Technical Artist d3t - 12 Month Contract in Daresbury

Technical Artist d3t - 12 Month Contract in Daresbury

Daresbury Full-Time 30000 - 40000 £ / year (est.) No working from home possible
Keywords Studios

At a Glance

  • Tasks: Join us as a Technical Artist, shaping the future of game development with cutting-edge technology.
  • Company: d3t, a leading studio in videogame technology and creativity, part of Keywords Studios Group.
  • Benefits: Enjoy 22 days holiday, flexible hours, private medical insurance, and a fun, supportive environment.
  • Other info: Hybrid working model with a focus on work/life balance and no-crunch policy.
  • Why this job: Work on exciting AAA projects like Hogwarts Legacy and Marvel’s Guardians of the Galaxy.
  • Qualifications: Proficiency in Maya/3DS Max, Python knowledge, and a passion for real-time game art.

The predicted salary is between 30000 - 40000 £ per year.

d3t is at the forefront of videogame technology and creativity, delivering experienced co-development services to some of the biggest AAA clients in the world. Our studio, part of the global Keywords Studios Group, works on multiple exciting projects at any one time, offering plenty of variety and involvement. Our studio projects have included EA SPORTS FC 26, Hogwarts Legacy, Exoborne, Mafia: The Old Country, Alan Wake Remastered, Marvel’s Guardians of the Galaxy, LEGO Star Wars: The Skywalker Saga, The Witcher 3: Wild Hunt, Vampire The Masquerade - Blood Hunt, Mafia II: Definitive Edition, and Assetto Corsa Competizione. We also work in partnership with our global clients including: Playground Games, EA and Archetype Entertainment.

The d3t studios are based near Daresbury (Cheshire), Newcastle (Tyne & Wear) and Madrid where we offer an amazingly professional and supportive working environment. We are passionate about what we do and pride ourselves on our anti-crunch mentality, mentoring ethos and have been awarded ‘Best Places to Work’ multiple times by gamesindustry.biz. In addition, we won ‘Best Creative Service Provider’ at Develop 2022 and were nominated in 2023 & 2024.

This Technical Artist opportunity will be a 12 month fixed term contract (with possible extension) based in either of our UK studio sites (Daresbury or Newcastle), on a hybrid working basis. Working pattern - 3 days per week in the studio: Wednesday, Thursday and another day of your choice.

d3t’s art team blends technical excellence with a passion for the craft of game development. Our expertise spans the full development cycle—from co-development on features and content to benchmark creation and work on remakes / remasters. We deliver world-class content across Environment, Character, VFX, and Animation. We don’t just create art; we build the tools and pipelines that power it. We are expanding our studio and looking for a Technical Artist to help us redefine what’s possible.

The Role - Technical Artist

  • Responsible for helping to establish and maintain project art pipelines from inception and throughout the project life-cycle.
  • Support the art and animation team requirements and assist with resolving technical issues.
  • Assist with creating and integrating in-house toolsets and be involved in creating materials/shaders.
  • Ensure all artwork hits memory and frame rate guidelines/restrictions by means of performance profiling.
  • Collaborate with the artists and feedback on how they can improve the performance of the in-game assets while maintaining visual fidelity.
  • Ensure all artwork adheres to guidelines regarding naming conventions, texture layering structures etc.
  • Keep up to date with industry advancements and technologies and share knowledge with the art team.
  • Add to our library of tutorials, documents and technical guides to improve efficiency in the art pipeline and be proactive in finding solutions to technical issues.
  • Advise the Senior Technical Artist of resourcing concerns and production risks.
  • Encourage and mentor other members of the Technical Art Team.

Essential skills

  • Enjoy the technical challenge and constraints of real-time game art and have some understanding of modern rendering, shading and lighting techniques.
  • Must be performance and quality focused.
  • Must have an excellent working knowledge and proficiency in Maya and/or 3DS Max and an excellent in-depth knowledge in Python.
  • Strong communication and organisation skills and confidence working within a multidisciplinary art team.
  • Good understanding of the technical limitations of current console hardware.
  • Practical and methodical approach to technical and creative problem-solving.
  • Demonstrate dependability and commitment to projects and tasks, and a hunger to learn and improve as a Technical Artist.
  • Flexible and calm approach with the ability to adapt to change.
  • Ability to deliver quality work within fixed time constraints.
  • Good knowledge of current game development practices and terminology and a passion for staying up to date with latest technology and embracing new game art techniques.

Desirable skills

  • Knowledge of other scripting languages is advantageous.
  • Knowledge of the Maya API and programming in C++ or C# is advantageous.
  • Some understanding of various other tools and software used in development, Photoshop, Substance, Houdini etc is also advantageous.
  • Knowledge of Unreal Engine or Unity is advantageous.
  • Knowledge of materials/shaders and a good understanding of a PBR workflow.
  • Experience of working within game development for at least 2 years.
  • At least 1 published title.

We work flexibly, but value in-person collaboration: this position is offered on a hybrid basis only at either of our UK sites (3 days per week in the studio: Wednesday, Thursday and another day of your choice). We value work/life balance and have a discretionary flexible hours system and operate a no-crunch policy as a studio.

d3t Studio Benefits & Perks

  • 22 days holiday +3 Festive Studio Closure + Bank Holidays.
  • Company Pension Scheme.
  • Flexible Working Hours.
  • Private Medical Insurance Scheme - BUPA.
  • Anti-crunch ethos - a professional, fun and supportive working environment!
  • Free Parking.
  • Company Socials, Monthly Lunches + Annual d3t Events.
  • Breakout Areas - filled with perks such as games, BBQ area, complimentary snacks to suit all dietary preferences etc.

Technical Artist d3t - 12 Month Contract in Daresbury employer: Keywords Studios

At d3t, we pride ourselves on being a leading employer in the gaming industry, offering a dynamic and supportive work environment that fosters creativity and technical excellence. Our commitment to work/life balance is reflected in our anti-crunch ethos, flexible working hours, and a range of benefits including private medical insurance and generous holiday allowances. With opportunities for professional growth and collaboration on exciting AAA projects, joining our team means being part of a passionate community dedicated to redefining the future of game development.

Keywords Studios

Contact Details:

Keywords Studios Recruitment Team

StudySmarter Expert Advice🤫

We think this is how you could land Technical Artist d3t - 12 Month Contract in Daresbury

Tip Number 1

Network like a pro! Get out there and connect with folks in the gaming industry. Attend events, join online forums, or even hit up social media groups. The more people you know, the better your chances of landing that Technical Artist gig!

Tip Number 2

Show off your skills! Create a portfolio that highlights your best work, especially projects that align with what d3t does. Make sure to include any cool tools or techniques you've used, and don’t forget to keep it updated as you learn new stuff.

Tip Number 3

Prepare for interviews by brushing up on your technical knowledge. Be ready to discuss modern rendering techniques, performance profiling, and how you can contribute to the art pipeline at d3t. Confidence is key, so practice makes perfect!

Tip Number 4

Apply through our website! It’s the best way to ensure your application gets seen. Plus, it shows you’re genuinely interested in joining our awesome team at d3t. Don’t miss out on this opportunity!

We think you need these skills to ace Technical Artist d3t - 12 Month Contract in Daresbury

Maya
3DS Max
Python
Real-time Game Art Techniques
Performance Profiling
Shader Creation
Technical Problem-Solving

Some tips for your application 🫡

Tailor Your Application:Make sure to customise your CV and cover letter for the Technical Artist role. Highlight your experience with Maya, 3DS Max, and Python, and show us how your skills align with our projects and values.

Show Off Your Passion:We love seeing candidates who are genuinely excited about game development! Share your favourite projects or games you've worked on, and let us know what inspires you in the world of game art.

Be Clear and Concise:When writing your application, keep it straightforward. Use bullet points where possible to make your skills and experiences stand out. We appreciate clarity and organisation!

Apply Through Our Website:Don’t forget to submit your application through our website! It’s the best way for us to receive your details and ensures you’re considered for the role. We can’t wait to see what you bring to the table!

How to prepare for a job interview at Keywords Studios

Know Your Tech Inside Out

Make sure you brush up on your knowledge of Maya, 3DS Max, and Python. Be ready to discuss how you've used these tools in past projects, especially in relation to real-time game art. Show them you’re not just familiar with the software but can also tackle technical challenges head-on.

Showcase Your Problem-Solving Skills

Prepare examples of how you've approached technical issues in previous roles. Whether it’s optimising assets for performance or creating shaders, be ready to explain your thought process and the solutions you implemented. This will demonstrate your practical and methodical approach to problem-solving.

Stay Current with Industry Trends

d3t values innovation, so make sure you’re up to date with the latest advancements in game development. Bring up recent technologies or techniques you’ve learned about and how they could benefit the team. This shows your passion for the craft and your commitment to continuous learning.

Be a Team Player

Collaboration is key in a multidisciplinary art team. Prepare to discuss how you’ve worked with artists and other team members in the past. Highlight any mentoring experiences you’ve had, as d3t appreciates those who can uplift their colleagues while maintaining a positive work environment.