Open-World Level Designer for Dragonwilds β€” Remote in Cambridge

Open-World Level Designer for Dragonwilds β€” Remote in Cambridge

Cambridge Temporary 29700 - 36300 Β£ / year (est.) Home office (partial)
Jagex

At a Glance

  • Tasks: Design immersive open-world spaces with exciting quests and combat encounters.
  • Company: Join Jagex, a leading game developer based in Cambridge, UK.
  • Benefits: Enjoy full benefits, flexible remote work, and potential for permanent position.
  • Other info: Opportunity for career growth in a dynamic and creative environment.
  • Why this job: Be part of an epic project and shape the future of gaming.
  • Qualifications: Experience in level design and a passion for creating engaging gameplay.

The predicted salary is between 29700 - 36300 Β£ per year.

Jagex in Cambridge, UK, seeks a Mid-Level Level Designer to craft immersive, open-world spaces with memorable quests, activities, and combat encounters.

The role is a 22-month fixed-term contract, employed directly by Jagex with full benefits, and with potential to convert to permanent as the project grows.

Flexible remote work options are available, with onsite attendance as needed.

The candidate will design quests, block open-world environments, tune combat spaces, and script quest logic using

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Open-World Level Designer for Dragonwilds β€” Remote in Cambridge employer: Jagex

Jagex is an excellent employer that fosters a dynamic and collaborative work culture, where innovation and creativity are highly valued. Located in the vibrant city of Cambridge, employees benefit from a hybrid working model that promotes work-life balance, alongside opportunities for professional growth and development within the finance sector. With a commitment to employee well-being and a focus on enhancing skills through meaningful projects, Jagex stands out as a rewarding place to advance your career in revenue analysis.

Jagex

Contact Details:

Jagex Recruitment Team

We think you need these skills to ace Open-World Level Designer for Dragonwilds β€” Remote in Cambridge

Open-World Level Design
Quest Design
Environment Blocking
Combat Space Tuning
Scripting
Game Mechanics Understanding
Creativity