At a Glance
- Tasks: Create stunning lighting for in-game cinematics that enhance storytelling and mood.
- Company: Join IO Interactive, the creative force behind iconic video games like James Bond.
- Benefits: Enjoy a collaborative environment with talented peers and opportunities for personal growth.
- Why this job: Be part of an exciting new Bond game and shape its visual narrative.
- Qualifications: Must have experience as a Senior Lighting Artist with a strong portfolio in gaming.
- Other info: Position available in Malmö, Barcelona, or Brighton; no VISA sponsorship provided.
The predicted salary is between 36000 - 60000 £ per year.
IO Interactive is currently looking for a Senior Cinematic Lighting Artist to join 007 First Light, a brand-new James Bond video game to be developed and published by IOI. Featuring a wholly original Bond story, players will step into the shoes of the world's favourite Secret Agent to earn their 00 status in the very first James Bond origin story.
We’re looking for a Senior Cinematic Lighting Artist with strong experience in games and a sharp eye for character lighting. This is a hands-on role where you will help shape the emotional and visual tone of our cinematics; not by leading the charge, but by delivering high-impact lighting work that elevates every shot. The position is located at one of our studios in Malmö, Barcelona, or Brighton. Please note: a start date no later than August 4th is required, and unfortunately, IOI is not able to provide VISA sponsorship for this role.
What you will do:
- Contribute high-quality lighting for in-game cinematics, enhancing mood, atmosphere, and storytelling.
- Focus on character lighting that brings performances to life and makes key moments pop.
- Work with cinematic directors, artists, and tech teams to ensure consistency and quality across sequences.
- Use lighting, shaders, and post-processing to support narrative intent and visual continuity.
- Optimise lighting for performance across platforms while maintaining fidelity.
- Troubleshoot lighting-related issues and refine tools and workflows with the broader team.
Who you are:
- A Senior Lighting Artist with shipped AA or AAA game experience.
- Strong portfolio showcasing real-time character lighting in either gameplay or cinematic content.
- Comfortable working in a proprietary or commercial engine, with a good grasp of lighting tools and workflows.
- Deep understanding of light, colour, composition, and their impact on storytelling.
- Technically adept, with experience in debugging, optimising, and refining lighting work.
- Collaborative, communicative, and able to adapt your work to serve a shared creative vision.
Who we are:
IO Interactive is an independent videogame development and publishing company with studios in Copenhagen, Malmö, Barcelona, Istanbul and Brighton. As the creative force behind some of the most talked-about multiplatform video games in the last decade, we are committed to creating unforgettable characters and experiences – all powered by our award-winning, proprietary Glacier technology.
IOI is a studio that values in-person collaboration. Being together helps us focus our collective energy on our immediate goals. For us, being both in-office as well as connected across our studios helps us integrate our teams faster, strengthen relationships, and improve knowledge-sharing. We believe that the more time we spend together, the more quality and progress we achieve for our games and players. We know that to achieve those goals, we need courage, talented people and a great working environment – and we do our utmost to have all of that.
Across our multiple studios, we’re working on several projects. Crucially though, we’re all one team. We value the work and impact that each person brings to the table and we actively encourage new ideas, whilst listening to your insights along the way. We have a dedicated team of People Managers, who look after you as an individual and as an employee. With more than 40 nationalities, we know that everyone is different and we are proud to have a reputation for being a friendly workplace with highly talented people.
Senior Cinematic Lighting Artist employer: IOI
Contact Detail:
IOI Recruiting Team
StudySmarter Expert Advice 🤫
We think this is how you could land Senior Cinematic Lighting Artist
✨Tip Number 1
Familiarise yourself with IO Interactive's previous titles, especially their cinematic styles. Understanding their unique approach to lighting and storytelling will help you align your portfolio and discussions with their creative vision.
✨Tip Number 2
Network with current or former employees of IO Interactive on platforms like LinkedIn. Engaging in conversations about their work culture and projects can provide valuable insights and potentially lead to referrals.
✨Tip Number 3
Prepare to discuss specific examples from your past work that demonstrate your ability to enhance mood and atmosphere through lighting. Be ready to explain your thought process and the impact of your contributions on the overall narrative.
✨Tip Number 4
Showcase your technical skills by being well-versed in the latest lighting tools and techniques. Highlight any experience you have with debugging and optimising lighting in real-time engines, as this will be crucial for the role.
We think you need these skills to ace Senior Cinematic Lighting Artist
Some tips for your application 🫡
Tailor Your Portfolio: Make sure your portfolio showcases your best work in real-time character lighting, especially in cinematic contexts. Highlight projects that demonstrate your ability to enhance mood and storytelling through lighting.
Craft a Compelling Cover Letter: Write a cover letter that reflects your passion for the role and the game. Mention specific experiences that align with the job description, such as your experience with AA or AAA games and your understanding of lighting tools and workflows.
Highlight Technical Skills: In your CV, emphasise your technical skills related to lighting, shaders, and post-processing. Include any experience you have with debugging and optimising lighting work, as this is crucial for the role.
Showcase Collaboration Experience: Since the role requires working closely with directors and artists, include examples in your application that demonstrate your collaborative spirit and how you've adapted your work to fit a shared creative vision.
How to prepare for a job interview at IOI
✨Showcase Your Portfolio
Make sure to bring a strong portfolio that highlights your real-time character lighting work. Focus on showcasing projects that demonstrate your ability to enhance mood and storytelling through lighting, as this is crucial for the role.
✨Understand the Company Culture
IO Interactive values collaboration and in-person teamwork. Familiarise yourself with their studio culture and be prepared to discuss how you can contribute to a shared creative vision while working closely with others.
✨Demonstrate Technical Skills
Be ready to talk about your experience with lighting tools and workflows, especially in proprietary or commercial engines. Highlight any past experiences where you debugged or optimised lighting work, as technical proficiency is key for this position.
✨Prepare for Creative Discussions
Expect to engage in discussions about light, colour, and composition. Be prepared to explain how these elements impact storytelling in your previous work, and share your thoughts on how you would approach lighting for the cinematic sequences in the new Bond game.