At a Glance
- Tasks: Develop and maintain Blender pipelines for our cutting-edge Glacier game engine.
- Company: Join IO Interactive, a leading independent video game developer with a collaborative culture.
- Benefits: Enjoy competitive salary, health benefits, and opportunities for professional growth.
- Other info: Dynamic environment with a focus on collaboration and career development.
- Why this job: Make a real impact on AAA games while working with talented teams and innovative technology.
- Qualifications: Expertise in Blender and Python, with experience in the gaming industry.
The predicted salary is between 45000 - 60000 € per year.
IO Interactive is seeking a talented Tools Programmer to join our Backbone team and build the tech that powers our games. You'll develop and maintain Blender pipelines and tooling for our proprietary Glacier engine, working across multiple AAA projects. Your mission: create robust, user-friendly workflows that help artists, designers, and developers move faster and deliver world-class gameplay.
What You Will Do
- Develop, maintain, and evolve our Blender pipeline and tooling ecosystem for the Glacier game engine, serving as the studio's primary Blender technical expert.
- Work closely with artists, designers, and technical users to understand real production needs and translate them into efficient, streamlined workflows.
- Customize, extend, and integrate DCC-related tools and pipelines to support project-specific requirements.
- Build intuitive, user-friendly interfaces that enable content creators to work efficiently across Glacier and external DCC environments.
- Integrate tools and pipelines with version control systems to ensure smooth collaboration across teams.
- Stay informed about emerging technologies in DCC tools, engine tooling, and workflow automation—bringing valuable insights into the evolution of Glacier's tool ecosystem and sharing Blender expertise with the DCC tools team.
- Maintain a high standard of quality through robust testing, performance considerations, and secure coding practices.
- Continuously refine and improve tools in response to user feedback, production demands, and pipeline evolution.
Who You Are
- Deep expertise in Blender (Python API, add-ons, workflows) and solid knowledge of other major DCCs (Maya, MotionBuilder).
- Advanced understanding of interchange formats (FBX, USD) and their SDKs.
- Experienced in the gaming industry, particularly in roles involving tools, editor development, or DCC pipeline integration.
- Proficient in Python, with strong skills in code architecture and scalable tool design.
- Knowledge of C++ is an advantage, particularly for Blender native plugin development or contributions to Blender source code.
- Experience building UIs using Blender's UI framework and/or Qt (PySide) is preferred.
- Able to break down tasks, provide accurate estimates, and contribute effectively to planning and assessments.
- A strong collaborator and communicator who can uncover and interpret the real needs of content creators.
Who We Are
IO Interactive is an independent videogame development and publishing company with studios in Copenhagen, Malmö, Barcelona, Istanbul, and Brighton. As the creative force behind some of the most talked-about multiplatform video games in the last decade, we are committed to creating unforgettable characters and experiences – all powered by our award-winning, proprietary Glacier technology. IOI is a studio that values in-person collaboration. Being together helps us focus our collective energy on our immediate goals. For us, being both in-office as well as connected across our studios helps us integrate our teams faster, strengthen relationships, and improve knowledge-sharing. We believe that the more time we spend together, the more quality and progress we achieve for our games and players. We know that to achieve those goals, we need courage, talented people, and a great working environment – and we do our utmost to have all of that. Across our multiple studios, we’re working on several projects. Crucially though, we’re all one team. We value the work and impact that each person brings to the table and we actively encourage new ideas, whilst listening to your insights along the way. We have a dedicated team of People Managers, who look after you as an individual and as an employee. With more than 40 nationalities, we know that everyone is different and we are proud to have a reputation for being a friendly workplace with highly talented people.
Tools Programmer – Blender Pipeline employer: IO Interactive
IO Interactive is an exceptional employer that fosters a collaborative and innovative work culture, where your contributions directly impact the creation of world-class video games. With a focus on employee growth, we offer opportunities to develop your skills in a supportive environment alongside talented colleagues from over 40 nationalities. Our Brighton studio provides a vibrant atmosphere that encourages creativity and teamwork, ensuring that every team member feels valued and empowered to share their ideas.
StudySmarter Expert Advice🤫
We think this is how you could land Tools Programmer – Blender Pipeline
✨Tip Number 1
Get to know the company and its projects inside out. Research IO Interactive's games and their use of the Glacier engine. This will help you tailor your conversations during interviews and show that you're genuinely interested in being part of the team.
✨Tip Number 2
Network like a pro! Connect with current employees on LinkedIn or attend industry events where IO Interactive might be present. Building relationships can give you insider info and potentially a foot in the door.
✨Tip Number 3
Prepare for technical interviews by brushing up on your Blender skills and Python programming. Be ready to discuss your past projects and how you've tackled challenges in tool development. Show off your problem-solving skills!
✨Tip Number 4
Don’t forget to apply through our website! It’s the best way to ensure your application gets seen by the right people. Plus, it shows you’re serious about joining the IO Interactive family.
We think you need these skills to ace Tools Programmer – Blender Pipeline
Some tips for your application 🫡
Show Off Your Blender Skills:Make sure to highlight your deep expertise in Blender, especially your experience with the Python API and add-ons. We want to see how you've used these skills in real projects, so don’t hold back on sharing specific examples!
Tailor Your Application:When applying, customise your application to reflect the job description. Mention your experience with DCC tools and how you’ve created user-friendly workflows. This shows us you understand what we’re looking for and how you can contribute.
Be a Team Player:We value collaboration, so let us know about your experiences working closely with artists and designers. Share how you’ve translated their needs into efficient workflows, as this is key to our success at IO Interactive.
Apply Through Our Website:Don’t forget to apply through our website! It’s the best way for us to receive your application and ensures you’re considered for the role. Plus, it gives you a chance to explore more about our company and culture.
How to prepare for a job interview at IO Interactive
✨Know Your Blender Inside Out
Make sure you brush up on your Blender skills, especially the Python API and add-ons. Be ready to discuss how you've used these in past projects and how they can be applied to streamline workflows at IO Interactive.
✨Understand the Production Needs
Before the interview, think about how you can translate real production needs into efficient workflows. Prepare examples of how you've collaborated with artists and designers to create user-friendly tools that enhance productivity.
✨Showcase Your Coding Skills
Be prepared to demonstrate your proficiency in Python and any experience you have with C++. Bring along examples of scalable tool designs or UI frameworks you've built, as this will show your technical expertise and problem-solving abilities.
✨Stay Updated on Emerging Technologies
Research the latest trends in DCC tools and workflow automation. Being able to discuss new technologies and how they could benefit the Glacier engine will impress the interviewers and show your commitment to continuous improvement.