At a Glance
- Tasks: Bridge the gap between artists and engineers, optimising game art pipelines.
- Company: Renowned North East games studio creating high-end console and PC titles.
- Benefits: Flexible hours, generous holiday, health insurance, free games, and remote work options.
- Other info: 100% remote work available; must be UK-based.
- Why this job: Enjoy creative freedom while impacting exciting multiplatform projects.
- Qualifications: Experience as a Technical Artist with strong Unity 3D or Unreal Engine skills.
The predicted salary is between 27000 - 40000 £ per year.
A North East based Games studio is currently looking for a Technical Artist to work on a range of new titles on Console/PC platforms. The studio is renowned in the industry for creating high end games and has continually set the bar in the market on both single and multiplayer titles.
As the Technical Artist you will collaborate with the current Art Director to help bridge the gap between artists and engineers, ensuring an efficient art pipeline and optimised game and systems. You will also help develop tools to streamline development processes, helping keep things moving in a small collaborative team. The role is complementary for someone looking for creative freedom and a chance to leave their thumbprint on a series of multiplatform projects, overseeing features from concept to completion.
The studio offers a range of benefits which include flexible working hours, pension, enhanced maternity and paternity packages, life and health insurance, free games/merch and a generous holiday allowance. This role is 100% remote (indefinitely) or can be hybrid if you prefer some onsite days. You must be based in and eligible to work in the UK already as we are unable to sponsor visas.
Salary range: £27,000-£40,000
Requirements- Experience as a Technical Artist in the games industry on mobile, PC or console games
- Strong Unity 3D or Unreal Engine experience and a good technical understanding of their features
- Good knowledge of one scripting language – Python, C#, or Maxscript
- Shader development experience
- 3DS Max or Maya experience
- Experience creating VFX shaders, particle systems would be a bonus
- An online portfolio showing your past/current work
Technical Artist in Newcastle upon Tyne employer: Independent Games Developers Association Limited (TIGA)
Join a leading North East games studio as a Technical Artist, where creativity meets innovation in a collaborative environment. With flexible working options, generous benefits including enhanced family leave and health insurance, and the opportunity to work on high-profile console and PC titles, this role offers a unique chance to make a significant impact in the gaming industry while enjoying a supportive work culture that prioritises employee growth and well-being.
Contact Details:
Independent Games Developers Association Limited (TIGA) Recruitment Team
StudySmarter Expert Advice🤫
We think this is how you could land Technical Artist in Newcastle upon Tyne
✨Tip Number 1
Network like a pro! Reach out to fellow artists and engineers in the industry, especially those who work at studios you admire. Join online forums or social media groups where game devs hang out, and don’t be shy about sharing your portfolio.
✨Tip Number 2
Show off your skills! When you get the chance for an interview, bring your A-game by showcasing your best work. Prepare a presentation of your projects that highlights your technical artistry and how you’ve solved problems in past roles.
✨Tip Number 3
Tailor your approach! Research the studio’s previous titles and understand their art style. When you apply through our website, mention specific projects that resonate with you and how you can contribute to their future games.
✨Tip Number 4
Follow up after interviews! A quick thank-you email can go a long way. It shows your enthusiasm for the role and keeps you fresh in their minds. Plus, it’s a great opportunity to reiterate why you’re the perfect fit for their team.
We think you need these skills to ace Technical Artist in Newcastle upon Tyne
Some tips for your application 🫡
Show Off Your Portfolio:Make sure to include a link to your online portfolio in your application. We want to see your past work and how you’ve left your thumbprint on projects. A strong portfolio can really set you apart from the crowd!
Tailor Your Application:Don’t just send out the same application everywhere! Take a moment to tailor your CV and cover letter to highlight your experience with Unity 3D or Unreal Engine, and how it relates to the role of Technical Artist. We love seeing candidates who take the time to connect their skills to what we’re looking for.
Be Clear and Concise:When writing your application, keep it clear and to the point. We appreciate well-structured applications that get straight to the heart of your experience and skills. Avoid fluff and focus on what makes you a great fit for our team!
Apply Through Our Website:We encourage you to apply through our website for the best chance of getting noticed. It’s super easy and ensures your application goes directly to us. Plus, you’ll find all the details about the role right there!
How to prepare for a job interview at Independent Games Developers Association Limited (TIGA)
✨Showcase Your Portfolio
Make sure to have your online portfolio ready and easily accessible during the interview. Highlight specific projects that demonstrate your skills as a Technical Artist, especially those involving Unity 3D or Unreal Engine. Be prepared to discuss your creative process and the challenges you faced in each project.
✨Brush Up on Technical Skills
Since the role requires strong technical knowledge, review key concepts related to shader development and scripting languages like Python or C#. Be ready to answer technical questions or even solve problems on the spot, as this will show your depth of understanding and ability to bridge the gap between artists and engineers.
✨Understand the Studio's Vision
Research the studio’s previous titles and their approach to game development. Understanding their style and the types of games they create will help you align your answers with their vision. This shows genuine interest and can help you articulate how you can contribute to their projects.
✨Prepare for Collaboration Questions
As a Technical Artist, collaboration is key. Think of examples from your past experiences where you successfully worked with artists and engineers. Be ready to discuss how you facilitated communication and streamlined processes, as this will highlight your ability to thrive in a small, collaborative team environment.