Technical Artist d3t - 12 Month Contract
Technical Artist d3t - 12 Month Contract

Technical Artist d3t - 12 Month Contract

Temporary 35000 - 45000 £ / year (est.) No home office possible
Keyword Studios

At a Glance

  • Tasks: Join us as a Technical Artist, shaping the future of AAA games with innovative art pipelines.
  • Company: d3t, a leading studio in game development, part of Keywords Studios Group.
  • Benefits: Enjoy competitive pay, flexible working, and opportunities for professional growth.
  • Other info: Collaborative environment with mentorship opportunities and a focus on creativity.
  • Why this job: Work on exciting projects like Hogwarts Legacy and Marvel’s Guardians of the Galaxy.
  • Qualifications: Experience in game art, proficiency in Maya/3DS Max, and strong Python skills required.

The predicted salary is between 35000 - 45000 £ per year.

d3t is at the forefront of videogame technology and creativity, delivering experienced co‑development services to some of the biggest AAA clients in the world. Our studio, part of the global Keywords Studios Group, works on multiple exciting projects at any one time, offering plenty of variety and involvement. Our studio projects have included EA SPORTS FCTM 26, Hogwarts Legacy, Exoborne, Mafia: The Old Country, Alan Wake Remastered, Marvel’s Guardians of the Galaxy, LEGO Star Wars: The Skywalker Saga, The Witcher 3: Wild Hunt, Vampire The Masquerade - Blood Hunt, Mafia II: Definitive Edition, and Assetto Corsa Competizione. We also work in partnership with our global clients including: Playground Games, EA and Archetype Entertainment. The d3t studios are based near Daresbury (Cheshire), Newcastle (Tyne).

We are expanding our studio and looking for a Technical Artist to help us redefine what’s possible.

The Role - Technical Artist

  • Responsible for helping to establish and maintain project art pipelines from inception and throughout the project life‑cycle.
  • Support the art and animation team requirements and assist with resolving technical issues.
  • Assist with creating and integrating in‑house toolsets and be involved in creating materials/shaders.
  • Ensure all artwork hits memory and frame rate guidelines/restrictions by means of performance profiling.
  • Collaborate with the artists and provide feedback on how they can improve the performance of the in‑game assets while maintaining visual fidelity.
  • Ensure all artwork adheres to guidelines regarding naming conventions, texture layering structures etc.
  • Keep up to date with industry advancements and technologies and share knowledge with the art team.
  • Add to our library of tutorials, documents and technical guides to improve efficiency in the art pipeline and be proactive in finding solutions to technical issues.
  • Advise the Senior Technical Artist of resourcing concerns and production risks.
  • Encourage and mentor other members of the Technical Art Team.

Requirements

Essential skills:

  • Enjoy the technical challenge and constraints of real‑time game art and have some understanding of modern rendering, shading and lighting techniques.
  • Must be performance and quality focused.
  • Must have an excellent working knowledge and proficiency in Maya and/or 3DS Max and an excellent in‑depth knowledge in Python.
  • Strong communication and organisation skills and confidence working within a multidisciplinary art team.
  • Good understanding of the technical limitations of current console hardware.
  • Practical and methodical approach to technical and creative problem‑solving.
  • Demonstrate dependability and commitment to projects and tasks, and a hunger to learn and improve as a Technical Artist.
  • Flexible and calm approach with the ability to adapt to change.
  • Ability to deliver quality work within fixed time constraints.
  • Good knowledge of current game development practices and terminology and a passion for staying up to date with latest technology and embracing new game art techniques.

Desirable skills:

  • Knowledge of other scripting languages is advantageous.
  • Knowledge of the Maya API and programming in C++ or C# is advantageous.
  • Some understanding of various other tools and software used in development, Photoshop, Substance, Houdini etc is also advantageous.
  • Knowledge of Unreal Engine or Unity is advantageous.
  • Knowledge of materials/shaders and a good understanding of a PBR workflow.
  • Experience of working within game development for at least 2 years.
  • At least 1 published title.

Benefits

d3t Studio Benefits

Technical Artist d3t - 12 Month Contract employer: Keyword Studios

At d3t, we pride ourselves on being a leading employer in the gaming industry, offering a dynamic work environment that fosters creativity and innovation. Our studio, located near Daresbury, Cheshire, provides employees with the opportunity to work on high-profile AAA projects while benefiting from a collaborative culture that encourages professional growth and mentorship. With a focus on employee well-being and continuous learning, d3t is committed to providing a rewarding experience for all team members.
Keyword Studios

Contact Detail:

Keyword Studios Recruiting Team

StudySmarter Expert Advice 🤫

We think this is how you could land Technical Artist d3t - 12 Month Contract

✨Tip Number 1

Network like a pro! Reach out to folks in the industry, especially those who work at d3t or similar studios. Attend gaming events, join online forums, and don’t be shy about sliding into DMs on LinkedIn. You never know who might have the inside scoop on job openings!

✨Tip Number 2

Show off your skills! Create a portfolio that highlights your best work as a Technical Artist. Include projects that demonstrate your understanding of modern rendering and shading techniques. Make sure it’s easy to navigate and visually appealing – first impressions matter!

✨Tip Number 3

Prepare for interviews by brushing up on your technical knowledge. Be ready to discuss your experience with tools like Maya and Python, and how you’ve tackled performance issues in past projects. Practice common interview questions and think of examples that showcase your problem-solving skills.

✨Tip Number 4

Apply through our website! It’s the best way to ensure your application gets seen by the right people. Plus, it shows you’re genuinely interested in joining the d3t team. Don’t forget to tailor your application to highlight how your skills align with the role!

We think you need these skills to ace Technical Artist d3t - 12 Month Contract

Maya
3DS Max
Python
Real-time Game Art Techniques
Rendering Techniques
Shading Techniques
Lighting Techniques
Performance Profiling
Technical Problem-Solving
Communication Skills
Organisational Skills
Adaptability
Game Development Practices
Materials/Shaders Knowledge
PBR Workflow Understanding

Some tips for your application 🫡

Show Your Passion: When writing your application, let your enthusiasm for game art and technology shine through. We love seeing candidates who are genuinely excited about the projects we work on and the impact they can have in the gaming world.

Tailor Your CV: Make sure to customise your CV to highlight relevant experience and skills that match the Technical Artist role. Focus on your proficiency in tools like Maya or 3DS Max, and any projects where you've tackled technical challenges in game art.

Be Clear and Concise: Keep your application straightforward and to the point. Use clear language to describe your experiences and achievements, making it easy for us to see how you fit into our team and what you can bring to the table.

Apply Through Our Website: We encourage you to submit your application directly through our website. This helps us keep everything organised and ensures your application gets the attention it deserves. Plus, it’s super easy!

How to prepare for a job interview at Keyword Studios

✨Know Your Tools Inside Out

Make sure you’re well-versed in Maya, 3DS Max, and Python. Brush up on your knowledge of the tools and techniques mentioned in the job description. Be ready to discuss how you've used these tools in past projects and how they can help you tackle the challenges at d3t.

✨Showcase Your Problem-Solving Skills

Prepare examples of how you've approached technical challenges in game art before. Think about specific instances where you resolved issues related to performance profiling or asset optimisation. This will demonstrate your practical and methodical approach to problem-solving.

✨Stay Current with Industry Trends

Familiarise yourself with the latest advancements in game development and rendering techniques. Being able to discuss recent trends or technologies shows your passion for the industry and your commitment to continuous learning, which is crucial for a Technical Artist role.

✨Communicate Effectively

Since collaboration is key in a multidisciplinary team, practice articulating your thoughts clearly. Be prepared to explain your ideas on improving performance while maintaining visual fidelity. Good communication skills will set you apart and show that you can work well with others.

Technical Artist d3t - 12 Month Contract
Keyword Studios

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