At a Glance
- Tasks: Create stunning narrative-driven experiences in VR and mobile games.
- Company: Exciting Manchester-based VR and Mobile Games studio with a collaborative vibe.
- Benefits: Great work-life balance, generous holiday package, and amazing pension scheme.
- Why this job: Make a real impact on character-driven projects from the ground up.
- Qualifications: 5+ years as a Technical Artist with experience in video games or VR.
- Other info: Hybrid or remote work options available, with monthly trips to Manchester.
The predicted salary is between 32000 - 52000 £ per year.
We have partnered with an exciting VR and Mobile Games studio based in Manchester, who require a Technical Artist to help build a range of narrative experiences and work on a new mobile title. You will be working on a series of character-driven, hyper-realistic experiences, collaborating closely with the Creative Director, Programming, and Animation teams.
As the Technical Artist, you will:
- Bridge the gap between artists and engineers, ensuring an efficient art pipeline and optimised games.
- Assist with animation, rigging, tools, shaders, runtime performance, and production constraints.
- Focus heavily on Characters in the experiences, ensuring they look and feel realistic for the players.
The studio consists of around 25 people and the title is early in development, giving you the opportunity to make an impact early on. You will have the chance to showcase your skills and wear multiple hats. In addition to a great work-life balance, the studio offers perks such as an amazing pension, Cycle to work schemes, and a generous holiday package which includes studio closures over Christmas.
This role can be either Hybrid or Remote working (from the UK), with at least once a month trips to Manchester City Centre. You must be based in and eligible to work in the UK to apply for this role.
Salary Range: £40,000 – £65,000
Requirements:
- At least 5 years as a Technical Artist.
- Past experience in either Video Games, Animation, or VR.
- Experience working closely with Realtime Characters in interactive experiences.
- Experience with Unity.
- Strong experience with character rigs and controllers.
- Proficiency in Python/MEL/MaxScript, C# editor tooling, or similar for pipeline automation.
- Proficiency in Maya.
- Experience with Sports Titles would be a bonus.
- Massively beneficial if you are a fan of football and other sports.
This is a fantastic opportunity to join a studio working on a range of new projects, which you will have a hand in from start to finish.
To apply please send your CV to will.hudson@amiqus.com.
Technical Artist – New Narrative Driven Experiences – Hybrid or Remote Amiqus in Manchester employer: Independent Games Developers Association Limited (TIGA)
Contact Detail:
Independent Games Developers Association Limited (TIGA) Recruiting Team
StudySmarter Expert Advice 🤫
We think this is how you could land Technical Artist – New Narrative Driven Experiences – Hybrid or Remote Amiqus in Manchester
✨Tip Number 1
Network like a pro! Reach out to folks in the industry, especially those who work at studios you admire. A friendly chat can lead to opportunities that aren’t even advertised yet.
✨Tip Number 2
Show off your skills! Create a portfolio that highlights your best work, especially projects related to character rigging and animation. Make sure it’s easy to navigate and visually appealing.
✨Tip Number 3
Prepare for interviews by brushing up on your technical knowledge. Be ready to discuss your experience with Unity, Python, and character rigs. Practice explaining complex concepts in simple terms.
✨Tip Number 4
Don’t forget to apply through our website! It’s the best way to ensure your application gets seen. Plus, we love seeing candidates who are proactive about their job search.
We think you need these skills to ace Technical Artist – New Narrative Driven Experiences – Hybrid or Remote Amiqus in Manchester
Some tips for your application 🫡
Tailor Your CV: Make sure your CV is tailored to the Technical Artist role. Highlight your experience with character rigs, Unity, and any relevant projects that showcase your skills in creating hyper-realistic experiences.
Showcase Your Work: Include a portfolio or links to your previous work that demonstrates your expertise in animation, rigging, and tools. We want to see how you bridge the gap between artists and engineers!
Be Clear and Concise: When writing your application, keep it clear and to the point. Use bullet points for key achievements and make it easy for us to see why you’re the perfect fit for our team.
Apply Through Our Website: We encourage you to apply through our website for a smoother process. It helps us keep track of applications and ensures you don’t miss out on any important updates!
How to prepare for a job interview at Independent Games Developers Association Limited (TIGA)
✨Know Your Stuff
Make sure you brush up on your technical skills, especially in Unity and character rigging. Be ready to discuss your past projects and how you've tackled challenges in creating realistic characters. This will show that you’re not just a fit for the role, but also passionate about what you do.
✨Showcase Your Collaboration Skills
Since this role involves working closely with the Creative Director and other teams, be prepared to share examples of how you've successfully collaborated in the past. Highlight any experiences where you bridged the gap between artists and engineers, as this is crucial for the position.
✨Get Familiar with the Studio's Work
Do some research on the studio’s previous titles and their approach to narrative-driven experiences. Being able to reference their work during the interview will demonstrate your genuine interest and help you connect your skills to their projects.
✨Ask Insightful Questions
Prepare thoughtful questions about the studio's vision for the new mobile title and how they plan to innovate in the VR space. This not only shows your enthusiasm but also gives you a chance to gauge if the studio aligns with your career goals.