BUPA.
- Eye Care Scheme.
- Anti‑crunch ethos – a professional, fun and supportive working environment!
- Income Protection.
- Discretionary Annual Bonus.
- Free Parking.
- Tech, Bike + Console Scheme.
- Company Socials, Monthly Lunches + Annual d3t Events.
- Breakout Areas – filled with perks such as games, BBQ area, complimentary snacks to suit all dietary preferences etc.
First interviews will be helped by video call, followed by second interviews on‑site. Don't meet every single requirement? Not a problem – please apply. At d3t we are dedicated to building a diverse, inclusive and authentic workplace and culture. If this opportunity excites you but your current skills or past experience don't align perfectly with the job description, we encourage you still to apply. You may just be the right candidate for this or other roles within our team.
Principal Level Designer - d3t in Gateshead employer: Keywords Studios
Contact Detail:
Keywords Studios Recruiting Team
StudySmarter Expert Advice 🤫
We think this is how you could land Principal Level Designer - d3t in Gateshead
✨Tip Number 1
Network like a pro! Get out there and connect with industry folks on LinkedIn or at gaming events. You never know who might have the inside scoop on job openings or can put in a good word for you.
✨Tip Number 2
Show off your skills! Create a portfolio that highlights your best level design work. Make it easy for potential employers to see what you can do, and don’t forget to include any projects you've collaborated on.
✨Tip Number 3
Prepare for interviews by researching d3t and their projects. Be ready to discuss how your experience aligns with their needs, especially in co-development and mentoring roles. Show them you’re passionate about their games!
✨Tip Number 4
Apply through our website! It’s the best way to ensure your application gets seen. Plus, we love seeing candidates who take the initiative to reach out directly.
We think you need these skills to ace Principal Level Designer - d3t in Gateshead
Some tips for your application 🫡
Show Your Passion: When you're writing your application, let your love for video games shine through! Talk about your favourite projects and what excites you about level design. We want to see that enthusiasm!
Tailor Your CV: Make sure your CV is tailored to the Principal Level Designer role. Highlight your experience with AAA projects and any mentoring you've done. We’re looking for someone who can lead and inspire, so show us how you fit the bill!
Be Clear and Concise: Keep your application clear and to the point. Use bullet points where possible to make it easy for us to read. We appreciate a well-structured application that gets straight to the good stuff!
Apply Through Our Website: Don’t forget to apply through our website! It’s the best way for us to keep track of your application and ensures you get all the latest updates from us. We can’t wait to hear from you!
How to prepare for a job interview at Keywords Studios
✨Know Your Level Design Inside Out
Make sure you can confidently discuss your experience in level design, especially with AAA projects. Be ready to showcase specific examples of your work, from blockouts to final designs, and how you've adapted to different genres and styles.
✨Show Off Your Mentoring Skills
Since the role involves mentoring junior designers, prepare to talk about your experience in developing others. Share examples of how you've guided team members in their growth and how you foster a collaborative environment.
✨Be Ready for Technical Questions
Brush up on your Unreal Engine skills and be prepared to discuss your technical proficiency. You might be asked to solve a design problem on the spot, so think through your process and be ready to articulate it clearly.
✨Demonstrate Your Passion for Gaming
Let your enthusiasm for video games shine through! Talk about your favourite games, what you admire about their level design, and how you stay current with industry trends. This will show that you're not just a designer, but a true gamer at heart.