At a Glance
- Tasks: Design engaging game mechanics for a generative learning world aimed at children.
- Company: Join Pebble, a VC-backed startup led by industry veterans.
- Benefits: Competitive salary, equity options, and the chance to shape a new genre.
- Other info: Work remotely and enjoy significant career growth in a dynamic environment.
- Why this job: Be a pioneer in creating adaptive play experiences that inspire curiosity.
- Qualifications: Experience in game design with a focus on systems and player engagement.
The predicted salary is between 80000 - 110000 £ per year.
As the first Game Designer at Pebble, you will define the mechanics of a generative learning world for children aged 6–10. You will design the systems, constraints, and voice-driven progression for a procedural environment in Godot 4. This role bridges game design, child development, and AI to create meaningful, adaptive play.
Location: London, UK
Why this role is remarkable:
- Join a founding team led by former Google and Synthesia leaders who scaled a startup from $3M to $100M ARR.
- Build the first "generative learning world," a new genre inspired by The Diamond Age where the narrative and world adapt in real-time.
- Massive ownership as the first design hire with significant equity in a high-growth startup backed by top-tier US investors.
What you will do:
- Design the exploration systems, pacing, and progression mechanics that drive engagement through genuine curiosity rather than dark patterns.
- Use AI tools and LLMs to prototype text, image, and voice-driven interactions within a Godot 4 development environment.
- Define the visual identity and art direction for a procedurally generated 2D world and its central AI companion characters.
The ideal candidate:
- Has shipped at least one game or interactive product where they owned core systems design, progression, and player economy.
- Demonstrates strong systems thinking, with a portfolio showing how they design rules for emergent behavior rather than fixed content.
- Is a creative generalist comfortable with Godot and prototyping quickly for a young audience of children aged 6–10.
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