At a Glance
- Tasks: Help create and maintain art pipelines for exciting AAA game projects.
- Company: Join d3t, a leading studio in videogame technology and creativity.
- Benefits: Enjoy flexible hours, hybrid work, and a no-crunch policy.
- Other info: Collaborative environment with opportunities to mentor and grow your skills.
- Why this job: Work on iconic games and redefine what's possible in game art.
- Qualifications: Experience in game development, proficiency in Maya/3DS Max, and Python skills.
The predicted salary is between 35000 - 45000 £ per year.
d3t is at the forefront of videogame technology and creativity, delivering experienced co-development services to some of the biggest AAA clients in the world. Our studio, part of the global Keywords Studios Group, works on multiple exciting projects at any one time, offering plenty of variety and involvement. Our studio projects have included EA SPORTS FC 26, Hogwarts Legacy, Exoborne, Mafia: The Old Country, Alan Wake Remastered, Marvel’s Guardians of the Galaxy, LEGO Star Wars: The Skywalker Saga, The Witcher 3: Wild Hunt, Vampire The Masquerade - Blood Hunt, Mafia II: Definitive Edition, and Assetto Corsa Competizione. We also work in partnership with our global clients including Playground Games, EA and Archetype Entertainment.
The Role - Technical Artist
- Responsible for helping to establish and maintain project art pipelines from inception and throughout the project life-cycle.
- Support the art and animation team requirements and assist with resolving technical issues.
- Assist with creating and integrating in-house toolsets and be involved in creating materials/shaders.
- Ensure all artwork hits memory and frame rate guidelines/restrictions by means of performance profiling.
- Collaborate with the artists and provide feedback on how they can improve the performance of the in-game assets while maintaining visual fidelity.
- Ensure all artwork adheres to guidelines regarding naming conventions, texture layering structures etc.
- Keep up to date with industry advancements and technologies and share knowledge with the art team.
- Add to our library of tutorials, documents and technical guides to improve efficiency in the art pipeline and be proactive in finding solutions to technical issues.
- Advise the Senior Technical Artist of resourcing concerns and production risks.
- Encourage and mentor other members of the Technical Art Team.
Essential skills
- Enjoy the technical challenge and constraints of real-time game art and have some understanding of modern rendering, shading and lighting techniques.
- Must be performance and quality focused.
- Must have an excellent working knowledge and proficiency in Maya and/or 3DS Max and an excellent in-depth knowledge in Python.
- Strong communication and organisation skills and confidence working within a multidisciplinary art team.
- Good understanding of the technical limitations of current console hardware.
- Practical and methodical approach to technical and creative problem-solving.
- Demonstrate dependability and commitment to projects and tasks, and a hunger to learn and improve as a Technical Artist.
- Flexible and calm approach with the ability to adapt to change.
- Ability to deliver quality work within fixed time constraints.
- Good knowledge of current game development practices and terminology and a passion for staying up to date with latest technology and embracing new game art techniques.
Desirable skills
- Knowledge of other scripting languages is advantageous.
- Knowledge of the Maya API and programming in C++ or C# is advantageous.
- Some understanding of various other tools and software used in development, Photoshop, Substance, Houdini etc is also advantageous.
- Knowledge of Unreal Engine or Unity is advantageous.
- Knowledge of materials/shaders and a good understanding of a PBR workflow.
- Experience of working within game development for at least 2 years.
- At least 1 published title.
We work flexibly, but value in-person collaboration: this position is offered on a hybrid basis only at either of our UK sites (3 days per week in the studio: Wednesday, Thursday and another day of your choice). We value work/life balance and have a discretionary flexible hours system and operate a no-crunch policy as a studio.
Technical Artist d3t - 12 Month Contract employer: Keywords Studios Plc.
Contact Detail:
Keywords Studios Plc. Recruiting Team
StudySmarter Expert Advice 🤫
We think this is how you could land Technical Artist d3t - 12 Month Contract
✨Tip Number 1
Network like a pro! Reach out to folks in the industry, especially those at d3t or similar studios. Attend gaming events or online meetups to make connections and get your name out there.
✨Tip Number 2
Show off your skills! Create a portfolio that highlights your best work as a Technical Artist. Make sure it’s easy to navigate and showcases your understanding of modern rendering and shading techniques.
✨Tip Number 3
Prepare for interviews by brushing up on your technical knowledge. Be ready to discuss your experience with tools like Maya, Python, and any other relevant software. We love seeing candidates who are passionate about learning and improving!
✨Tip Number 4
Apply through our website! It’s the best way to ensure your application gets seen. Plus, we’re always looking for talented individuals who can help us push the boundaries of game art.
We think you need these skills to ace Technical Artist d3t - 12 Month Contract
Some tips for your application 🫡
Show Your Passion: When you're writing your application, let your enthusiasm for game art shine through! We want to see your love for the industry and how you keep up with the latest trends and technologies. Share any personal projects or experiences that highlight your passion.
Tailor Your Application: Make sure to customise your application for the Technical Artist role. Highlight your experience with tools like Maya and Python, and mention any relevant projects you've worked on. We appreciate when candidates take the time to align their skills with what we're looking for!
Be Clear and Concise: Keep your application straightforward and to the point. Use clear language to describe your skills and experiences, and avoid jargon unless it's relevant. We want to understand your background without having to decipher complex terms!
Apply Through Our Website: Don't forget to submit your application through our website! It’s the best way for us to receive your details and ensures you’re considered for the role. Plus, it helps us keep everything organised as we review applications.
How to prepare for a job interview at Keywords Studios Plc.
✨Know Your Tools Inside Out
Make sure you’re well-versed in Maya, 3DS Max, and Python. Brush up on your knowledge of the tools and techniques mentioned in the job description, as you'll likely be asked to demonstrate your proficiency during the interview.
✨Showcase Your Problem-Solving Skills
Prepare examples of how you've tackled technical challenges in past projects. Be ready to discuss specific instances where you improved performance or resolved issues, as this will highlight your practical and methodical approach.
✨Stay Current with Industry Trends
Familiarise yourself with the latest advancements in game art technology and practices. Being able to discuss recent developments or tools can show your passion for the industry and your commitment to continuous learning.
✨Communicate Effectively
Since collaboration is key in a multidisciplinary team, practice articulating your thoughts clearly. Be prepared to explain your ideas on improving in-game assets while maintaining visual fidelity, as strong communication skills are essential for this role.