Tools Programmer – Blender Pipeline in Brighton
Tools Programmer – Blender Pipeline

Tools Programmer – Blender Pipeline in Brighton

Brighton Full-Time 40000 - 55000 £ / year (est.) No home office possible
IO Interactive

At a Glance

  • Tasks: Develop and maintain Blender pipelines for our cutting-edge Glacier game engine.
  • Company: Join IO Interactive, a leading independent video game developer with a collaborative culture.
  • Benefits: Enjoy competitive salary, health benefits, and opportunities for professional growth.
  • Why this job: Make a real impact on AAA games while working with talented teams and innovative technology.
  • Qualifications: Expertise in Blender and Python, with experience in the gaming industry.
  • Other info: Dynamic environment with a focus on collaboration and career development.

The predicted salary is between 40000 - 55000 £ per year.

IO Interactive is seeking a talented Tools Programmer to join our Backbone team and build the tech that powers our games. You'll develop and maintain Blender pipelines and tooling for our proprietary Glacier engine, working across multiple AAA projects. Your mission: create robust, user-friendly workflows that help artists, designers, and developers move faster and deliver world-class gameplay.

What You Will Do

  • Develop, maintain, and evolve our Blender pipeline and tooling ecosystem for the Glacier game engine, serving as the studio's primary Blender technical expert.
  • Work closely with artists, designers, and technical users to understand real production needs and translate them into efficient, streamlined workflows.
  • Customize, extend, and integrate DCC-related tools and pipelines to support project-specific requirements.
  • Build intuitive, user-friendly interfaces that enable content creators to work efficiently across Glacier and external DCC environments.
  • Integrate tools and pipelines with version control systems to ensure smooth collaboration across teams.
  • Stay informed about emerging technologies in DCC tools, engine tooling, and workflow automation—bringing valuable insights into the evolution of Glacier's tool ecosystem and sharing Blender expertise with the DCC tools team.
  • Maintain a high standard of quality through robust testing, performance considerations, and secure coding practices.
  • Continuously refine and improve tools in response to user feedback, production demands, and pipeline evolution.

Who You Are

  • Deep expertise in Blender (Python API, add-ons, workflows) and solid knowledge of other major DCCs (Maya, MotionBuilder).
  • Advanced understanding of interchange formats (FBX, USD) and their SDKs.
  • Experienced in the gaming industry, particularly in roles involving tools, editor development, or DCC pipeline integration.
  • Proficient in Python, with strong skills in code architecture and scalable tool design.
  • Knowledge of C++ is an advantage, particularly for Blender native plugin development or contributions to Blender source code.
  • Experience building UIs using Blender's UI framework and/or Qt (PySide) is preferred.
  • Able to break down tasks, provide accurate estimates, and contribute effectively to planning and assessments.
  • A strong collaborator and communicator who can uncover and interpret the real needs of content creators.

Who We Are

IO Interactive is an independent video game development and publishing company with studios in Copenhagen, Malmö, Barcelona, Istanbul and Brighton. As the creative force behind some of the most talked-about multiplatform video games in the last decade, we are committed to creating unforgettable characters and experiences – all powered by our award-winning, proprietary Glacier technology.

IOI is a studio that values in-person collaboration. Being together helps us focus our collective energy on our immediate goals. For us, being both in-office as well as connected across our studios helps us integrate our teams faster, strengthen relationships, and improve knowledge-sharing. We believe that the more time we spend together, the more quality and progress we achieve for our games and players.

We know that to achieve those goals, we need courage, talented people and a great working environment – and we do our utmost to have all of that. Across our multiple studios, we’re working on several projects. Crucially though, we’re all one team. We value the work and impact that each person brings to the table and we actively encourage new ideas, whilst listening to your insights along the way.

We have a dedicated team of People Managers, who look after you as an individual and as an employee. With more than 40 nationalities, we know that everyone is different and we are proud to have a reputation for being a friendly workplace with highly-talented people.

Tools Programmer – Blender Pipeline in Brighton employer: IO Interactive

IO Interactive is an exceptional employer that fosters a collaborative and innovative work culture, where your contributions directly impact the creation of world-class video games. With a focus on personal growth and a supportive environment, employees benefit from working alongside talented individuals from diverse backgrounds, while also having access to dedicated People Managers who prioritise individual development. Located in vibrant cities like Brighton, the studio encourages in-person collaboration, ensuring that every team member feels valued and empowered to share their insights and ideas.
IO Interactive

Contact Detail:

IO Interactive Recruiting Team

StudySmarter Expert Advice 🤫

We think this is how you could land Tools Programmer – Blender Pipeline in Brighton

Tip Number 1

Network like a pro! Reach out to folks in the gaming industry, especially those who work with Blender or tools programming. Attend events, join online forums, and don’t be shy about asking for advice or insights.

Tip Number 2

Show off your skills! Create a portfolio that highlights your Blender projects and any tools you've developed. This is your chance to demonstrate how you can make workflows smoother and more efficient.

Tip Number 3

Prepare for interviews by brushing up on your technical knowledge. Be ready to discuss your experience with Python, DCC tools, and how you've tackled real production challenges in the past.

Tip Number 4

Apply through our website! It’s the best way to ensure your application gets seen by the right people. Plus, it shows you're genuinely interested in joining our team at IO Interactive.

We think you need these skills to ace Tools Programmer – Blender Pipeline in Brighton

Blender (Python API, add-ons, workflows)
DCC Tools Integration
Interchange Formats (FBX, USD)
Python Programming
C++ (for Blender native plugin development)
UI Development (Blender UI framework, Qt)
Collaboration and Communication Skills
Task Breakdown and Estimation
Workflow Automation
Game Development Experience
Tool Design and Architecture
User Feedback Integration
Performance Optimisation
Version Control Systems

Some tips for your application 🫡

Show Off Your Blender Skills: Make sure to highlight your expertise in Blender, especially your experience with the Python API and add-ons. We want to see how you've used these skills in real projects, so don’t hold back on sharing specific examples!

Tailor Your Application: Take a moment to customise your application for the Tools Programmer role. Mention how your experience aligns with our needs, like developing user-friendly workflows or integrating tools with version control systems. This shows us you’re genuinely interested!

Keep It Clear and Concise: When writing your application, clarity is key! Use straightforward language and structure your thoughts logically. We appreciate a well-organised application that makes it easy for us to see your qualifications at a glance.

Apply Through Our Website: Don’t forget to submit your application through our website! It’s the best way for us to receive your details and ensures you’re considered for the role. Plus, it’s super easy to do!

How to prepare for a job interview at IO Interactive

Know Your Blender Inside Out

Make sure you brush up on your Blender skills, especially the Python API and add-ons. Be ready to discuss how you've used these in past projects and how they can be applied to streamline workflows at IO Interactive.

Understand the Production Needs

Before the interview, think about how you can translate real production needs into efficient workflows. Prepare examples of how you've collaborated with artists and designers to create user-friendly tools that enhance productivity.

Showcase Your Problem-Solving Skills

Be prepared to discuss specific challenges you've faced in tool development or pipeline integration. Highlight how you approached these issues and the solutions you implemented, demonstrating your ability to adapt and innovate.

Stay Updated on Emerging Technologies

Research the latest trends in DCC tools and workflow automation. Bring insights to the interview about how these technologies could benefit the Glacier engine and show your enthusiasm for continuous learning and improvement.

Tools Programmer – Blender Pipeline in Brighton
IO Interactive
Location: Brighton

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