Game Artist

Game Artist

Cambridge Full-Time 30000 - 42000 £ / year (est.) Home office (partial)
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At a Glance

  • Tasks: Create stunning concept art and 3D assets for immersive games.
  • Company: Join Jagex, a leader in online game development with a vibrant culture.
  • Benefits: Remote-friendly work, competitive salary, and opportunities for professional growth.
  • Why this job: Be part of a passionate team creating engaging games that connect millions.
  • Qualifications: Strong art fundamentals and experience with industry-standard tools.
  • Other info: Collaborative environment with a focus on creativity and innovation.

The predicted salary is between 30000 - 42000 £ per year.

Location: Cambridge, UK (remote-friendly within the UK) with occasional travel to the office once per quarter.

Do you have a solid understanding the core art fundamentals; colour, composition, value, lighting, form, perspective, and anatomy across their work?

What You\’ll Do

  • Produce high quality concept art for characters, environments, and objects.
  • Creating high quality icons and illustrations for in game UI and marketing purposes.
  • Produce high quality 3D character and environment assets ranging across creatures, humans, weapons, objects, architecture kits, and set dressing.
  • Work with a variety of industry standard tools including Photoshop, Illustrator, Zbrush, Maya, Substance Painter, and Marmoset Tool bag 3 to produce artwork.
  • Work closely with Concept Artists and Animators and other disciplines to ensure assets are consistently designed, optimised to be in line with our art style.
  • Work closely with Content Developers to ensure assets are correctly implemented in the game engine.
  • Work with Tools Developers to troubleshoot and improve existing in-house tools.
  • Collaborating with the rest of the team to aid with future art asset and project ideas as well as working closely with the rest of the art team, leads, principals and art directors to maintain and develop the games visual style.
  • Collaborate with the design team to solve problems where art and design meet.

What we\’re looking for

Concepting and Illustration:

  • Ability to create environments in an array of styles, with close attention to composition, lighting and perspective.
  • Architecture – Strong understanding of the layout and special proportions a range of buildings, both realistic and imaginary.
  • Character design – Creative, unique and interesting characters in a range of styles.
  • Solid graphic design skills showcased by portfolio examples.
  • Experience in creating a wide range of UI elements for both PC & Mobile platforms.
  • Capable of producing speed paintings of composition, and mood.

3D modelling:

  • Excellent skills in creating 3D models including characters, environments and props using Maya
  • Understanding of working practices with regard to geometry resolutions, modelling for deformation (animation) and modelling for texture placement.

Sculpting:

  • Ability to create high resolution sculptures in Z-Brush and extracting (baking) out high resolution topological details to texture maps (where applicable).

Texturing:

  • Good UV texture placement and mapping with effective texture page use and a uniform distortion free texel density.
  • Experience creating texture maps at all applicable cross-platform resolutions.
  • Proficiency in the creation (also sampling and baking) and adjustment of texture stages for high quality, current gen in-game surfaces. This can include normal maps, specular maps, ambient occlusion, environment maps, cube maps etc.

Surfacing:

  • Good working practices in the accurate simulation of surfaces using hardware shaders
  • Texture map creation (normal, specular, diffuse, ambient occlusion, cavity etc)
  • implementing, parameter adjusting and editing in engine

About Jagex

Jagex is a leader in developing and publishing deep, engaging online games that connect millions of players worldwide. Best known for the RuneScape franchise, which includes two of the world’s longest running and most successful MMORPGs, in Old School Runescape and Runescape, and the open-world survival crafting game, Runescape: Dragonwilds; we have proven success in delivering immersive Forever Games and fostering strong player communities.

We strive to foster an inclusive workplace built on trust, autonomy, and a shared passion for creating forever games. Our values guide everything we do: We Embrace Fellowship by collaborating and sharing openly. We Hone our Craft by always learning and improving; we Honour our Vows by being honest and transparent; we are our Customers’ Heroes by striving to understand our team & player needs, and we Seize The Day by making the most of every opportunity.

With over two decades of experience, and over 400 people in our team, we continue to innovate in live game development, leveraging data-driven insights, and a commitment to player-first game design. We have a diverse and talented team where creativity, collaboration, and community-driven game development drives everything we do.

As part of Jagex, you’ll have the opportunity to work on a globally successful franchise, contribute to exciting new projects, and be part of a company that hugely values both our employees and our players.

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Game Artist employer: Jagex

Jagex is an exceptional employer located in Cambridge, UK, offering a remote-friendly work environment that promotes creativity and collaboration. With a strong commitment to employee growth, Jagex fosters an inclusive culture where team members can hone their craft while working on globally successful franchises. Employees benefit from a supportive atmosphere that values transparency and innovation, making it a rewarding place for passionate game artists to thrive.
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Contact Detail:

Jagex Recruiting Team

StudySmarter Expert Advice 🤫

We think this is how you could land Game Artist

✨Tip Number 1

Get your portfolio in tip-top shape! Showcase your best work that highlights your skills in concept art, 3D modelling, and texturing. Make sure it reflects the styles mentioned in the job description, so they can see you’re a perfect fit!

✨Tip Number 2

Network like a pro! Connect with other artists and industry professionals on platforms like LinkedIn or Discord. Join game development communities to share your work and get noticed – you never know who might be looking for someone just like you!

✨Tip Number 3

Prepare for interviews by practising common questions and showcasing your knowledge about the company and its games. Be ready to discuss your creative process and how you collaborate with others – teamwork is key in this role!

✨Tip Number 4

Don’t forget to apply through our website! It’s the best way to ensure your application gets seen. Plus, we love seeing candidates who take the initiative to engage directly with us. Good luck!

We think you need these skills to ace Game Artist

Concept Art
Illustration
3D Modelling
Character Design
Environment Design
Graphic Design
UI Design
Maya
Zbrush
Photoshop
Substance Painter
Texture Mapping
Lighting
Composition
Collaboration

Some tips for your application 🫡

Showcase Your Skills: Make sure your portfolio is packed with examples that highlight your understanding of core art fundamentals. We want to see your best work in concept art, 3D modelling, and UI elements, so don’t hold back!

Tailor Your Application: When applying, customise your application to reflect the specific skills and experiences mentioned in the job description. We love seeing how you can connect your background to what we’re looking for!

Be Clear and Concise: Keep your written application clear and to the point. We appreciate a well-structured application that makes it easy for us to see why you’d be a great fit for our team.

Apply Through Our Website: Don’t forget to apply through our website! It’s the best way for us to receive your application and ensures you’re considered for the role. Plus, it’s super easy!

How to prepare for a job interview at Jagex

✨Showcase Your Portfolio

Make sure to bring a well-organised portfolio that highlights your best work. Include a variety of styles and projects, especially those that demonstrate your skills in concept art, character design, and 3D modelling. This is your chance to visually communicate your understanding of colour, composition, and anatomy.

✨Know Your Tools

Familiarise yourself with the industry-standard tools mentioned in the job description, like Photoshop, Zbrush, and Maya. Be prepared to discuss how you've used these tools in past projects and any challenges you faced while working with them. Showing your proficiency can set you apart from other candidates.

✨Collaborative Mindset

Since the role involves working closely with various teams, be ready to discuss your experience collaborating with others. Share examples of how you've worked with animators, designers, or developers to solve problems and create cohesive art assets. Highlighting your teamwork skills will resonate well with the company's values.

✨Prepare for Technical Questions

Expect questions about your understanding of 3D modelling practices, UV mapping, and texture creation. Brush up on these topics and be ready to explain your process. Demonstrating your technical knowledge will show that you're not just creative but also technically savvy, which is crucial for this role.

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