At a Glance
- Tasks: Create stunning game characters using Maya, ZBrush, and Unreal Engine.
- Company: Leading game development company in Liverpool with a vibrant culture.
- Benefits: Creative environment, professional growth, friendly atmosphere, and social events.
- Why this job: Join a passionate team and bring characters to life in exciting games.
- Qualifications: Portfolio showcasing character artistry and at least two years of experience.
The predicted salary is between 28800 - 48000 £ per year.
A leading game development company is seeking an onsite Character Artist in Liverpool. The role involves crafting beautifully constructed characters requiring expertise in Maya, Zbrush, and Unreal Engine. Candidates must have a portfolio showcasing their work and at least two years of experience in character artistry. This position offers a creative environment with opportunities for professional growth and extensive perks including a friendly workplace atmosphere and social events.
Character Artist for Games — Maya, ZBrush, Unreal in Liverpool employer: Keywords Studios Limited.
Contact Detail:
Keywords Studios Limited. Recruiting Team
StudySmarter Expert Advice 🤫
We think this is how you could land Character Artist for Games — Maya, ZBrush, Unreal in Liverpool
✨Tip Number 1
Make sure your portfolio is top-notch! Showcase your best character designs and highlight your skills in Maya, ZBrush, and Unreal. We want to see your creativity shine through!
✨Tip Number 2
Network like a pro! Attend game development events or join online communities where you can connect with other artists and industry professionals. We all know that sometimes it’s not just what you know, but who you know!
✨Tip Number 3
Prepare for the interview by practising common questions and showcasing your passion for character artistry. We love to see candidates who are genuinely excited about their work and the gaming industry!
✨Tip Number 4
Apply through our website! It’s the easiest way to get your application noticed. Plus, we’re always on the lookout for talented individuals who fit our creative vibe!
We think you need these skills to ace Character Artist for Games — Maya, ZBrush, Unreal in Liverpool
Some tips for your application 🫡
Showcase Your Best Work: Make sure your portfolio is top-notch! We want to see your best character designs that highlight your skills in Maya, ZBrush, and Unreal. Choose pieces that not only showcase your technical abilities but also your creativity.
Tailor Your Application: Don’t just send a generic application! We love it when candidates take the time to tailor their CV and cover letter to our job description. Highlight your relevant experience and how it aligns with what we’re looking for in a Character Artist.
Be Yourself: We’re all about a friendly workplace atmosphere, so let your personality shine through in your application! Share a bit about your passion for character artistry and what inspires you. We want to know the real you!
Apply Through Our Website: To make sure your application gets to us without a hitch, apply directly through our website. It’s the easiest way for us to review your materials and get back to you quickly. We can’t wait to see what you’ve got!
How to prepare for a job interview at Keywords Studios Limited.
✨Showcase Your Portfolio
Make sure to bring a well-organised portfolio that highlights your best character designs. We recommend including a variety of styles and techniques you've mastered in Maya, ZBrush, and Unreal Engine. This will not only demonstrate your skills but also give you a chance to discuss your creative process.
✨Know the Company and Its Games
Before the interview, do some research on the company and the games they’ve developed. Understanding their style and what they value in character design can help you tailor your answers and show that you're genuinely interested in being part of their team.
✨Prepare for Technical Questions
Expect questions about your technical skills and processes. We suggest brushing up on common challenges faced in character artistry and how you’ve overcome them. Be ready to discuss specific tools and techniques you use in Maya and ZBrush, as well as how you implement your designs in Unreal Engine.
✨Be Ready to Collaborate
Since this role involves working in a creative environment, be prepared to talk about your experience collaborating with other artists and developers. We encourage you to share examples of how you’ve contributed to team projects and how you handle feedback, as teamwork is key in game development.