Onsite Character Artist for Games: Maya, ZBrush & Unreal (Liverpool)
Onsite Character Artist for Games: Maya, ZBrush & Unreal (Liverpool)

Onsite Character Artist for Games: Maya, ZBrush & Unreal (Liverpool)

Liverpool Full-Time 28800 - 43200 £ / year (est.) No home office possible
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At a Glance

  • Tasks: Create visually stunning characters for exciting game projects using Maya, ZBrush, and Unreal.
  • Company: Leading game development company in Liverpool with a vibrant culture.
  • Benefits: Enjoy a friendly workplace, social events, and opportunities for professional growth.
  • Why this job: Join a creative team and bring characters to life in the gaming world.
  • Qualifications: At least two years of character artistry experience and proficiency in relevant software.
  • Other info: Dynamic environment with plenty of chances to showcase your talent.

The predicted salary is between 28800 - 43200 £ per year.

A leading game development company in Liverpool is looking for an Onsite Character Artist to create visually captivating characters. The ideal candidate should have at least two years of experience in character artistry and be proficient in Maya, ZBrush, and Unreal Engine.

This role offers a creative environment with opportunities for professional growth and an extensive range of perks, including a friendly workplace atmosphere and social events.

Onsite Character Artist for Games: Maya, ZBrush & Unreal (Liverpool) employer: Keywords Studios Limited.

Join a leading game development company in Liverpool, where creativity thrives and your artistic talents can shine. With a supportive work culture that fosters collaboration and innovation, you'll enjoy numerous professional growth opportunities alongside a vibrant social scene and a friendly atmosphere that makes every day enjoyable. This is not just a job; it's a chance to be part of a passionate team dedicated to creating captivating gaming experiences.
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Contact Detail:

Keywords Studios Limited. Recruiting Team

StudySmarter Expert Advice 🤫

We think this is how you could land Onsite Character Artist for Games: Maya, ZBrush & Unreal (Liverpool)

✨Tip Number 1

Get your portfolio in tip-top shape! Showcase your best character designs and make sure to highlight your skills in Maya, ZBrush, and Unreal. Remember, this is your chance to shine, so let your creativity do the talking!

✨Tip Number 2

Network like a pro! Connect with other artists and industry professionals on platforms like LinkedIn or even at local events. You never know who might have the inside scoop on job openings or can give you a leg up in the application process.

✨Tip Number 3

Prepare for interviews by practising common questions and showcasing your passion for character artistry. Be ready to discuss your creative process and how you tackle challenges in your work. Confidence is key, so believe in your skills!

✨Tip Number 4

Apply through our website! We make it super easy for you to submit your application and get noticed. Plus, it shows you're serious about joining our team. Don't miss out on the chance to be part of a friendly workplace with loads of perks!

We think you need these skills to ace Onsite Character Artist for Games: Maya, ZBrush & Unreal (Liverpool)

Character Artistry
Maya
ZBrush
Unreal Engine
Visual Design
Creativity
Attention to Detail
Collaboration Skills
Time Management
Problem-Solving Skills

Some tips for your application 🫡

Show Off Your Skills: Make sure to highlight your experience with Maya, ZBrush, and Unreal Engine in your application. We want to see your best work, so include a portfolio that showcases your character artistry and any relevant projects you've worked on.

Tailor Your Application: Don’t just send a generic application! Take the time to tailor your CV and cover letter to reflect how your skills and experiences align with the role of Onsite Character Artist. We love seeing candidates who are genuinely interested in what we do.

Be Creative and Authentic: Let your personality shine through in your written application. We appreciate creativity, so don’t be afraid to express your passion for character design and gaming. Authenticity goes a long way in making a memorable impression!

Apply Through Our Website: We encourage you to apply directly through our website for the best chance of getting noticed. It’s super easy, and you’ll be able to keep track of your application status. Plus, we love seeing applications come through our own platform!

How to prepare for a job interview at Keywords Studios Limited.

✨Showcase Your Portfolio

Make sure to bring a well-organised portfolio that highlights your best character designs. Include a variety of styles and techniques you've used in Maya, ZBrush, and Unreal Engine. This will not only demonstrate your skills but also give you a chance to discuss your creative process.

✨Know the Company’s Style

Research the game development company and familiarise yourself with their previous projects. Understanding their artistic style and the types of characters they create will help you tailor your responses and show that you're genuinely interested in being part of their team.

✨Prepare for Technical Questions

Expect questions about your technical skills, especially regarding Maya, ZBrush, and Unreal Engine. Brush up on your knowledge of these tools and be ready to discuss specific techniques or challenges you've faced in past projects. This shows your depth of understanding and problem-solving abilities.

✨Be Ready to Collaborate

Since this role involves working in a creative environment, be prepared to discuss how you collaborate with other artists and team members. Share examples of successful teamwork and how you handle feedback. This will highlight your ability to fit into their friendly workplace atmosphere.

Onsite Character Artist for Games: Maya, ZBrush & Unreal (Liverpool)
Keywords Studios Limited.
Location: Liverpool
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  • Onsite Character Artist for Games: Maya, ZBrush & Unreal (Liverpool)

    Liverpool
    Full-Time
    28800 - 43200 £ / year (est.)
  • K

    Keywords Studios Limited.

    1000+
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