Technical Artist d3t - 12 Month Contract in Gateshead
Technical Artist d3t - 12 Month Contract

Technical Artist d3t - 12 Month Contract in Gateshead

Gateshead Full-Time 35000 - 45000 £ / year (est.) No home office possible
Keyword Studios

At a Glance

  • Tasks: Join our team to create and optimise stunning game art and tools.
  • Company: d3t, a leading studio in videogame technology and creativity.
  • Benefits: Enjoy flexible hours, 22 days holiday, and a supportive work environment.
  • Other info: Collaborative culture with opportunities for mentorship and growth.
  • Why this job: Be part of exciting AAA projects and redefine gaming possibilities.
  • Qualifications: Experience in game development, proficiency in Maya/3DS Max, and Python skills.

The predicted salary is between 35000 - 45000 £ per year.

d3t is at the forefront of videogame technology and creativity, delivering experienced co‑development services to some of the biggest AAA clients in the world. Our studio, part of the global Keywords Studios Group, works on multiple exciting projects at any one time, offering plenty of variety and involvement. Our studio projects have included EA SPORTS FCTM 26, Hogwarts Legacy, Exoborne, Mafia: The Old Country, Alan Wake Remastered, Marvel’s Guardians of the Galaxy, LEGO Star Wars: The Skywalker Saga, The Witcher 3: Wild Hunt, Vampire The Masquerade - Blood Hunt, Mafia II: Definitive Edition, and Assetto Corsa Competizione. We also work in partnership with our global clients including: Playground Games, EA and Archetype Entertainment.

The d3t studios are based near Daresbury (Cheshire), Newcastle (Tyne & Wear) and Madrid where we offer an amazingly professional and supportive working environment. We are passionate about what we do and pride ourselves on our anti‑crunch mentality, mentoring ethos and have been awarded ‘Best Places to Work’ multiple times by gamesindustry.biz. In addition, we won ‘Best Creative Service Provider’ at Develop 2022 and were nominated in 2023 & 2024.

This Technical Artist opportunity will be a 12 month fixed term contract (with possible extension) based in either of our UK studio sites (Daresbury or Newcastle), on a hybrid working basis. Working pattern - 3 days per week in the studio: Wednesday, Thursday and another day of your choice.

d3t’s art team blends technical excellence with a passion for the craft of game development. Our expertise spans the full development cycle—from co‑development on features and content to benchmark creation and work on remakes / remasters. We deliver world‑class content across Environment, Character, VFX, and Animation. We don’t just create art; we build the tools and pipelines that power it. We are expanding our studio and looking for a Technical Artist to help us redefine what’s possible.

The Role - Technical Artist

What are we looking for?

  • Responsible for helping to establish and maintain project art pipelines from inception and throughout the project life‑cycle.
  • Support the art and animation team requirements and assist with resolving technical issues.
  • Assist with creating and integrating in‑house toolsets and be involved in creating materials/shaders.
  • Ensure all artwork hits memory and frame rate guidelines/restrictions by means of performance profiling.
  • Collaborate with the artists and feedback on how they can improve the performance of the in‑game assets while maintaining visual fidelity.
  • Ensure all artwork adheres to guidelines regarding naming conventions, texture layering structures etc.
  • Keep up to date with industry advancements and technologies and share knowledge with the art team.
  • Add to our library of tutorials, documents and technical guides to improve efficiency in the art pipeline and be proactive in finding solutions to technical issues.
  • Advise the Senior Technical Artist of resourcing concerns and production risks.
  • Encourage and mentor other members of the Technical Art Team.

Requirements

Essential skills:

  • Enjoy the technical challenge and constraints of real‑time game art and have some understanding of modern rendering, shading and lighting techniques.
  • Must be performance and quality focused.
  • Must have an excellent working knowledge and proficiency in Maya and/or 3DS Max and an excellent in‑depth knowledge in Python.
  • Strong communication and organisation skills and confidence working within a multidisciplinary art team.
  • Good understanding of the technical limitations of current console hardware.
  • Practical and methodical approach to technical and creative problem‑solving.
  • Demonstrate dependability and commitment to projects and tasks, and a hunger to learn and improve as a Technical Artist.
  • Flexible and calm approach with the ability to adapt to change.
  • Ability to deliver quality work within fixed time constraints.
  • Good knowledge of current game development practices and terminology and a passion for staying up to date with latest technology and embracing new game art techniques.

Desirable skills:

  • Knowledge of other scripting languages is advantageous.
  • Knowledge of the Maya API and programming in C++ or C# is advantageous.
  • Some understanding of various other tools and software used in development, Photoshop, Substance, Houdini etc is also advantageous.
  • Knowledge of Unreal Engine or Unity is advantageous.
  • Knowledge of materials/shaders and a good understanding of a PBR workflow.
  • Experience of working within game development for at least 2 years.
  • At least 1 published title.

Benefits

d3t Studio Benefits & Perks:

  • 22 days holiday +3 Festive Studio Closure + Bank Holidays
  • Company Pension Scheme
  • Flexible Working Hours
  • Private Medical Insurance Scheme - BUPA
  • Anti‑crunch ethos - a professional, fun and supportive working environment!
  • Free Parking
  • Company Socials, Monthly Lunches + Annual d3t Events
  • Breakout Areas - filled with perks such as games, BBQ area, complimentary snacks to suit all dietary preferences etc.

First interviews will be held by video call, followed by second interviews on‑site. Don’t meet every single requirement? Not a problem - please apply. At d3t we are dedicated to building a diverse, inclusive and authentic workplace and culture. If this opportunity excites you but your current skills or past experience don’t align perfectly with the job description, we encourage you still apply. You may just be the right candidate for this or other roles within our team.

Technical Artist d3t - 12 Month Contract in Gateshead employer: Keyword Studios

At d3t, we pride ourselves on being a leading employer in the gaming industry, offering a vibrant and supportive work culture that champions creativity and technical excellence. Our commitment to an anti-crunch ethos ensures a healthy work-life balance, while our flexible working hours and opportunities for professional growth make us an attractive choice for Technical Artists looking to thrive in their careers. With a diverse range of exciting projects and a focus on mentorship, d3t is the perfect place for passionate individuals to develop their skills and contribute to groundbreaking game development.
Keyword Studios

Contact Detail:

Keyword Studios Recruiting Team

StudySmarter Expert Advice 🤫

We think this is how you could land Technical Artist d3t - 12 Month Contract in Gateshead

✨Tip Number 1

Get your portfolio sorted! Showcase your best work, especially anything that highlights your technical artistry. Make sure it’s easy to navigate and includes a variety of projects that demonstrate your skills in Maya, 3DS Max, and any other relevant tools.

✨Tip Number 2

Network like a pro! Connect with industry folks on LinkedIn or attend gaming events. Don’t be shy about reaching out to current d3t employees; they might give you the inside scoop on what it’s really like working there.

✨Tip Number 3

Prepare for those interviews! Brush up on your knowledge of modern rendering techniques and be ready to discuss how you’ve tackled technical challenges in past projects. Show them you’re not just a tech whiz but also a team player who can mentor others.

✨Tip Number 4

Apply through our website! It’s the best way to ensure your application gets seen by the right people. Plus, it shows you’re genuinely interested in joining the d3t family. Don’t forget to highlight your passion for game development in your application!

We think you need these skills to ace Technical Artist d3t - 12 Month Contract in Gateshead

Maya
3DS Max
Python
Real-time Game Art Techniques
Performance Profiling
Technical Problem-Solving
Communication Skills
Organisational Skills
Adaptability
Knowledge of Game Development Practices
Materials/Shaders
PBR Workflow
Unreal Engine
Unity

Some tips for your application 🫡

Tailor Your Application: Make sure to customise your CV and cover letter to highlight your experience with game art and technical skills. We want to see how your background aligns with the role of a Technical Artist, so don’t hold back on showcasing your relevant projects!

Show Off Your Passion: Let your enthusiasm for game development shine through! Share any personal projects or experiences that demonstrate your love for the craft. We’re all about passion here at d3t, and it can really set you apart from other candidates.

Be Clear and Concise: When writing your application, keep it straightforward and to the point. Use clear language to describe your skills and experiences, and make sure to address how you can contribute to our team. We appreciate clarity and directness!

Apply Through Our Website: Don’t forget to submit your application through our website! It’s the best way for us to receive your details and ensures you’re considered for the role. Plus, it’s super easy to do—just follow the prompts and you’ll be good to go!

How to prepare for a job interview at Keyword Studios

✨Know Your Tools

Make sure you’re well-versed in the tools mentioned in the job description, like Maya and Python. Brush up on your skills and be ready to discuss how you've used them in past projects. This will show your technical prowess and readiness for the role.

✨Showcase Your Problem-Solving Skills

Prepare examples of how you've tackled technical challenges in game art before. Whether it’s optimising assets or creating shaders, having specific instances ready will demonstrate your practical approach and creativity in problem-solving.

✨Understand the Company Culture

Familiarise yourself with d3t's anti-crunch mentality and mentoring ethos. Be prepared to discuss how you align with these values and how you can contribute to a supportive working environment. This shows you’re not just a fit for the role, but for the team as well.

✨Ask Insightful Questions

Prepare thoughtful questions about the projects d3t is currently working on or their future plans. This not only shows your genuine interest in the company but also gives you a chance to assess if it’s the right fit for you.

Technical Artist d3t - 12 Month Contract in Gateshead
Keyword Studios
Location: Gateshead

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