At a Glance
- Tasks: Design and implement engaging AI combat for RuneScape: Dragonwilds.
- Company: Join Jagex, a leader in online gaming with a passion for player communities.
- Benefits: Enjoy flexible hours, private healthcare, generous leave, and a performance bonus.
- Why this job: Shape core gameplay and create memorable enemy encounters in a collaborative environment.
- Qualifications: Experience in combat design, especially with Unreal Engine 5 and AI systems.
- Other info: Remote work available within the UK; team onsite days in Cambridge.
The predicted salary is between 36000 - 60000 £ per year.
Location: Cambridge, UK – (Remote available within the UK with team onsite days in the Cambridge office approx. 4 times per year)
Are you a creative and technically-minded designer with experience crafting memorable enemy encounters and responsive AI combat?
As a Game Designer focused on AI combat on RuneScape: Dragonwilds, our new open-world survival crafting game currently in early access and built in Unreal Engine 5, you’ll own the design and implementation of enemies, creatures, and boss encounters that define the moment-to-moment gameplay experience.
You’ll be responsible for creating dynamic NPC archetypes and intelligent combat behaviours that challenge, surprise, and immerse players. Collaborating closely with animators, engineers, and fellow designers, you’ll breathe life into the game’s world through thoughtful combat mechanics and behaviour-driven storytelling.
This is a hands-on, cross-disciplinary role where you’ll prototype, iterate, and refine encounters from concept through to polish. If you\’re excited by the opportunity to shape the core gameplay experience and elevate the art of enemy design, we’d love to hear from you.
What you’ll be doing:
- Design, prototype, and own compelling NPC enemy archetypes and boss encounters that fit the tone of RuneScape: Dragonwilds.
- Use UE5’s AI tools and scripting systems (Blueprints, behaviour trees, state machines) to bring creatures to life with responsive and engaging behaviours.
- Collaborate closely with AI engineers, animators, and artists to build seamless, combat-ready creatures that feel alive in the world.
- Tune combat pacing, difficulty, and readability to ensure each fight feels satisfying and fair.
- Align enemy design with narrative, worldbuilding, and level design to deliver a cohesive player experience.
- Create and maintain design documentation that clearly communicates your vision and implementation details.
- Drive and support playtests to gather actionable feedback and refine combat design through iteration.
- Be a strong, reliable voice in a multi-disciplinary team, ensuring systems and encounters are well supported and technically sound.
- Foster a proactive, collaborative environment that values feedback, iteration, and creative problem-solving.
What we’re looking for:
- Proven experience in combat or technical design, ideally on survival, action-adventure, or melee-focused titles.
- At least one shipped game in a combat design or enemy systems role.
- Deep understanding of AI systems and behaviours, such as behaviour trees and state machines.
- Hands-on experience working with Unreal Engine 5 (or UE4), particularly using its AI and combat tools.
- Strong Blueprints scripting skills with a knack for rapid prototyping and iteration.
- A balanced mindset, with creative instincts matched by a practical approach to technical and scope constraints.
- Able to demonstrate a clear sense of what makes encounters memorable and meaningful.
- Strong collaboration and communication skills, with a talent for visualising ideas through diagrams, flowcharts, or mockups.
- Player-focused attitude and a strong understanding of pacing, difficulty tuning, and gameplay readability.
- Comfortable leading your own features while working as part of a larger team to achieve shared goals.
What we offer:
When you join Jagex you can look forward to a generous Perks & Benefits package including:
- Private Healthcare, including Dental Plan.
- Minimum 6% Pension contributions.
- Employee Assistance Programme & onsite Counselling.
- Life Insurance.
- Discretionary annual performance bonus.
- Enhanced family leave policies from day 1.
- Flexible working hours.
- 25 days annual leave + Bank holidays & the option to buy/sell holidays + so much more!
About Jagex:
Jagex is a leader in developing and publishing deep, engaging online games that connect millions of players worldwide. Best known for the RuneScape franchise, which includes two of the world’s longest running and most successful MMORPGs, in Old School Runescape and Runescape, and the open-world survival crafting game, Runescape: Dragonwilds; we have proven success in delivering immersive Forever Games and fostering strong player communities.
We strive to foster an inclusive workplace built on trust, autonomy, and a shared passion for creating forever games.
Our values guide everything we do:We Embrace Fellowshipby collaborating and sharing openly.We Hone our Craftby always learning and improving; we Honour our Vows by being honest and transparent; we are our Customers’ Heroes by striving to understand our team & player needs, and we Seize The Day by making the most of every opportunity.
With over two decades of experience, and over 400 people in our team, we continue to innovate in live game development, leveraging data-driven insights, and a commitment to player-first game design. We have a diverse and talented team where creativity, collaboration, and community-driven game development drives everything we do.
As part of Jagex, you’ll have the opportunity to work on a globally successful franchise, contribute to exciting new projects, and be part of a company that hugely values both our employees and our players.
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AI Combat Designer - RuneScape Dragonwilds employer: Jagex Limited
Contact Detail:
Jagex Limited Recruiting Team
StudySmarter Expert Advice 🤫
We think this is how you could land AI Combat Designer - RuneScape Dragonwilds
✨Tip Number 1
Familiarise yourself with Unreal Engine 5, especially its AI tools and scripting systems like Blueprints. Being able to demonstrate your proficiency in these areas during discussions can set you apart from other candidates.
✨Tip Number 2
Showcase your understanding of combat design by preparing examples of memorable encounters you've created in past projects. This will help illustrate your creative instincts and technical skills effectively.
✨Tip Number 3
Engage with the RuneScape community and stay updated on the latest developments in Dragonwilds. This knowledge can help you align your ideas with the game's vision and demonstrate your passion for the project.
✨Tip Number 4
Prepare to discuss your collaborative experiences in multi-disciplinary teams. Highlight how you've successfully worked with animators, engineers, and designers to create cohesive gameplay experiences, as this is crucial for the role.
We think you need these skills to ace AI Combat Designer - RuneScape Dragonwilds
Some tips for your application 🫡
Tailor Your CV: Make sure your CV highlights relevant experience in combat design, particularly with AI systems and Unreal Engine 5. Use specific examples from your past work that demonstrate your skills in creating engaging enemy encounters.
Craft a Compelling Cover Letter: In your cover letter, express your passion for game design and specifically mention your interest in RuneScape: Dragonwilds. Discuss how your background aligns with the role and what unique perspectives you can bring to the team.
Showcase Your Work: If possible, include a portfolio or links to projects that showcase your combat design work. Highlight any prototypes or iterations you've created, especially those that involved AI behaviours or dynamic NPCs.
Demonstrate Collaboration Skills: In your application, emphasise your ability to work within a multi-disciplinary team. Provide examples of how you've successfully collaborated with animators, engineers, and other designers to create cohesive gameplay experiences.
How to prepare for a job interview at Jagex Limited
✨Showcase Your Combat Design Experience
Be prepared to discuss your previous work in combat or technical design, especially any projects related to survival or action-adventure games. Highlight specific examples of enemy encounters you've designed and how they contributed to the overall gameplay experience.
✨Demonstrate Your Knowledge of AI Systems
Familiarise yourself with AI systems, particularly behaviour trees and state machines. Be ready to explain how you've implemented these in past projects, and consider bringing a portfolio that showcases your understanding of AI behaviours in game design.
✨Prepare for Collaboration Questions
Since this role involves working closely with animators, engineers, and other designers, think of examples where you've successfully collaborated in a team setting. Be ready to discuss how you communicate ideas and incorporate feedback into your designs.
✨Understand the Game's Tone and Mechanics
Research RuneScape: Dragonwilds and its gameplay mechanics. Show that you understand the game's tone and how your design philosophy aligns with it. This will demonstrate your commitment to creating a cohesive player experience that fits within the established world.