Technical Artist

Technical Artist

Brighton Full-Time 36000 - 60000 £ / year (est.) No home office possible
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At a Glance

  • Tasks: Create and optimize real-time effects and assets for an exciting James Bond video game.
  • Company: Join IO Interactive, a leading independent game developer known for unforgettable gaming experiences.
  • Benefits: Enjoy flexible work options with up to two days of remote work per week.
  • Why this job: Be part of a creative team shaping the first-ever James Bond origin story in gaming.
  • Qualifications: 2+ years as a technical artist with skills in particle effects, shaders, and 3D software.
  • Other info: Collaborate with a diverse team across multiple studios and contribute innovative ideas.

The predicted salary is between 36000 - 60000 £ per year.

IO Interactive is currently looking for a Technical Artist to join Project 007 , a brand-new James Bond video game to be developed and published by IOI. Featuring a wholly original Bond story, players will step into the shoes of the world\’s favourite Secret Agent to earn their 00 status in the very first James Bond origin story.

As a Technical Artist at IO Interactive, you will play a pivotal role in the holistic creation of immersive game environments, contributing from initial concept to final execution. Your responsibilities span the entire spectrum of asset creation, from designing and implementing real-time effects like particle systems and shaders to crafting intricate destructible setups and content.

What you will do:

  • Create, implement, and optimize assets and systems for in-game, real-time effects (e.g., for particle effects, shaders, simulations, rigging of real-time dynamics etc.)
  • Take ownership of creating destructible setups and content.
  • Take responsibility for cinematic setups and deliver custom high-quality visual effects for the cinematic team.
  • Support art teams in achieving the visual target by providing automation, shaders, documentation, cinematic setups, and scripts.
  • Solve technical production issues, define workflows, streamline processes, and develop tools/frameworks for art, working in conjunction with art team and the programming team.
  • Collaborate with leads and team members to define and prioritize goals and tasks for visual effects and tech art.
  • Coordinate with other studio groups to achieve project objectives.

Who you are :

  • Minimum of 2 years of professional experience as a technical artist in the gaming industry.
  • Demonstrated expertise in working with particle effects, optimization techniques, and shader development.
  • Previous hands-on experience with 3D software tools such as Maya, Blender, 3ds Max, Adobe AfterEffect, SideFX Houdini and/or Photoshop.
  • Hands-on experience with proprietary game engines.
  • Strong problem-solving skills and the ability to troubleshoot technical issues effectively.
  • A demonstrated ability to contribute innovative and original ideas across all facets of game production and development.
  • A team player, actively fostering a collaborative and supportive work environment, and dedicated to maximizing team and departmental performance.

We would love it if you had:

  • Strong focus on VFX and/or cinematics.

Who we are:

IO Interactive is an independent videogame development and publishing company with studios in Copenhagen, Malmö, Barcelona, Istanbul and Brighton. As the creative force behind some of the most talked-about multiplatform video games in the last decade, we are committed to creating unforgettable characters and experiences – all powered by our award-winning, proprietary Glacier technology.

We know that to achieve those goals, we need courage, talented people and a great working environment – and we do our utmost to have all of that. Across our multiple studios, we’re working on several projects. Crucially though, we’re all one team. We value the work and impact that each person brings to the table and we actively encourage new ideas, whilst listening to your insights along the way.

We have a dedicated team of People Managers, who look after you as an individual and as an employee. With more than 40 nationalities, we know that everyone is different and we are proud to have a reputation for being a friendly workplace with highly-talent people.

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Technical Artist employer: IO Interactive

At IO Interactive, we pride ourselves on being an exceptional employer, offering a vibrant and inclusive work culture that fosters creativity and collaboration. As a Technical Artist on the groundbreaking Project 007, you'll not only contribute to an iconic franchise but also benefit from flexible working arrangements, professional growth opportunities, and a supportive team environment that values your unique contributions. Join us in our studios, where diverse talent from over 40 nationalities comes together to create unforgettable gaming experiences.
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Contact Detail:

IO Interactive Recruiting Team

StudySmarter Expert Advice 🤫

We think this is how you could land Technical Artist

✨Tip Number 1

Make sure to showcase your experience with particle effects and shader development in your portfolio. Highlight specific projects where you've implemented these skills, as this will demonstrate your technical expertise directly related to the role.

✨Tip Number 2

Familiarize yourself with IO Interactive's previous games and their visual styles. Understanding their aesthetic can help you align your creative ideas with their vision for Project 007, making you a more attractive candidate.

✨Tip Number 3

Network with current or former employees of IO Interactive on platforms like LinkedIn. Engaging with them can provide insights into the company culture and expectations, which can be invaluable during interviews.

✨Tip Number 4

Prepare to discuss your problem-solving skills in detail. Be ready to share examples of how you've tackled technical challenges in past projects, as this is a key aspect of the Technical Artist role at IO Interactive.

We think you need these skills to ace Technical Artist

Particle Effects
Shader Development
3D Software Proficiency (Maya, Blender, 3ds Max, Adobe AfterEffects, SideFX Houdini, Photoshop)
Game Engine Experience
Technical Problem-Solving
Asset Optimization Techniques
Destructible Setup Creation
Cinematic Setup Expertise
Collaboration and Teamwork
Workflow Definition and Streamlining
Automation and Scripting
Creative and Innovative Thinking
Attention to Detail

Some tips for your application 🫡

Understand the Role: Make sure you fully understand the responsibilities and requirements of the Technical Artist position at IO Interactive. Familiarize yourself with the specific skills mentioned, such as particle effects, shader development, and 3D software tools.

Tailor Your Portfolio: Prepare a portfolio that showcases your best work relevant to the gaming industry. Highlight projects where you've created real-time effects, worked with destructible setups, or contributed to cinematic visuals. Make sure to include detailed descriptions of your role in each project.

Craft a Compelling Cover Letter: Write a cover letter that reflects your passion for game development and your understanding of the Technical Artist role. Mention specific experiences that align with the job description and express your enthusiasm for contributing to Project 007.

Proofread Your Application: Before submitting your application, carefully proofread all documents for spelling and grammatical errors. Ensure that your CV and cover letter are clear, concise, and free of mistakes to make a strong first impression.

How to prepare for a job interview at IO Interactive

✨Showcase Your Technical Skills

Be prepared to discuss your experience with particle effects, shaders, and 3D software tools like Maya or Blender. Bring examples of your previous work that demonstrate your technical artistry and problem-solving skills.

✨Understand the Project

Familiarize yourself with Project 007 and IO Interactive's approach to game development. Showing that you understand the game's vision and how your role as a Technical Artist fits into it can set you apart.

✨Emphasize Collaboration

Highlight your ability to work within a team and support other departments. Discuss past experiences where you collaborated with artists and programmers to achieve project goals, as teamwork is crucial in this role.

✨Prepare for Problem-Solving Questions

Expect questions that assess your troubleshooting abilities. Be ready to share specific examples of technical challenges you've faced in the past and how you resolved them, showcasing your innovative thinking.

Technical Artist
IO Interactive
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  • Technical Artist

    Brighton
    Full-Time
    36000 - 60000 £ / year (est.)

    Application deadline: 2027-03-30

  • I

    IO Interactive

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