Founding Game Engineer (£90k–£130k + Equity) at Pebble

Founding Game Engineer (£90k–£130k + Equity) at Pebble

Full-Time 90000 - 130000 £ / year (est.) No working from home possible
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At a Glance

  • Tasks: Own gameplay and engine architecture for an AI-driven 3D world.
  • Company: Join Pebble, a pioneering startup transforming children's education through gaming.
  • Benefits: Competitive salary, equity options, and remote-friendly work environment.
  • Other info: Work with an elite team and enjoy significant career growth opportunities.
  • Why this job: Be a founding engineer and shape the future of interactive learning.
  • Qualifications: Experience in 3D game development, Unity expertise, and passion for educational tech.

The predicted salary is between 90000 - 130000 £ per year.

Job Title Founding Game Engineer Salary £90k–£130k + Equity Company Description Pebble is a London-based startup founded by former Google and Synthesia leaders building the first generative learning world for children.

The team is creating a 3D exploration game where kids interact with an unscripted AI companion, bridging the gap between passive digital content and active, educational play.

Job Description As the first game engineer, you will own the gameplay and engine architecture for an AI-driven 3D world.

You'll build generative systems and procedural environments that adapt to each child's needs in real-time.

This is a rare opportunity to define the engineering foundation of an entirely new category of interactive education.

Location London, UK (Remote Friendly) Why this role is remarkable Founding role with the autonomy to set the architectural standards and engineering culture for a high-potential AI startup from day one.

Led by an elite founding team including the first product hire at Synthesia (scaled $3M-$100M ARR) and the founder of Neoplants ($25M+ raised).

Work at the cutting edge of AI and gaming by building complex procedural generation systems where AI is the core product, not just a feature.

What You Will Do Architect and own the gameplay systems, procedural world generation, and progression mechanics within a live Unity-based 3D environment.

Collaborate with AI engineers to integrate open-ended voice and LLM-driven companion behaviors directly into the real-time game loop.

Develop high-performance systems and internal tooling to ensure a coherent, responsive experience for children while maintaining strict frame budgets.

The ideal candidate Extensive experience shipping 3D games or real-time products, with deep expertise in Unity (C#) and core engine systems.

Proven track record building complex procedural or generative systems and managing the performance/memory constraints of live-service games.

Enthusiastic adopter of AI-driven development workflows who is passionate about creating safe, engaging, and educational digital experiences for children. #J-18808-Ljbffr

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Contact Details:

Jack & Jill Recruitment Team

We think you need these skills to ace Founding Game Engineer (£90k–£130k + Equity) at Pebble

Unity
C#
3D Game Development
Procedural Generation
AI Integration
Real-time Systems
Performance Optimisation