At a Glance
- Tasks: Join a dynamic team to architect and implement core game systems for 'Undisputed' in UE5.
- Company: Steel City Interactive is passionate about creating authentic boxing video games with a diverse and inclusive culture.
- Benefits: Enjoy flexible working hours, 23 days annual leave, private healthcare, and a dog-friendly office.
- Why this job: Be part of an exciting project from the ground up, shaping the future of boxing games.
- Qualifications: Expertise in C++, Unreal Engine, and experience in shipping AAA titles are essential.
- Other info: Hybrid or remote work options may be available for outstanding candidates.
The predicted salary is between 43200 - 72000 £ per year.
About Steel City Interactive
SCI was born out of passion for video games and boxing, with the ambition to create an authentic and exciting boxing game that does justice to the sport we love. What started as a fun prototype has grown into ‘Undisputed’, the first major boxing video game in over a decade. SCI is a welcoming place for expression and open communication, where everyone has a voice. We’re a diverse bunch, consisting of people with decades of games industry experience, graduates and talented individuals who come from other industries. We all bring knowledge and learn from each other. Together we are driven by ambition to bring the world of boxing into a video game like never before.
The Role
We are seeking a Principal Engineer, a generalist, to be a core part of a small but experienced team on Undisputed as we pivot to UE5. It’s a chance to get in at the early stages and set-up the shape and direction we take. You will be responsible for authoring core game systems and getting the project started on a strong foundation. You're likely to have a hand in a broad range of disciplines, your role evolving into a key senior voice in a growing team. You'll work very closely with studio leadership, the various teams to prototype, iterate, evolve and polish gameplay elements to the highest quality possible.
Responsibilities
- Work with the Studio Technical Director and the early team to set-up the project in UE5
- Architect and implement foundational game systems (e.g., input, save/load, streaming, memory management, performance profiling, etc.) for a new AAA console title.
- Collaborate with technical leadership to define the game’s technical vision and ensure alignment with project goals.
- Establish and enforce coding standards, best practices, and development workflows across the engineering team.
- Prototype and evaluate new technologies and tools to improve development efficiency and game performance.
- Mentor and support junior and mid-level programmers, fostering a culture of learning and technical excellence.
- Work cross-functionally with design, animation, and art teams to ensure seamless integration of gameplay features and systems.
Knowledge, Skills & Experience
- Previous experience in shipping AAA titles
- Expert-level proficiency in C++ and deep understanding of Unreal Engine, ideally UE5 (including Gameplay Framework, Blueprints, and Engine subsystems).
- Proven experience in architecting game systems and leading technical direction on large-scale projects.
- Strong understanding of console development pipelines, memory/performance constraints, and platform-specific requirements.
- Excellent debugging, profiling, and optimization skills.
- Strong communication and leadership skills, with a collaborative mindset.
- Passion for delivering a world class player experience
What we offer
- Healthy work-life balance: 23 days annual leave (plus bank holidays), that increases 1 day per year of service.
- Christmas shut down
- Holiday exchange programme
- Flexible working hours
- Support for family life: Enhanced Maternity and Paternity pay, Private Healthcare which includes Optical & Dental
- Great office environment: A dog friendly studio based in Sheffield, with free snacks, fruit and drinks! Free parking
- Health & wellbeing support: Company sick pay, 2 days paid Mental Health leave per year, Access to 24/7 doctors, Employee Assistance Programme, £300 wellbeing stipend every January
- Learning support: Learning days, Unlimited access to Udemy courses
- Additional financial support: Technology scheme (up to £750), Discount Club at over 350 high street stores, Discretionary Cost of Living Payments, Relocation benefits, Electric Car Vehicle Scheme, Discretionary Bonus
- Connection and perks: Wrap parties & company paid outings, Individual entertainment budget to cover team events
To apply please send your CV to simon.pittam@amiqus.com - SCI Exclusive Recruiter
Principal Generalist Engineer UE4/5 employer: Job Traffic
Contact Detail:
Job Traffic Recruiting Team
StudySmarter Expert Advice 🤫
We think this is how you could land Principal Generalist Engineer UE4/5
✨Tip Number 1
Familiarise yourself with Unreal Engine 5 and its new features. Since the role involves working closely with UE5, showcasing your knowledge of its gameplay framework and subsystems during discussions can set you apart.
✨Tip Number 2
Highlight your experience in shipping AAA titles. Be prepared to discuss specific projects where you played a key role in architecting game systems, as this will demonstrate your capability to lead technical direction.
✨Tip Number 3
Emphasise your collaborative mindset and communication skills. Since the role requires working cross-functionally with various teams, sharing examples of successful teamwork can illustrate your fit for the studio's culture.
✨Tip Number 4
Prepare to discuss your mentoring experience. As a Principal Engineer, you'll be expected to support junior programmers, so having anecdotes about how you've fostered learning and technical excellence in others will be beneficial.
We think you need these skills to ace Principal Generalist Engineer UE4/5
Some tips for your application 🫡
Tailor Your CV: Make sure your CV highlights your experience with Unreal Engine, particularly UE5, and showcases your proficiency in C++. Emphasise any previous work on AAA titles and your role in architecting game systems.
Craft a Compelling Cover Letter: Write a cover letter that reflects your passion for video games and boxing. Discuss how your skills align with the responsibilities of the Principal Engineer role and express your enthusiasm for contributing to 'Undisputed'.
Showcase Relevant Projects: Include links or descriptions of relevant projects you've worked on, especially those involving gameplay frameworks, performance profiling, or mentoring other programmers. This will demonstrate your hands-on experience and technical leadership.
Highlight Soft Skills: In addition to technical skills, emphasise your communication and leadership abilities. Mention any experience you have in collaborating with cross-functional teams, as this is crucial for the role at Steel City Interactive.
How to prepare for a job interview at Job Traffic
✨Showcase Your Technical Expertise
Make sure to highlight your experience with C++ and Unreal Engine, especially UE5. Be prepared to discuss specific projects where you've architected game systems or led technical direction, as this will demonstrate your capability for the role.
✨Demonstrate Collaboration Skills
Since the role involves working closely with various teams, share examples of how you've successfully collaborated with designers, animators, and artists in past projects. This will show that you can integrate gameplay features seamlessly.
✨Prepare for Problem-Solving Questions
Expect questions that assess your debugging and optimisation skills. Prepare to discuss challenges you've faced in previous projects and how you overcame them, particularly in relation to performance profiling and memory management.
✨Express Your Passion for Gaming
Steel City Interactive values a passion for video games. Be ready to talk about your love for gaming and boxing, and how it drives your work. This personal connection can set you apart from other candidates.