At a Glance
- Tasks: Join us as a Technical Artist, shaping the future of game art and technology.
- Company: d3t, a leading studio in videogame co-development with a supportive culture.
- Benefits: Enjoy 22 days holiday, flexible hours, private medical insurance, and a no-crunch policy.
- Other info: Hybrid working model with opportunities for mentorship and career growth.
- Why this job: Work on exciting AAA projects and collaborate with top industry talents.
- Qualifications: Experience in game development, proficiency in Maya/3DS Max, and strong problem-solving skills.
The predicted salary is between 29700 - 36300 £ per year.
d3t is at the forefront of videogame technology and creativity, delivering experienced co-development services to some of the biggest AAA clients in the world.
Our studio, part of the global Keywords Studios Group, works on multiple exciting projects at any one time, offering plenty of variety and involvement.
Our studio projects have included EA SPORTS FC™ 26, Hogwarts Legacy, Exoborne, Mafia: The Old Country, Alan Wake Remastered, Marvel’s Guardians of the Galaxy, LEGO Star
Wars: The Skywalker Saga, The Witcher 3: Wild Hunt, Vampire The Masquerade - Blood Hunt, Mafia II: Definitive Edition, and Assetto Corsa Competizione.
We also work in partnership with our global clients including: Playground Games, EA and Archetype Entertainment.
The d3t studios are based near Daresbury (Cheshire), Newcastle (Tyne & Wear) and Madrid where we offer an amazingly professional and supportive working environment.
We are passionate about what we do and pride ourselves on our anti-crunch mentality, mentoring ethos and have been awarded ‘Best Places to Work’ multiple times by gamesindustry. biz.
In addition, we won ‘Best Creative Service Provider’ at Develop 2022 and were nominated in 2023 & 2024.
This
Technical Artist opportunity will be a 12 month fixed term contract (with possible extension) based in either of our UK studio sites (Daresbury or Newcastle), on a hybrid working basis.
Working pattern - 3 days per week in the studio: Wednesday, Thursday and another day of your choice.
d3t’s art team blends technical excellence with a passion for the craft of game development.
Our expertise spans the full development cycle—from co-development on features and content to benchmark creation and work on remakes / remasters.
We deliver world-class content across Environment, Character, VFX, and Animation.
We don’t just create art; we build the tools and pipelines that power it.
We are expanding our studio and looking for a Technical Artist to help us redefine what’s possible.
The Role - Technical Artist
What are we looking for?
- Responsible for helping to establish and maintain project art pipelines from inception and throughout the project life-cycle.
- Support the art and animation team requirements and assist with resolving technical issues.
- Assist with creating and integrating in-house toolsets and be involved in creating materials/shaders.
- Ensure all artwork hits memory and frame rate guidelines/restrictions by means of performance profiling.
- Collaborate with the artists and feedback on how they can improve the performance of the in-game assets while maintaining visual fidelity.
- Ensure all artwork adheres to guidelines regarding naming conventions, texture layering structures etc.
- Keep up to date with industry advancements and technologies and share knowledge with the art team.
- Add to our library of tutorials, documents and technical guides to improve efficiency in the art pipeline and be proactive in finding solutions to technical issues.
- Advise the Senior Technical Artist of resourcing concerns and production risks.
- Encourage and mentor other members of the Technical Art Team.
Essential skills
- Enjoy the technical challenge and constraints of real-time game art and have some understanding of modern rendering, shading and lighting techniques.
- Must be performance and quality focused.
- Must have an excellent working knowledge and proficiency in Maya and/or 3DS Max and an excellent in-depth knowledge in Python.
- Strong communication and organisation skills and confidence working within a multidisciplinary art team.
- Good understanding of the technical limitations of current console hardware.
- Practical and methodical approach to technical and creative problem-solving.
- Demonstrate dependability and commitment to projects and tasks, and a hunger to learn and improve as a Technical Artist.
- Flexible and calm approach with the ability to adapt to change.
- Ability to deliver quality work within fixed time constraints.
- Good knowledge of current game development practices and terminology and a passion for staying up to date with latest technology and embracing new game art techniques
Desirable skills
- Knowledge of other scripting languages is advantageous.
- Knowledge of the Maya API and programming in C++ or C# is advantageous
- Some understanding of various other tools and software used in development, Photoshop, Substance, Houdini etc is also advantageous.
- Knowledge of Unreal Engine or Unity is advantageous.
- Knowledge of materials/shaders and a good understanding of a PBR workflow.
- Experience of working within game development for at least 2 years.
- At least 1 published title.
We work flexibly, but value in-person collaboration: this position is offered on a hybrid basis only at either of our UK sites (3 days per week in the studio: Wednesday, Thursday and another day of your choice).
We value work/life balance and have a discretionary flexible hours system and operate a no-crunch policy as a studio.
d3t Studio Benefits & Perks
- 22 days holiday +3 Festive Studio Closure + Bank Holidays
- Company Pension Scheme
- Flexible Working Hours
- Private Medical Insurance Scheme - BUPA
- Anti-crunch ethos - a professional, fun and supportive working environment!
- Free Parking
- Company Socials, Monthly Lunches + Annual d3t Events
- Breakout Areas - filled with perks such as games, BBQ area, complimentary snacks to suit all dietary preferences etc.
First interviews will be help by video call, followed by second interviews on-site.
At d3t we are dedicated to building a diverse, inclusive and authentic workplace and culture.
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Technical Artist d3t - 12 Month Contract in Newcastle upon Tyne employer: Keywords Studios Plc
Keywords Studios Plc is an exceptional employer located in Warrington, offering a dynamic and supportive work environment for those passionate about video game technology. With a strong emphasis on employee growth, the company provides flexible working hours, a comprehensive pension scheme, and opportunities to collaborate with international clients on diverse projects, making it an ideal place for talented individuals to thrive and innovate.
StudySmarter Expert Advice🤫
We think this is how you could land Technical Artist d3t - 12 Month Contract in Newcastle upon Tyne
✨Join Local Tech Meetups
Get out there and mingle with fellow developers by joining local tech meetups. It’s a fantastic way to meet people who might be working at Keywords Studios Plc or know someone who does. Plus, you can pick up some trendy tech skills and trends while you're at it!
✨Contribute to Open Source Projects
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✨Tap into Online Developer Communities
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✨Explore Job Boards Specifically for Tech Roles
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We think you need these skills to ace Technical Artist d3t - 12 Month Contract in Newcastle upon Tyne
Some tips for your application 🫡
Show off your coding skills:When applying for a software engineering role, it's super important to showcase your coding skills. Make sure your CV includes your tech stack, any relevant programming languages you’re comfortable with, and examples of projects you've worked on. If you have a GitHub profile, link it up! We love to see code in action.
Tailor your portfolio:For a full-time role, we’d expect to see some solid examples of your work in your portfolio. Make sure to include at least two or three projects that highlight your problem-solving skills and your ability to work with different technologies. Focus on the projects that are most relevant to the position at Keywords Studios Plc.
Craft a killer cover letter:Your cover letter is your chance to stand out—make it personal! Explain why you want to work at Keywords Studios Plc and how your skills align with the role. Show us your passion for software development. We dig enthusiastic candidates who understand the value of collaboration and continuous learning!
Be clear and concise:When it comes to writing your CV and cover letter, clarity is key. Avoid jargon that could confuse us and stick to simple, direct language. Highlight your achievements with quantifiable results where possible, and keep everything easy to read. A well-organised application goes a long way!
How to prepare for a job interview at Keywords Studios Plc
✨Brush Up on Your Coding Skills
For a full-time software engineering role, it's crucial that we stay sharp with our coding abilities. Expect technical questions that might involve solving problems on the spot or discussing algorithms. Practise on platforms like LeetCode or HackerRank to get comfortable with the types of questions that often come up.
✨Know Your Tools and Frameworks
Make sure we’re well-acquainted with the tools and technologies listed in the job description. Familiarise ourselves with any specific frameworks or programming languages mentioned. If Keywords Studios Plc uses React or Node.js, for instance, be ready to discuss how we’ve used them in previous projects or coursework.
✨Showcase Your Projects
Bring along a portfolio that highlights our best work. This could be code samples, GitHub repositories, or any side projects we’ve built. Make sure we can talk through our thought process for each project, especially the challenges we faced and how we solved them—this shows our problem-solving skills in action.
✨Prepare for Behavioural Questions
While technical skills are key, full-time positions also require cultural fit. Be ready to discuss our previous experiences and how we handle teamwork, conflict, and deadlines. Brush up on the STAR method—Situation, Task, Action, Result—to clearly articulate our past experiences when discussing how we've contributed to a team.