Senior Technical Artist d3t - 12 Month Contract in Gateshead

Senior Technical Artist d3t - 12 Month Contract in Gateshead

Gateshead Full-Time 40000 - 50000 £ / year (est.) No working from home possible
Keywords Studios Plc.

At a Glance

  • Tasks: Create and maintain art pipelines, support teams, and resolve technical issues in game development.
  • Company: Join d3t, a leading studio in video game technology with a supportive culture.
  • Benefits: Enjoy 22 days holiday, flexible hours, private medical insurance, and fun company socials.
  • Other info: Be part of a dynamic team with excellent career growth opportunities.
  • Why this job: Work on exciting AAA projects and redefine what's possible in game art.
  • Qualifications: Experience in game art, proficiency in Maya/3DS Max, and strong Python skills required.

The predicted salary is between 40000 - 50000 £ per year.

About d3t

d3t is at the forefront of videogame technology and creativity, delivering experienced co‑development services to some of the biggest AAA clients in the world. Our studio, part of the global Keywords Studios Group, works on multiple exciting projects at any one time, offering plenty of variety and involvement. Our studio projects have included EA SPORTS FC 26, Hogwarts Legacy, Exoborne, Mafia: The Old Country, Alan Wake Remastered, Marvel’s Guardians of the Galaxy, LEGO Star Wars: The Skywalker Saga, The Witcher 3: Wild Hunt, Vampire The Masquerade - Blood Hunt, Mafia II: Definitive Edition, and Assetto Corsa Competizione. We also work in partnership with our global clients including Playground Games, EA and Archetype Entertainment. The d3t studios are based near Daresbury (Cheshire), Newcastle (Tyne & Wear) and Madrid (Spain) where we offer an amazingly professional and supportive working environment. We are passionate about what we do and pride ourselves on our anti‑crunch mentality, mentoring ethos and have been awarded ‘Best Places to Work’ multiple times by gamesindustry.biz. In addition, we won ‘Best Creative Service Provider’ at Develop 2022 and were nominated in 2023 & 2024.

Senior Technical Artist – Role

This is a 12 month fixed‑term contract (with possible extension) based in either of our UK studio sites (Daresbury or Newcastle), on a hybrid working basis. Working pattern – 3 days per week in the studio: Wednesday, Thursday and another day of your choice. We are expanding our studio and looking for a Senior Technical Artist to help us redefine what’s possible.

Responsibilities

  • Establish and maintain project art pipelines from inception and throughout the project life‑cycle.
  • Support the art and animation team requirements and assist with resolving technical issues.
  • Creating and integrating in‑house toolsets and creation of materials/shaders.
  • Ensure all artwork hits memory and frame‑rate guidelines/restrictions by means of performance profiling.
  • Collaborate with the artists and feedback on how they can improve the performance of the in‑game assets while maintaining visual fidelity.
  • Able, when required, to take ownership of specific features of the game.
  • Ensure all artwork adheres to guidelines regarding naming conventions, texture layering structures, etc.
  • Keep up to date with industry advancements and technologies and share knowledge with the art team.
  • Add to our library of tutorials, documents and technical guides to improve efficiency in the art pipeline and be proactive in finding solutions to technical issues.
  • With a professional and organised approach, adhere to schedules and promptly feedback concerns regarding any aspects of the project.
  • Ensure the right tasks are tackled in the right order, updating Jira, communicating progress and helping to manage team deliverables.
  • Advise the Technical Art Leadership of resourcing concerns and production risks.
  • Encourage and mentor other members of the Technical Art Team.
  • Self‑driven, autonomous and confident, demonstrate responsibility for work quality and processes for both yourself and other members of the tech art team, actively contributing fresh ideas and encouraging the team.
  • Confident with motivating Tech Artists, inspire colleagues to flourish and help promote a culture of collaborative innovation.

Essential Skills

  • Enjoy the technical challenge and constraints of real‑time game art and have some understanding of modern rendering, shading and lighting techniques.
  • Must be performance and quality focused.
  • Must have an excellent working knowledge and proficiency in Maya and/or 3DS Max and an excellent in‑depth knowledge in Python.
  • Excellent communication and organisation skills and confident working within a multidisciplinary art team.
  • Evidence of being an enthusiastic leader or role model in intermediate art role.
  • Able to create materials/shaders and a good understanding of a PBR workflow.
  • Excellent understanding of the technical limitations of current console hardware.
  • Practical and methodical approach to technical and creative problem‑solving.
  • Demonstrate dependability and commitment to projects and tasks, and a hunger to learn and improve as a Technical Artist.
  • Flexible and calm approach with the ability to adapt to change.
  • Ability to deliver quality work within fixed time constraints.
  • Strong knowledge of modern game engines such as Unreal Engine or Unity.
  • Excellent knowledge of current game development practices and terminology and a passion for staying up to date with latest technology and embracing new game art techniques.

Desirable Skills

  • Knowledge of other scripting languages is advantageous.
  • Knowledge of the Maya API and programming in C++ or C# is advantageous.
  • Some understanding of various other tools and software used in development, Photoshop, Substance, Houdini etc is also advantageous.
  • Experience of working within game development for at least 4 years.
  • At least three published titles.
  • At least two full project cycles in an Intermediate Art position.

Benefits & Perks

  • 22 days holiday + 3 Festive Studio Closure + Bank Holidays.
  • Company Pension Scheme.
  • Flexible Working Hours.
  • Private Medical Insurance Scheme – BUPA.
  • Anti‑crunch ethos – a professional, fun and supportive working environment.
  • Free Parking.
  • Company Socials, Monthly Lunches and Annual d3t Events.
  • Breakout Areas – filled with perks such as games, BBQ area, complimentary snacks to suit all dietary preferences, etc.

Senior Technical Artist d3t - 12 Month Contract in Gateshead employer: Keywords Studios Plc.

At d3t, we pride ourselves on being a leading employer in the gaming industry, offering a dynamic and supportive work environment that fosters creativity and innovation. Our commitment to an anti-crunch ethos ensures a healthy work-life balance, while our flexible working hours and opportunities for professional growth make us an attractive choice for talented individuals. With exciting projects and a culture of collaboration, d3t is the perfect place for passionate professionals looking to make a meaningful impact in the world of video game development.

Keywords Studios Plc.

Contact Details:

Keywords Studios Plc. Recruitment Team

StudySmarter Expert Advice🤫

We think this is how you could land Senior Technical Artist d3t - 12 Month Contract in Gateshead

Tip Number 1

Network like a pro! Get out there and connect with folks in the gaming industry. Attend events, join online forums, or even hit up social media groups. The more people you know, the better your chances of landing that Senior Technical Artist gig!

Tip Number 2

Show off your skills! Create a portfolio that highlights your best work, especially projects that align with d3t's style. Make sure to include any cool tools or techniques you've developed. A strong portfolio can really set you apart from the crowd.

Tip Number 3

Prepare for the interview like it’s a boss battle! Research d3t and their projects, and be ready to discuss how your experience fits into their needs. Practice common interview questions and think about how you can showcase your leadership and problem-solving skills.

Tip Number 4

Don’t forget to apply through our website! It’s the best way to ensure your application gets seen by the right people. Plus, it shows you’re serious about joining the d3t team. So, get that application in and let’s make some gaming magic happen!

We think you need these skills to ace Senior Technical Artist d3t - 12 Month Contract in Gateshead

Art Pipeline Management
Technical Problem-Solving
Maya
3DS Max
Python
Materials/Shaders Creation
PBR Workflow Understanding

Some tips for your application 🫡

Tailor Your Application:Make sure to customise your CV and cover letter for the Senior Technical Artist role. Highlight your experience with game art pipelines, technical problem-solving, and any relevant projects you've worked on that align with our exciting titles.

Show Off Your Skills:Don’t just list your skills; demonstrate them! Include examples of materials/shaders you've created or any tools you've developed. We love seeing how you tackle technical challenges, so share your best work!

Be Clear and Concise:When writing your application, keep it straightforward. Use clear language and structure your thoughts logically. We appreciate a well-organised application that makes it easy for us to see why you’d be a great fit for our team.

Apply Through Our Website:We encourage you to apply directly through our website. It’s the best way for us to receive your application and ensures you’re considered for the role. Plus, it shows you’re keen to join our d3t family!

How to prepare for a job interview at Keywords Studios Plc.

Know Your Tech Inside Out

Make sure you brush up on your knowledge of modern rendering, shading, and lighting techniques. Be ready to discuss your experience with tools like Maya or 3DS Max, and don’t forget to highlight your proficiency in Python. The more you can demonstrate your technical skills, the better!

Showcase Your Problem-Solving Skills

Prepare examples of how you've tackled technical challenges in past projects. Whether it’s creating materials/shaders or resolving performance issues, having specific instances ready will show that you’re not just a creative thinker but also a practical problem-solver.

Be a Team Player

Collaboration is key in game development. Think about times when you’ve worked within a multidisciplinary team and how you’ve contributed to the success of a project. Highlight your communication skills and your ability to mentor others, as this will resonate well with d3t's culture.

Stay Updated and Share Knowledge

Demonstrate your passion for the industry by discussing recent advancements in game technology. Be prepared to share how you keep your skills sharp and how you’ve contributed to your team's knowledge base, whether through tutorials or technical guides.